Um.. I never did a poll before for 1, and 2 I really wanted to know everyone's thoughts. Think before you post.
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Man rude people on the forums these days. I don't give a **** about the medals, they don't mean a dang thing. I was after those who wanted data centers, and who didn't, that way I can see if majority was in favor or not. SE will see this obviously, and they could take action if they really wanted too.. if there was a lot against it. However, as it stands it seems like everyone wants Data centers to stay.
Which is a good thing "personally" so I can be able to get smooth connection between me and server ^.^.
They're giving us the best option; there is nothing better. They are limited to how fast data can travel between two points and how many places it has to connect through to accomplish that. The best way to reduce the time it takes to get from point A to point B is by reducing the distance between the two points, plain and simple. This is why regional servers make complete sense.
The option isn't forced, it's there if people want to have lower latency, which some highly value.
The IEEE 802.3 standard is aimed at data transfer rates in a LAN environment and will do nothing to improve latency with communications with other countries.
This doesn't mean what you think it does. The IEEE 802.3 standards refer to local area networks. It's not about intercontinental data travel, submarine communication cables, ISP standards, etc.
Depending on what data center SE uses, communications are either routed directly to the Western US across the Pacific, or they're routed through Europe and across the Atlantic. No amount of regulations or technology is going to make that data travel at speeds comparable to having the data center be 1/4th or 1/3rd of the distance away from you.
I am guessing the US datacenter will be in CA because that's where SEs US offices are located.
If you want to play on JP servers so badly simply pick one of those. Some of us actually care about latency and would like to see it gone forever.
You can always play with your "friends" with the content finder anyway and there are plenty of ways to keep in touch outside the game itself.
Not trying to be rude, but most "polls" on this forum are really "like" solicitations. Tehre's no denying that people gain from it.Quote:
Man rude people on the forums these days.
Which is why i'm pushing for *real* polls to be turned on. This forum runs Vbulletin- there's no reason they can't just turn it on.
Well this blows, will I be able to move to different data centers with ease?
I have friends from all corners of the world I can't just "Pick" a side to play on.
Yes
When I transfer items to my retainer I have to count to 4 between each transaction. WTF!
Eh, Hopefully I can find a middle ground with all of my friends and all pick a server that meets us in the middle. It's the only choice we have it seems and then many of my friends will be forced to either.
1. Play on the server his friends are on (But outside his regular playtime) Therefore if he ever plays when we aren't on it might as well be playing on a ghost server.
2. Screw his friends and play on the server that is populated during his primetime.
i voted no but I'm not entirely against data center's per say. I don't like the fact that they're segregating the players but if it helps with the latency then it is better in the long run. On the down side though is there are quite a lot of ls's now that will have to decide if they're going to remain on servers they're on or go to different ones and see if their members are willing to make that change. It's all really topsy turvy with it and if only it could just be a relay center instead of separate/segregated servers.... *shrugs* so I don't know honestly. Honestly one thing I do know is that no matter what unless you have one damn good connection you'll still experience lag no matter where you are and even with a damn good connection. It's all dependent on what your computer can handle and what connection you have and the hours you play and what not
If I could find it, I would post the picture of Arnold Schwarzenegger pointing westward with a giant "THIS!" captioned at the bottom.
PS: Why are we complaining about data centers instead of speculating about important things like whether Musketeers will dual wield double-barreled guns?
Less lag > Playing with people who tell me "JP ONRY SOLLY".
I play in a mixed JP/NA LS. I would hate to lose my JP friends but ultimately latency is a huge issue for a lot of people in a game they requires dodging and positioning. So, if they can't make regional data centers without segregation it's a bullet we just have to bite. Make new friends, or run a giant fiber optic cable across the globe.
Or they can dumb down end game content so it's all just tank and spank with safe ranges for all, stack ranged woohoo!
I Do wonder how they will handle the switch over for existing servers.
I don’t see what you don’t understand ieee standard are worldwide when it comes to network, it is not just limited to country based. Network speed via its satellite based from JP server sync in japan to na servers in CA, they all utilize fiber network rather its trans-oceanic cable or satellite uplink. The introduction to new standard of greater throughput fuels that growth of uplink when it comes to data and terminals. IEEE standards doesn’t just bring out new cable set up, but new hard to go with it, and its not like japan is being left out of the loop, it is why it’s called a standard.
I don't think you understand how this stuff works.
99% of all intercontinental communications on planet Earth go across these transoceanic cables. These cables aren't IEEE 802.3 compliant, the pipelines handle terabits of data per second. These are the highest quality fiber optic cables we have in the world.
But each hop between nodes, and each meter traveled across these cables takes time my friend. As of right now in the human world, there is no faster way to send data to another continent than through these cables. The IEEE 802.3 standard refers to copper and short range fiber optic cables, which have absolutely zero bearing on international communication lines.
I'd just like to say something as well the longer the cable the less data it retains. Point in case you get a better connection in a 25 ft ethernet cable than you do a 100 ft one and even better connection with an even shorter cable so with the more hops you have to do between servers the less latency and more packet loss you get and or even can have data corruption (I knew that one day working for philips/magnavox would work out damn near gave me a headache the first three days of training though lol)
data centers are places where servers are housed. What this means is you have servers that are physically located in Japan, somewhere in the US, and somewhere in europe- with the purpose of this being that ping times can be reduced for everyone. Anybody can still play on any of these servers regardless of which data center they're housed in. When ARR releases, you'll be able to create at least 1 character on every server (legacy and ppl who pay more can create 8 on each server). Because of this, it won't be that difficult to at least keep in touch with people that end up going to different servers.
