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Quote:
Originally Posted by
Brannigan
Oh okay so you just haven't successfully tanked anything.
first, how is everything but 3 particular instances not anything at all? Ok, now that we've determine you're a complete asshat..
Quote:
Originally Posted by
Brannigan
Got it. Basically I'm just saying that I think getting adequate gear (singles, a couple doubles maybe, and drops) and then actually having fun with the game is probably a better path than spending all your time making gil and blowing up items for minimal stat increases. The stat increases from a triple (especially a 2-3-4 like you're so fond of) are minimal compared to a double. You and Ace come in here and say these melds will make a noticeable difference when you don't really have the experience to back that claim up because you haven't fought anything that actually taxes the tank.
(at least I'm fairly certain that's what ace is probably saying. I don't read his posts)
You should probably just stop there before you make yourself look any more stupid than you already have.
I go for 2-3-4 melds because I can get closer to stat caps that way, more than that is a waste of whatever stat I'm stacking. As anyone who knows how stats work in this game will tell you, Aside from stacking enmity for a tank, reaching stat caps is the most beneficial thing you can do. I constantly update my gear in this game because that's fun to me, but I play the game for myself, not for you. You can go get a simple double meld and call it a day and that's fine, but I strive to have gear that'll make other players weep. I do so in small incriments so as not to lose big all at once. I get good compliments on my gear all the time, and I enjoy that.
Asside from HDL, you'll struggle to get gear that can compare. You can pretend my advice and my gains from my gear aren't shit all you want, but the fact of the matter is, you are wrong. Every time I've updated a piece there is a definate improvement in both enmity and my parses.
without food or pt bonus:
STR: 269
VIT: 308 (284 with Militia Cuirass)
DEX: 197
MND: 287 (300 with Militia Cuirass)
DEF: 662
Acc: 385
HP: 3582
Total Enmity: 82
http://www.abaddon.us/phpBB3/images/Gear1.png
http://www.abaddon.us/phpBB3/images/Gear2.png
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Are skirmish accuracy requirements really that low?
Also, you should probably redo your defense math. That seems very, very low and I'm like 99% sure you have more than that. It's just that you don't know how the game works and left shit out when you added it up. I have 666 defense in 5/5 AF and no shield.
Double also, don't bother listing DEX because nobody cares. I'll let brannigan point out the other flaws.
Quote:
Originally Posted by
Molly_Millions
Every time I've updated a piece there is a definate improvement in both enmity and my parses.
Nowhere to go but up, honestly.
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Quote:
Originally Posted by
Stufoo
I have 666 defense in 5/5 AF and no shield.
to respond to this in a different way; So now, when you feel when it fits your argument, you place a measly 4 DEF higher on the scale than all the other stats on my gear? How about the other thread where you gave MUCH more importance to VIT than DEF? You seem to have forgotten all about that post and the test results proving that 4 DEF doesn't mean a thing when weighed against even 4 VIT much less the difference in the rest of the gear I posted vs full AF. Just get out of the thread, you're obviously just here to troll and have no interest in giving good advice.
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It's just that I am utterly amazed you managed to find a way to get lower defense than AF. Good job.
The rest of it you clearly didn't grasp but whatever.
Quote:
Originally Posted by
Molly_Millions
Maybe you should compare stats solo to solo, not solo to pt bonus stats.
Do you really think full party bonus gives you defense?
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oh are we posting gear loadouts now???
http://i.imgur.com/t2qNq.jpg
Sick pants meld molly. I take back what I said before.
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Quote:
Originally Posted by
Brannigan
I was actually trying to blow those up to make inventory space lol. I really want better ones, the lifethirst is kind of a waste and the tier IV bloodthirst could be much better.
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If were going back to posting gear setups here's mine for reference.
Giantsgall Longsword (+18 STR)
Vintage Kite Shield +1 (+16 Def)
Lominsan Officers Overcoat
Cobalt Plate Belt (+42 Enmity)
Cobalt Gauntlets (+35 STR) / Lominsan Officers Gloves
Cobalt Celata (+34 MND)
Felt Trousers (+12 STR, +12 VIT)
Darklight Sollerets
Storm Sergeant's Earrings
Storm Sergeant's Bracelets
Explorer's Choker
Turquoise Ring +1 x1 / Electrum Ring +1 x2 (If I need a slight Acc Boost.)
Rubellite Ring +1 x1
STR: 343 / 308 (With Lominsan Officers Gloves)
VIT: 279
MND: 309
Atk: 494
Def: 707
Acc: 367 / 417 (With Lominsan Officers Gloves)
HP: 3166 (around 3500 with full party bonus)
Doubt I could go any further without resorting to Triple Melds, but hey getting so close to the 350/310 mark without food or triple melds is pretty damn good in my book.
