Originally Posted by
Darshu
Every oversimplified measure taken will benefit the majority in a diverse community. This is because with a varied game where you can do many different things, only a small portion of the players will be excited about a specific content. You can't have everyone enjoy everything. This is why in every topic brought up where things have been made easier, there are millions saying how they now love it, and a few saying how dumbed down and oversimplified, not fun it is. The question is, is this the only way to please the majority, or is it even the right way?
To me this benefits the lazy and creates a community of uninterested carefree players. Of course more players will enjoy gathering and crafting now that's faster and easy. Of course NOW it seems better and they might actually give it a shot, when they didn't in the past. But is it really saying something when that happens to someone who didn't care about crafting at all? Do we really want a person who does not care about crafting to be a crafter, no matter the cost? Do we want them interested in it, or just doing it?
Oversimplified systems make lazy uninterested people do content they don't like, simply because it's easy. But it doesn't get them any more interested in it. When you are interested in something, you work on it. If 1.0 was that bad, we wouldn't have so many players doing it. This is not to say it didn't need improvements, such as remembering the recipes, having the menus respond faster, etc. But it had some challenge, some work to be done, which kept interested players in and uninterested players out. It doesn't have to be rocket science, but too easy is just as bad as too hard.
On another note, "could care less" means you actually care a little bit.