I'm definitely all for <call>
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I'm definitely all for <call>
There is no reason to not put it in as long as there is the option to turn it off. Some people find it very useful like myself when I'm only half paying attention to the screen or in the other room getting a drink. People that find it annoying can turn it off and miss the NM pop.
Yes please..its really annoying when 7/8 are ready to go and you got one butthead making you wait.
I liked call, but I also hated it.. Would be nice to be able to mute calls on particular players - right click name -> mute -> calls.
Some people put it in their macros like boost >.<; lol
Screw you guys, if any game needed call its a MMO. <CALL20> HELLZ YEAH! FREE FOR EVERYONE! None of this leader onry garbage.
I am for <call> it was immensely useful in XI. I think reserving it to party leader is a bit too limiting of it's potential uses, rather I suggest that it just not be macro-able.
Another option is a /buzz "Player Name" command as I've seen in other games. It jostles the screen, makes a sound effect, and could turn vibrate on a gamepad only for the targeted player. It would eliminate bleeding the ears of all the non-offending party members, but I feel player specific notices has high potential for abuse and harassment.
For those who don't want repetitive sound effects in the game, I emphasize with that sentiment. However, we already had people whom purposefully spam moogle weapons, vocalized emotes, and chocobo whistles rampantly in 1.0. I don't feel like <call> which can actually serve a useful purpose would be any more annoying on top of what already happens naturally in the game.
call doesn't work if the player mutes sounds, so its not very productive. hearing the crafting spam noise is hard enough.
http://i.minus.com/i1ot2q1bfpm6z.gif
13.5 MB for that gif in your signature... wow really? o_o
Sorry, I had to block it cuz it could kill my bandwidth but still funny.. lol
I'm going to vote against /call as well. It's a relic of the old XI battle system where everything took place in the chat log, and you didn't see a battle so much as read it.
I'm all for /readycheck, though.
No /call, because most players use a 3rd party chat client. If you can't hear people asking or you took off headphones/mute /call wouldn't work. Plus, there are still annoying sounds you can make like moogle weapons and chocobo whistling.
Figures this happens.. =.= wait till Beta, i do not think the <call> is necessary at all with the design they make
UI-based readiness check > <call>.
Only because <call> was exploitable, and/or often used unnecessarily. Besides, as stated before, if somebody is on a verge of falling asleep, it's hardly ideal to keep dragging him/her along.
I never really felt the need for <call> in FFXI, if you're paying attention and use chat filters during fights you don't need it. Personally, I think it's more trouble than it's worth, especially since it can be used -willingly or not- to pester other players.
option to adjust <call> volume.
/endthread
I don't see any reason why they shouldn't add it, I would say worry about it after getting everything else done, but I think they should eventually add <call>
I think calls is a relic from that past we do not need. Got to think of all those times calls were abused, mostly at low levels but thats important for new players low level game experience. Most ppl say they want it to "wake up a member that has gone to sleep" ... well instead how about we just make XIV a lot more interesting and faster than XI so people don't fall asleep playing it.
(no camping nm's for 20 some odd hours or waiting an hour for ls ppl to travel to a location etc)
I actually wouldn't mind having the <call> feature back. Not really for afk players, but more because it was a nice way to get people's attention while you were out trying to snag something for the party. The good ol':
{Pulling <target>}
{Warning: <Target> Incoming. <call#>}
The thing is, calls should only be used in a Party environment and not anywhere else. They also should add back in the rumble function for those who have controllers, because I think those were called <scall#>, where they would also rumble the controller along with make the sound.
Not to many used the feature, because PC was the majority over game system, and if you were on PC - you were on the keyboard, but since ARR offers PC controller support, the idea of the rumbling feature may indeed work better for this game.
We NEED it! Make it happen SE!
No, just no. I'm sorry if you don't pay attention to the game enough that you need a pager to get back to it. I use headphones and I'm sure that if someone did a call. I'm not going to hear it with them off.
How about they put something unique in instead? Like the ability to adjust in game music with your own sound files >.>?
If they make it so only your party members hear the <call> its all good.
Definetly would like a <call>. I'm not sure why the Dev's think it doesn't fit with ARR.. unless they are already including another version of a <call> type system. That's almost like saying.. "No, thers no possible reason that you'd ever need to alert party members of something imminent.." Not everyone uses voice chat, and depending on ur chat filters, it can be pretty easy to miss basic txt chat during an encounter. So my guess would be that they are already adding some other form/way of producing a sound effect that could be used in a similar way that calls were used in XI. Maybe something as simple as a /whistle emote?
