Viera?
(Bunny girls)
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- Seasons that have more than a mere aesthetic impact on the game (eg. certain weather becomes more likely = certain mobs are more likely to appear = certain magic is more powerful during this weather, etc).
- Improved materia system (I wish I could be more constructive but it's difficult to know exactly how this should work).
- Fun and worthwhile open-world content.
- Easy to use and reliable content finder which allows me to party up with the specific friends from other servers that I might want to play with.
- Less reason to complain about lag or latency - and I'm not just talking about during instanced fights, I mean in general.
- Lots of exploration
- Auction House
- Lots of lore
- FFXII-styled bestiary with FFXII-styled unlockable lore
- Amazing housing/furniture system
- The return of curious creatures
- NPC's that are capable of moving around, perhaps even going home and perhaps even going to bed (if they are needed 24/7, have multiple NPCs cover the requirement in 'shifts').
- /dance2, /dance3, /dance4/, /dance5! :D SOMETIMES A GALKA JUST HAS TO DANCE ;_; The only dance I have is pathetic. /happy is far better as a dance. xD
- The ability to deliver linkpearls through the mail system.
- Better player graphics than we have seen in the live letter.
Oh, I could go on forever, this is too easy and fun to just spout out random crap. :p
- NPC AI, where non aggro mobs will sniff you when you come close and things like that.
- Fashion slots
- ROEGADYN TAILS.
Everything listed within this post~!:
http://tinyurl.com/cf7mdyj :D
The ability to dye whatever the hell i want any of the colors I want, not just some of them.
And a mailbox.
Built-in help guide. That's all that I ask. Something similar to help tips would also be nice. Make the game easier for idiots like me who don't know anything.
- Views shiny and vast enough to look at least as good as the landscape views of Crystal Tool's FFXIII, or reminiscent of the ending view in Luminous Engine's Agni's Philosophy tech demo. Not looking for that everywhere; it just needs to be capable and used when the land's art concept too is mind-blowing.
- Some sort of mixture between movement and environments not found in most MMOs, such as running up the giant vines in the shroud. Ideally, it'd be about as immersible and en-wrapping a movement experience as you could get, paired with a world that makes travel more than just flat-rate, all-movement-as-if-running-on-wide-flat-ground, and a jump that feels intuitive and looks natural and does more than just vertical hops.
- A combat system that is solely FFXIV, with aspects of individual class-stemmed character-building beyond Tanaka's dreams, and job composition beyond Yoshi's, within a system with key factors simply unheard of in other MMOs. Should feel intense but unrushed.
- Either the world's mob-level tiering or classes revised in such a way that most of the world doesn't suddenly feel locked out to me as soon as I switch to a lower level class, while still having places you would certainly tend to go to within a certain (broad) level range. You shouldn't feel as if you're being thrown all over the place in terms of power level, but should also see fellows of about the same level out in the woods where you're leveling.
- If the zones are being shrunk, I'd like to see some favorite smaller areas become zones in their own rights, with the themes they had and are certainly possible for them (based on their position in the larger zone --i.e. Prominence Point) expanded on.
- The concept art in Behemoth King's (above) signature better look great in game.
- The ability to get lost in the wilderness, essentially grinding, without it feeling like a grind.
- DoH classes revisited. Botonist, for example, should feel like an actual botonist (well, in a fantastic world in which all botonists would likely be carrying an additional weapon with them), with a large emphasis and what it learns. That learning, additionally, should be something that carries over into other classes. You know where to find a type of poisonous plant, how to harvest it without losing the poison --> that material can be used in alchemy. Additionally, if you, as the player, were to see that plant on a treent-like elemental, you'd know it has a specific type of poison among its attacks. You'd likely know too how to counter it.
