Yeah because FFXIV was new and Exciting!!!
Printable View
This is something coming from a guy designing data storehouses for a pharmaceutical company.
It's been three months of planning with no visible results. It takes less than a week for any professional team to acquire a server and database cluster to set up a storehouse. database schema and queries are done in less than three days, and the rest of the time is spent building the interface, web app in my case, for the database.
The dev team has done absolutely nothing beyond "investigation". With a team of three individuals, I have built an app catalog which in addition to adding and deleting entries, supports editing of entries , real time visualization of code commits per app, commenting, etc.
It took us two months to go from talk and planning to having a functional app available in a production system.
You really want me to believe that building a simple transaction system is going to take this long for a AAA development firm?
Well, I'm impressed that a college kid, in his spare time, was able to knock out a shell of an AH in 5 hours... I mean, hey, if he can do it in 5 hours... how long is it going to take a professional to do it? Either way, no excuse not to have an AH in the game.
Reviews will be awful if they 're-release' without an AH... again.
As someone pointed out, his project is actually different from what a game would use, this project is basically making another:
www.ffxivpro.com
or
www.ffxiah.com
Nothing that the actual in-game AH would be programmed like.
I can't even remember what this thread was originally about. And we're only on page 5....
Anyway, point is, it was impressive that he did that in 5 hours. Yes, it's not a fully functioning AH but he did THAT in 5 hours. Like I previously said, not even a full day at the office in Japan. (Or majority of the world).
All I'm saying is... it's taking unexpectedly long. That's all. Not just talking about the AH, but everything in general. I know they aren't gods so things can't just happen. But in my opinion, their focus is sort of... in the wrong direction. I mean all this talk about jumping? If that's what SE is going to focus on.... when so much other more important things need work? really...
I guess we have to take into consideration the natural disasters in Japan though. We can't deny it, but that WILL and HAS effected the development, I'm sure.
Oh my goodness, this reply is SO wrong that if you look up the definition of wrong, you'd find your picture there, I mean REALLY! You don't even know who I am and what I do! that's hilarious!
cliche, I know, but I just can't help but say it!
Again, setting up the database is one thing. it's only a shell. You've only setup the skeleton of the system, hell the frame work. What about the players to server interactivity? what about reliability? what about optimization, ensuring that this thing rarely crashes if not ever. Hell what about the well done UI that fits into the UI theme of the game? internal testing? external testing? stress testing? stability testing? What about having at least one database server per GAME SERVER, there are 18 of them in all. You have to test all 18 of them. Hell I already got into this.Quote:
It's been three months of planning with no visible results. It takes less than a week for any professional team to acquire a server and database cluster to set up a storehouse. database schema and queries are done in less than three days, and the rest of the time is spent building the interface, web app in my case, for the database.
Now keep in mind, that this is just one of the MANY things they have to work on. I already went into the detail of this, I'm not even going to go into this, again.
Okay. At first I was thinking that it would be a little redundant to reply to your first post, but now I feel that I should have to, so I will, in order to reply to the above paragraph, at least to the best of my knowledge and estimation of what goes on.Quote:
The dev team has done absolutely nothing beyond "investigation". With a team of three individuals, I have built an app catalog which in addition to adding and deleting entries, supports editing of entries , real time visualization of code commits per app, commenting, etc.
It took us two months to go from talk and planning to having a functional app available in a production system.
You really want me to believe that building a simple transaction system is going to take this long for a AAA development firm?
The game was rushed out, they spent 5 years or so to work on it, with not even a year worth of alpha testing and beta testing. Hell personally I believed that they should've spent more time on beta testing. I don't know how a new team can just immediately go into the game from day one. There's planning, there's meeting, there's taking information from us, the players, and there's development, and inspection of what went wrong and fix it. I'd rather they take their time to fix the game, rather than rush it out, because rushing the game out is what got the game in this mess in the FIRST place.Quote:
It's been 6 months since the game was released, and ~3 months since the new developer lead has come in, and the game's development still moving at a snail's pace.
Keep in mind that a LOT of these monsters will be the first of MANY, so of COURSE they are boring. It's the same for just about every MMORPG. in Perfect World I had to kill waves, after waves of beetles and fish and squirrels and snakes and tiny monsters for the first 25 levels, in FFXI I had to kill rabbits, and beetles, and sheeps, and basic orcs, and goblins, and crabs, and crawlers, and crabs, dragon flies, and crabs, and crabs that actually aggros and birds, and birds and my god more freaking birds to level my jobs up. I mean really, what are you expecting to fight Behemoths or giant wyrms or giant turtles at level 5? It's called starting small and work your way up, really. Again, I'm willing to bet a year worth of my pay that we WILL see level cap increase, and which, in turn, will lead to more epic monsters, and more epic fights, and so on.Quote:
Monster redesigns involved increased size, when most complaints were that they had boring designs.