Yeah maybe, but I don't know if you'd want a ready check feature going off during the encouter. I can understand right before engaging, but once the battle starts, your going to need something that can alert your party, without forcing them to physically take action to confirm (because they're prolly preoccupied doing whatever there sposed to be doing).
No because it was more annoying than it was useful.
In all honesty if someone needs to be paged back to the game just find somebody else in the meantime, and if they are your supergoodfriend then you'll probably be able to text them, but even thats annoying.
Be patient or move on, but don't be annoying.
<call> (Yes Please)
well make it only possible when is in PARTY! like WoW's RAIDCALL
<Yes, Please> but for the love of god let us adjust the volume/mute it. My ears have bled so many times from listening to music while someone did a <call1> >->;
I'd rather wait and see what they have planned instead of adding something new. I can't say I was a big fan of the <call> stuff anyway since it got abused more often that not. That or people spamming their WS macro with a call in it...so annoying.
No, thank you. It's technically a waste of SE's time to implement since the whole system can be circumvented by turning one's sound off or onto mute. That time can be better spent on other things.
/tell chimes should suffice really.
I'm fine with having calls again as long as the volume of them can be controlled in the audio settings! Because all I remember the most about them was startling the living bejezus out of me because they were so loud! Especially in headphones! :P
And before ppl go. Oh Noes! then ppl could mute them all together and it would defeat their purpose! (yeah well for starters ppl should have the option to not hear them if they don't like them! Deal with it!)
Second you could make it so that the volume can't be muted but only turned down to 50% That way a player can't turn it off but listen to them at a more less deafening level!
<call> is much more than a ready check.
You don't ready check in middle of a fight, you don't ready check to get attention of alt-tabbed players, you don't ready check to notify team mates of shifts in stategy.
Most players don't use 3rd party voice chat. vent,mumble and team speak are mostly used by organized player groups. Not pick ups, not cross world parties or by small player groups.
Visual cues have their place. But audio cues can be easily recongnized when the UI is filled with clutter or in the heat of battle.
lets say you join a pick up for a primal fight, are you going to use a ready check to make sure everyone knows the fight is about to enter phase 2 or 3 of the battle?
Are you going to spam the chat box to inform your party?
Are you going to use a visual cue that puts a blinking Icon above a players head or next to the party frames UI? One that can be easily missed by players focused healing or crowd control?
I think a <call> sound would inform groups and deliver your meaning in an instant.
#Thumbs Up#
Bring the <call#>, with more sounds of course.
And we should be able to set the sound settings of the <call#>.
I would like getting calls in ARR but maybe make it where only the party leader can use it.
Calls where pretty cool in 11, but like most said it could get annoying very fast. A macro like "Pulling >>> <t> <Call15>" was not bad to the ears as it was a soft call but macros like "Pulling >>> <t> <Call1>" bled my ears as call1 was very loud and annoying.
If they do add calls in ARR, as long as they add the ability for me to mute calls in sound settings I would be ok with it, but ya I don't want to hear <call1> over and over as somebody feels they want to add it to their attack macro or pulling macro....
I would rather have calls in /tells only to be honest, that way if somebody goes afk can send them a tell with a call and only they hear it on their pc and not the whole party.
Would having a call tab in options be helpful to everyone?
It seems the most common response to calls is "yeah, but this one thing was annoying" lol
So for example you could change call X sound to call Y sound, turn off all calls*, or make calls have a visual cue on the screen, or turn on a physical cue too. For our hearing impaired friends I think SE could set it up so the louder / attention grabbing calls vibrate in a noticeable way (stronger or in a pattern), that way the same meaning of the call is given even without sound (then the person can choose to change the vibrate pattern if they want but they dont have to ask people "is call 5 the serious attention one or is 7?").
*if a player has calls off when you play a call it could flash a muted sign by their party plate.
(inb4 "lol vibrating"... :P)
I'd like for at least the party leader to be able to use <call>s, simply because there has to be SOME way to wake up that one guy in your XP party who hasn't moved in ten minutes.
Unless, of course, S-E will be "setting the game up and making adjustments so that everyone can play smoothly without needing to" sleep, in which case we don't need <call>s at all. :D
P.S: <call7> "Orc are big! Orc are dumb! Orc have big head shaped like drum!"