Biggest complaint right now is exactly this!
Printable View
Biggest complaint right now is exactly this!
We understand that this is a very popular request! We are currently looking into various ways to make it easier to distinguish your debuffs from the debuffs of other players.
We'll have more details to share with you all as soon as they become available!
I'm a CNJ and i'm having a problem distinguishing debuffs on my fellow party members. When should I use esuna... IDK all buffs are so colorful could be good could be bad. Please throw a red border on pt member debuffs and a blue one on buffs and i'll be able to do my job more effectively. THANKS!
I'm not really understanding the difficulty. All buffs point up. The down points can be hard to see but if they don't point up, they're not buffs. I think the best thing that might help for those having trouble is better consistency in the icon colors across buffs and across debuffs.
I currently cannot form a thread, but I also had comments to make on the UI ... I do use a controller but when I try to use abilities such as "Raging Strikes" or "Hawk's Eye" It is VERY sluggish. I sometimes have to hit it 3-4 times to go off, and sometimes it doesn't even go then. It's also hard to tell when it does work cuz I'm trying to switch from left trigger abilities (which they're on) back to right trigger abilities (Where my damaging abilities are) So they just become greyed out when they finally go off, which happens anyways when I switch which trigger I'm holding. I hope I explained that well enough I couldn't quite figure out how to.
Also, the target filtering is frustrating me to no end. I have it set so that when my weapon is drawn I should not be targeting NPC's. However, (again on a gamepad) when I hit A... NPC's are still prioritized. It is SO frustrating to me! I feel as though if I set this to be filtered out it should be filtered out from ANY form of targeting and not just the D-pad/tabbing through targets. When there's a mass of mobs in fate it's much easier to just hit A to target the next one then go mess with the D-pad which is again, somewhat sluggish and responds much more slowly than just hitting A. But yet I'm stuck targeting the mass of NPC's in fates with just hitting A :/
I was hoping someone may be able to make a thread concerning these concepts so they may be easier to find/read since I am not able to?
There is a very good write up in the new members threads on how to tell whether your party member has buffs or debuffs. When you look at the icon dont pay attention to the colors or anything. The outline of them is shaped like an arrow. Buffs are good and look like a house with a peak pointing upwards, debuffs have the peak on the bottom pointing downward. There is no introduction that tells you about this so its easy to miss but once you actually look at them you will see how easy it is to tell.
Edit: correction, this is the thread I was thinking of lol. Everyone read the first 2 pages to see how to distinguish good and bad buffs on your own party members.
I don't have any problems with the current system, but I also have a centralized UI where my target frame isn't far from my hotbars.
This has been aggravating me, and I was thinking that the player's debuffs and DoT effects should always be on the left as well. Making them larger is a bonus, I suppose, but I'd only like that if it didn't look like an enlarged raster image. And I disagree with the "optional" part, because I feel there is use in seeing DoT and debuff timers coming from other players. As for the outline, it's not necessary with the rest implemented. Very awesome post, though, well done!
Can our personal debuffs be bigger in size? Something to make them stand out.
I can see that my debuff is green compared to others being white so im ok with the current look of it.
You don't think it would help to at least put all your debuffs *always* on the left/front? I find it incredibly hard when there are a lot of debuffs constantly going on and off (from party/raid members) to keep track of mine bouncing around so much.
I'm honestly jealous that you don't have a hard time telling the difference between the green and white at first glance. It takes me a few seconds to even tell them apart. :(
Good to hear options are being looked at. Like others, I would love it if the eventual solution was either (or a combination of) to sort debuffs casted by the player to the front of their target frame, or the option to turn off the display of others debuffs--ideally only relatively insignificant ones such as DoTs, leaving status effects, but I would settle for a "Show only my debuffs" option in a heartbeat.
the ideas are very sound. love it. +1 it. go go :)
there is an option in WoW to remove tracking debuffs on other characters, this could work too.
I am colorblind and I cant tell the difference between the colors. I been timing out skills in order to keep my DOTs on the mob ( i.e. Aero last for 16 secs which is about 6 cast of Stones before i need another Aero). I was going to make a post about the issue with the same suggestion as OP. I agree 100% with the suggestions, to the left and bigger icon would be great.
I do suggest as a quick hot fix would be change the color of the timer. I would suggest Yellow or Blue with a black border. This way everyone can at least see the difference until a more polished solution is reached.
Totally agree!
Going to say that I pretty much agree. As someone who is colour blind, I cannot tell the difference between the white and the green at all. With the timers and icons being small, I either have to squint at the screen or just hope for the best and time it myself.
Don't think anyone will object to be honest it is absolutely crazy trying to find your own DOTS.
I like this a lot.
In addition, if enemy buffs could be outlined in red in the same way player debuffs are outlined in blue, this would help us single them out in a crowd of icons.
Edit: Can't seem to post images more than once for some reason? Click the urls for more images.
Here's a mockup of a few ideas I've had for improving debuff visibility on mobs.
Making your own debuffs bigger:
http://i.imgur.com/2fowxM5.png
Bigger icon and other players debuffs at 50% opacity:
http://imgur.com/hOummd6
Bigger icon plus desaturating other players debuffs:
http://imgur.com/6xWjpe4
If a bigger icon is not possible, can we atleast desaturate other players debuffs anyway?
http://imgur.com/AkRCB2q
I love Xerich's idea to change other player's debuff opacity (not too keen on the desaturation , sometimes it's nice to see what other debuffs a mob has that I might benefit from - if any).
Group my debuffs on the left, make them bigger, change opacity on every else's. Then I won't have issues hunting for my dots!
Hopefully this will be addressed soon and in a patch. :) I have a feeling it will be in the 2.1 patch, though.
I would just like an option to be able to turn all other players debuffs off completely I have no need to see any but my own.
I'm glad that this is being talked about. The green tint on the numbers just isn't enough.
Some suggestions:
Have the player's debuff icons be slightly larger than other icons
Always keep the players debuff icons at the front
I'd rather not have to disable other player's debuff icons, as I look to see what other debuff on a target
Under character configuration, UI settings. There is a tab for party list with essentially two options for it. This needs to have a ton of options put in for customization. As a healer I would like to be able to just hide all the buffs in the party window and only show debuffs on party members.
I also totally agree that your own buffs/debuffs on a selected target should be separated (tiny green numbers is not enough).