Eh, I wasn't even expecting something epic because it's only the first 50 level. I mean, really, what is the game always going to stay at level 50? What haven't FFXI history or any other MMORPG history taught you anything? I'd wait for the more awesome stuff until after we get maybe level 70 or 80, and then complain if it's lackluster. Although, I will admit that I was pretty pissed when I saw how silly Freeze, Flare, Quake, etc are small and nothing more than what you get when a mage sneeze, which is an insult to these incredibly strong spell names in FF history.Quote:
Combat effect redesigns involved, again, increased size of the effects, when most complaints were that the effects were boring and too similar to one another.
Quote:
The devs are still investigating how to implement jump/AH, and their effects. Really? You can come up with a workable database schema for an AH in less than a day, and the queries and services to add or remove entries in less than an hour. Why is this taking so long?
Okay. Jumps. Okay. I've argued about jumps for as long as I've heard about this game coming out. Jumps in this game changes a LOT. The game, at this point, is not even optimized for any form of jumping, really. So adding jumps means, having to work on, well, every freaking zones in the game, from cities to well, everywhere! So why are they still investigating it? Because it's a WHOLE NEW LEVEL OF WORK for the game, which may not even be necessary!
Auction House, which I already argued this in every freaking post in this thread, and number of times since the alpha/beta release. I've been on both side. I supported Auction house in the beginning because the market ward sucked, and now I'm against it because the market ward is actually functional that it actually works! why are they still investigating it? Because it would be a completely redundant project when Market Wards does the job just as well.
This, I won't argue. I'd like to see more in-depth quest and hell, more levequests just to keep things unique.Quote:
There have been NO new levequests introduced, and the side quests that were introduced are extremely basic, light on lore, and few in number. Is anyone even writing lore for this game?
I've seen some improvement on this since the game has started but yeah I'd still like to see more work with this.Quote:
Devs still investigating map collision for getting hung up on ledges?
Aaaand when's the last time you played this game? Seeking items worked very well for me. Oh, can't find the item? Don't you know what (0) Zero means? I've had no trouble using the system at all. If there's problem with the item availability, that's the problem with the players, not the development. See, the player needs to make it and sell it for it to be for sale. That is how the Market Ward system works.Quote:
Market Ward search is still elementary and not flexible. Seeking items is still extremely difficult to work with.
For me, when I look for an item, I go to the search and look for say, uh, Blackened Scale Mail, it tells me who has it, what room they are in, and how much they are selling it for me, and even goes as far as marking the players that are selling it with a star, and I get my blackened scale mail (if it's available and I can afford it and the price is good) faster than you can say "omfg I got a blackened scale mail!"
Perhaps they have a LOt of projects to work on? like... Battle system? class abilities? Spells? More quests? Airships? Chocobos? Contents? Jumps? even holiday events?! Auction House? Look at the letter from producers. Some of them have some nifty outlines!Quote:
Why does everything take so long? What's taking up all the dev's time?
So you're telling me that an MMO AH would be radically different than either of those websites? Hell, I wouldn't be surprised if the code involved in those websites are far more complex than an MMO AH.
Look, if it's not difficult for a thousand other MMOs to have an AH... then it shouldn't be difficult for a multi-billion dollar company to get one done in a week.
You realize why they haven't released one yet?
First of all, they have other things to work on, any delay what-so-ever is frowned upon, especially by all the babies we have on the forums.
Secondly, We have something similar to an AH called the Market Wards. Yes and we do realize that it is not an AH, but holy crap people! Hold your horses!
Its crap like this that is holding them back because they now have to analyze what they should and shouldn't implement. If we all took a break from complaining about the same thing over and over again, maybe they'd have more time to get something done rather than listen to a bunch of bickering.
Quote:
Well, I'm impressed that a college kid, in his spare time, was able to knock out a shell of an AH in 5 hours... I mean, hey, if he can do it in 5 hours... how long is it going to take a professional to do it? Either way, no excuse not to have an AH in the game.
Reviews will be awful if they 're-release' without an AH... again.
That's just it. It's a very small part of the whole system. then there's the fact that it has to be repeated for each and every server (there are at least 18, along with any testing servers they may have!). Auction House isn't something that can be made quickly, let alone even necessary, there are tons of other projects to work on that should have more priority than the AH.Quote:
Anyway, point is, it was impressive that he did that in 5 hours. Yes, it's not a fully functioning AH but he did THAT in 5 hours. Like I previously said, not even a full day at the office in Japan. (Or majority of the world).
The real kicker is that they already have amot everything in place. Market wards is a few tweaks away from being an ah. They have their databases set up, they have the transaction system set up, they have the ui almost done. The only thing they would have to do is remove the extra layer of indirection of retainers.
Like I said, wasn't just talking about the AH. In fact, that's of low importance to me. Couldn't really care less. I quite like the market wards, and I probably prefer it over the AH anyway. I haven't said anything that I believe can count as complaining. I simply said that it's taking unexpectedly long but that there are other things that factor into the time line. And the example I gave was the natural disasters in Japan.
No one said it was difficult, it's just not "a day's work", all MMOs I play their AH's are exactly the same, some with more features (like Search: [ enter item name (ID) here...) ]) or lack some features (specific armor categories only being displayed by "Armor" instead of Armor > Dropdown > Head, Body etc.)