- Less rigid recipes. They'd require only a minimum of certain general types of materials. The result, based on the combination, can be close to anything. Additional sorting for finding the total gear level, and the balance or flat amount of whatever stat or stats you want added to item searches. Items will have a base and crafter's name, and can be searched by either as well. The craftsman has more influence over the "crafter's name" as the tier (rare-->relic), total gear level, and difference from the original recipe increase.
- Use of materials not quite locked out by level. In other words, you could learn how to use cobalt as a level 14 BSM if you wanted. You'd just be likely wasting a lot of more precious metal as you're learning how to both use it and shape the (basically low level) items you want. In other words, you progress in both complexity and quality of materials, and neither as just a general level.
- Variance within the same type of materials, without having separate stacks. Iron Ore from one place may not be the same as Iron Ore from another. Makers of specific items may have their favorite types of materials. Knowing the composition of these items, as a minor or botonist or tamer (doubles as skinner, animal knowledge, etc), is incredibly helpful to knowing how an item will be sensitive to change during crafting and how it will turn out (including as a result of crafting).
- The actual process of crafting will be far, far more complicated and rewarding. More materials used when dealing with large items, more proportionate to actual usage. Far, far more experience given. One masterwork item could quite possibly level you from 17 to 18 or the like. If the "key" system is definitely put to use in ARR, it will in this way for crafting as well.
Oh crap that got long... Why did I click on a Wishlist thread... Why...
This is NEVER going to happen because it's a nightmare to make it go around different equipment.
No that's embarrassing.
This is beyond embarrassing. If you don't like the way your character looks then delete it (probably for the best if you uninstall after).
They already said they were doing this do you not keep up with anything?
That is just embarrassing. The gear in this game is the way it should be. Go play Tera if you want to look like a clown.
Again, they already said they were doing this with roaming avatars do you not keep up with anything?
Do you even HAVE a relic weapon? No. And you'll never get one.
Wow they're already doing this. Shocker again.
Another shocker again, they're already doing this.
This is the most EMBARRASSING thing I've ever read.
Puppet. Master.
I'm not sure how to interpret your posts because you seem to have an infatuation with this word. So for the sake of clarification, oh god of gods dawned with relic weaponry, please explain to me whether you are embarrassed or whether you think she should be embarrassed, and for what socially unacceptable act?Quote:
Embarrassment is an emotional state of intense discomfort with oneself, experienced upon having a socially unacceptable act or condition witnessed by or revealed to others. Usually some amount of loss of honour or dignity is involved, but how much and the type depends on the embarrassing situation. It is similar to shame, except that shame may be experienced for an act known only to oneself. Also, embarrassment usually carries the connotation of being caused by an act that is merely socially unacceptable, rather than morally wrong
Hmm, my wish list:
*Raise the cap level from 50 to 60 or higher, make those 10 levels take exponentially longer than 1-50
*Offer unlockable areas with storylines
*Stronger storylines
*Maintain a strong foundation for grouping.
I enjoy grouping whether it's pug or organized. Beating a boss or a mission gives you such a nice feeling of achievement. Please don't make things solo.
I want to see fishing system more like XI was :o was the best fishing system i ever played in all the mmorpgs, since the great quests to the way we fished and the slow skill ups, which made fishing a rare Lv.100 class.
TETRA MASTER!
Personal Airships
GC Airships/Boats
Ship vs ship/ ship to ship PVP
Colosseum style PvP/PvE ladder tourneys done gladiator style setup in such a way where other players can buy tickets to sit in the crowd for scheduled events and watch and cheer them on. (only emotes will be seen by players) Maybe even a betting system on the winners, etc.
a /slap command WITH animation!
a brand new race for FFXIV (playable mog/lalafel hybrid, demonic looking race, original race to erozea)
Open up the beastmen as playable factions and races (like horde and alliance) and have pvp between them
(i'm not a huge fan of pvp but i know others are)
More involved storyline where what i do matters
a storyline (can be seperate from main) where the choices i make effect the outcome and rewards.
cool easter eggs referencing other FF titles and even 1.0