Supposedly, they will be having server transfers and they'll be relatively easy to do, as well.
But unless something changes, as far as I know, all current players will remain on their current servers (housed in Japan).
I didn't say IEEE standards aren't worldwide, I simply stated that the performance gains from the IEEE standard revision will largely benefit transfer speeds between systems on a LAN.
I'll put it into perspective. Say we have a fiber optic line straight from Tokyo to Los Angeles. Say we have perfect conditions to run data through it. In this perfect, never-going-happen, situation, it'll take the packet 41ms to travel that distance. Now add in the time it takes the server to process and send out the packet. Then add in all of the different routing that needs to happen before it even leaves Tokyo. Now add in some more routing before it even gets to you from your ISP. Now add in the time it takes to process and render the information on the screen.
All of it adds up and this doesn't even include the callbacks and packet loss that happen. No change in IEEE standard is going to reduce this amount of time significantly.
Pretty sure they already have the ball rolling on this. Seems pointless to vote.
I'm down with playing on a NA located server. Less lag = better response = more fun.
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I didn't say IEEE standards aren't worldwide, I simply stated that the performance gains from the IEEE standard revision will largely benefit transfer speeds between systems on a LAN.
I'll put it into perspective. Say we have a fiber optic line straight from Tokyo to Los Angeles. Say we have perfect conditions to run data through it. In this perfect, never-going-happen, situation, it'll take the packet 41ms to travel that distance. Now add in the time it takes the server to process and send out the packet. Then add in all of the different routing that needs to happen before it even leaves Tokyo. Now add in some more routing before it even gets to you from your ISP. Now add in the time it takes to process and render the information on the screen.
All of it adds up and this doesn't even include the callbacks and packet loss that happen. No change in IEEE standard is going to reduce this amount of time significantly.
And i know the ieee standard is for close range land termination rather than over sea, but what you failing to realize networks speeds are growing because of this from say new york to washington dc, they are replace with these standards, and in doing so your pc house say in long island ny goes to hub in manhattan and then is sent to dc then to another pc from there.Quote:
I don't think you understand how this stuff works.
99% of all intercontinental communications on planet Earth go across these transoceanic cables. These cables aren't IEEE 802.3 compliant, the pipelines handle terabits of data per second. These are the highest quality fiber optic cables we have in the world.
But each hop between nodes, and each meter traveled across these cables takes time my friend. As of right now in the human world, there is no faster way to send data to another continent than through these cables. The IEEE 802.3 standard refers to copper and short range fiber optic cables, which have absolutely zero bearing on international communication lines.
.
yeah i get what you guys are saying but what you both fail to realize with recent activity in the oceans, trans-oceanic cable transfer are becoming extinct, company’s worldwide are turning to satellite upload rather than cabling itself.
Definitely yes. I don't end up playing with other language players very often anyway, and its easier to play with people whom I can easily communicate with, so no complaints about how it will definitely cause language majorities. And less lag is a GIANT improvement. So 100% yes yes yes.
All the players i play even if there from outside of NA know ENG and the few people that i'm friends are in my linkshell so they coming to the same world so i don't see why not.
Definitely yes.
force move... no,thank
have a choice Ok!
Wth, what i hope for is REGIONAL SERVERS that iis a mirror of the REALM/WORLD, so that we get connected to closest Datacenter, but still in same international servers, but the REP is saying different thing! WTH do i see two side arguing, when the 3rd side is asking for something completely different!
What majority would want is REGIONAL SERVERS + SAME REALM + NO REGION LOCK,
What was propose REGIONAL SERVERS + DIFFERENT REALM + NO REGION LOCK, get it?
What we hope for
example;
BALMUNG server mirrors = NA Regional server + EU Regional server + JPN Regional server
SARGATANAS server mirrors = NA Regional server + EU Regional server + JPN Regional server
MASAMUNE server mirrors = NA Regional server + EU Regional server + JPN Regional server
but what was propose
Example;
Balmung EU
Sargatanas = NA
Masamune =, JPN
Having player data replicated across 3 separate servers clusters, and having all 3 of those be viable entry points for connections (3 perfectly in sync r/w locations) presents such a ridiculous programming challenge that I don't know of any examples of it in the world.
EDIT: Maybe not in non-gaming software...
I do not liek the idea of regional (NA, EU, ASIA, COeanic) servers, perhaps language based (english speaking, Dutch, JApaneese/Asia) but We have people from EU that are english and french speakers, and NA ENglish/Spanish speakers that play together and don't want to split up). Proper data serves can limit lag and let us stay together. How FF online is meant to be.
May want to check into CLoud data serving, and Fast C centers, it is already used.
170 yes vs 83 no atm.
I guess, we have a winner, even without considering that the new incoming players
will ofcourse chose regional too.
Yes... come on lol
Do we really have to talk about this? Do you guys want 2.0 to bring player and money to SE or not?
2012, regional server are a MUST. How do you guys hope to play the new gameplay whit 350+ ms? Bah.... madness...
In FFXI having 100-300ms was ok due to the fact the game is very slow there was not really you have to run away from and the mobs take forever to cast a spell if you do have to run. In FFXIV like ifrit his warning does not help because he does it 1sec later in ffxi we had what? 10-15+sec to run? so ya i have to agree 50-80ms vs 200-300ms it's a easy to pick from.
FFXIV is faster then FFXI so less lag the better.