Also it would be different because compared to a website, you're incorporating interactivity with a video game, which said websites basically pull certain information at a small delay (with certain features) because it can't 100% read the game's handling of said information with utmost optimization.
All the websites do is to list the items, and the price of each items, from each server. All FFXIAH.com does is to simply scan the game's Auction house history, and each items, and list it. There can't be any player interaction with it other than just...listing it, and it is stored on the site. The game does much more than that, and requires much more work than that.
You could do it that way, and thus lead to more unnecessary work, or just...allow players to buy it directly from the search itself (which I believe is in the works to boot!), and thus we still get to keep our Market Wards, and you get your pseudo Auction House. EVERYONE WINS! Charlie sheen would approve this!
I don't really care even if they don't add an AH. I am satisfied with the market wards.
I just think there should be other things they focus on, other than the AH. But the fact that he was able to do this, in 5 hours, just shows dedication. I know it's not something that can compare to the programming needed for an AH in FFXIV, but still. If you look at work hours = results I mean.
Again I'm torn on this issue, things take time, it's half a year since release, and what do we have, a few minor quests and such.
I still beleive there is alot coming soon in the way of PVE content but holding back, but people need to see more stuff I think. It takes time to do stuff, but can anyone seriously say that the stuff released so far takes 4 months to do? *I took off 2 since hasn't been much since febuary/early march then add in reset* we get NM's and they are 6 minor ones no one touches, we get new quests, they are done in a afternoon. I'm just believing and hoping that they havn't wated 6 months and we have a ton of stuff coming, just waiting for combat/core changes to allow for them to go in.
While true, XIV was announced in development by 2005, the Engine most likely started development before than, 03, 04? Plus the engine is not just for XIV so its been development by all staff capable of, not just XIVs team. And still lacks features of more dedicated engines. So while TERA got a headstart with prebuilt engines, XIV started development using that engine a lot earlier by a much larger work force.
I think a lot comes down to bad decisions and bad programmers. Yeh they're in a big company blah blah but they're just so bad, everyone saw this in XI and even see it in XIII. They cripple themselves in so many ways and take the wrong approach to things. You see it even now on the forums when people suggest features and their response is "it will take too long" "it cant be done" etc, when its such simple things that every other game developer seems to do fine with. All SE want to do is make the visual story XD
He didn't really do anything significant in 5 hours. He created a shell.
But that's besides the point. Why do you assume they aren't doing anything? So just because they aren't updating the game every time they make a change, you assume they are all twiddling their thumbs and laughing at the players while they whack off or something?
I don't know if you've heard but there was this little wave prancing around japan.
Yes , its really not much what I have now. But it'll hopefully duispel some myths that this it's hard work. A team of there skilled individuals could hammer out a test version by the end of a day. From forum posts and producer letters, se has nothing. that s really disappointing. It makes you wonder what theyre doing all day.
And again, you're assuming they're planning on adding one.
You have no idea what they are working on, so you have no idea how long it should take.
I'm sure they're all playing frisbee in the office, telling fart jokes and making copies of their butt-cheeks. They're not working at all, since you seem to think SE is willing to pay all them for doing nothing. >.>
They have told us they are making drastic changes. Those take time. Just because they aren't updating the game for every little change they plan to make doesn't mean they aren't doing anything.
No one said it was hardwork, it's just not this fabled "one day's work", especially given the implementation compared to a website database.
If people were worried about them distracting dev time to do events (which it doesn't), people would (should) be worried about them distracting dev time to making a redundant market system instead of more important changes, like fixing the foundation, laying the ground work and the like so we can start to get content.
everytime we talking about how slow SE programming task is...
Elexia will hop in
like I said, he's one of SE programmer and that's why everything take so long
LOL... a programmer response to a little kid :p
Its was a legit question I wasnt trying to ruffle your feathers. It kinda makes me crack a smile thinking about any adults I know through work or personal life saying butthurt or pwned or any other internet phrase. If you are an adult and use the term butthurt then more power to you.
I agree that things are slow, but instead of getting stuck on the face value of the situation, we should look a little further. The project is being lead by a man with no previous experience with any of the team members. As stated in the recent gamasutra interview, Yoshi-P is still getting to know his team and once he knows what everyone is capable of, stuff will come faster.
In addition, they have to release all content for 4 different regions/languages at once, by themselves. They don't contract out localizations to other companies like Blizzard does, they do it all in-house, this takes more time. Plus, in an even earlier interview, they also said they are taking it easy right now because they are redoing many of the fundamental game mechanics. If they give us an instance right now, or a bunch of NMs, what's the point when they are revamping the combat system? They will have to redesign the content once again to match the new combat system.
Still, all of this considered it is still moving slow, but even on top of all of that you throw the threat of nuclear disaster from a tsunami that destroyed a huge chunk of Northern Japan which while didn't hit Tokyo as hard as it did elsewhere, I am sure FFXIV team members had family members that were directly effected and may have had to take off work to deal with it, or have increased levels of stress/anxiety due to the disaster.
So are things slower than they should be? Yeah, certainly. But all things considered, do you honestly have the right to get pissy about it? I don't think so, give them a break imo.