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Not at home ~ so can't post a screenshot until tonight
Head: Cobalt Celata (Triple meld +48 MND) / Darklight Helm For the Lulz
Body: Cobalt Cuirass +1 (Triple meld +55 VIT)
Hands: HDL Gauntlets or +50 STR Triple Meld
Legs: Militia Trousers
Feet: Sentinels +90 something HP
Waist: Cobalt Plate +1 +120 HP or +34 Emnity
Shield: Kite Shield +120 HP
Rings: All HQ Depending on fight
Neck: Militia Choker
Wrists: +1 coral or +1 raptor
Just started Iffy X - Should have Curtana and Shield soon
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I've been trying to get a new shield with ~150 HP, and after that will go for some new HP pants (I have some STR/VIT ones already) and new sentinels sabatons with more HP. But since I mine to make gil and keep my hq cobalt, I won't have anything to use it for once I have a new shield. Do you all think that a Cobalt Winglet +1 triple melded with MND would be worth it? Currently I have a Giantsgall Longsword with +32 enmity. Would it be better to go for some combination of STR & MND, or STR/MND/Enmity, or possibly even STR/MND/ACC? My thinking is that since PLD damage is so low compared to other classes, it's really the only job that a triple melded (non-Giantsgall) weapon is truly viable.
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Quote:
Originally Posted by
Brannigan
Just get a mogblade
I wish it were that easy. I've got every mog weapon to drop multiple times but the sword. Same goes for Ifrit, swords don't want to drop to me. =/
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Either meld something with acc or wait for 2.0 then
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I love my mogblade, definitely worth spamming moogle fight. I recently bought a giantsgall with +20 acc materia on it for cheaps though. (which seems like a huge waste of a heavens eye materia, but one man's trash is my gain lol) It does feel like I'm cheating on my mogblade.
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Quote:
Originally Posted by
Sounsyy
I love my mogblade, definitely worth spamming moogle fight. I recently bought a giantsgall with +20 acc materia on it for cheaps though. (which seems like a huge waste of a heavens eye materia, but one man's trash is my gain lol) It does feel like I'm cheating on my mogblade.
I've got one of those with touch of rage on it, I really like it. Too bad that if you have two then one gets neglected via macros.
The problem with the moogle fight is, I've spammed it with my ls so much, that it's hard to get folks to do it any more. Most of my moogle weapons get turned into materia any more, but I've never got a sword to drop.
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Quote:
Originally Posted by
Molly_Millions
The problem with the moogle fight is, I've spammed it with my ls so much, that it's hard to get folks to do it any more.
I feel ya. Been trying unsuccessfully for mogbow for awhile. No one's really interested in primals when giantsgall are "better" or "easier." Can't say I feel greatly motivated to spam moogle either truthfully.
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Why does every pld gear thread turn into a prick waving fight?
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Quote:
Originally Posted by
MoarLegion
Why does every pld gear thread turn into a prick waving fight?
Because some folks can't handle intelligent debate without trying to belittle those with differing opinions.
The fact remains that there are several different ways to gear a PLD. Some are more effective than others in different instances, and some of us favor one way over the others. I think that much we can all agree on.
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Quote:
Originally Posted by
Molly_Millions
Because some folks can't handle intelligent debate without trying to belittle those with differing opinions.
The fact remains that there are several different ways to gear a PLD. Some are more effective than others in different instances, and some of us favor one way over the others. I think that much we can all agree on.
Which is why it's basically my favorite class. Gearing it is fun.
And yeah, people see someone else having a different opinion and instantly want to bash on them. Basically the nature of gamers everywhere.
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Quote:
Originally Posted by
MoarLegion
Why does every pld gear thread turn into a prick waving fight?
The reason is because Tanking is a complex role compared to just spamming damage as fast as you can.
Build Enmity + Negate Damage + Deal Some Damage + Be prepared for Enmity Resets + Avoid Large Damage
+++
Then the different builds come in:
- Stack Defense
- Stack HP
- STR/MND/HP or ENM
- MND/ENM/HP
There are "ways to complete" content builds
Then in come the "ways to complete Hardcore and normal" content builds + prevention of miss-information.
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Quote:
Originally Posted by
Judge_Xero
+ prevention of miss-information.
Tbh, I don't see a lot of what I would call miss-information in here. On the other hand, there are a lot of mixed messages. As in folks giving advice for one type of build, then somebody coming in recommending gear for another type of build. In the rare case that somebody does give wrong info, that's when the prick waving starts. Instead of a simple correction and explanation, it turns into "you don't know a thing about the job", "your a shitty tank", "just stop posting", "do you even play this game", etc. I've seen several shitty tanks in-game, but I've never seen one in here giving advice.
As things are today, the best thing a player can do is read and fully understand Kaeko's blog and the other test results that folks like Judge (above) have posted. As long as you're applying that testing to your build you are going to do just fine gear-wise. (Even in the case of me mistakenly recommending DEF over VIT for PLD, the actual results of that recommendation are extremely negligible in the grand scheme of things.)
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I haven't read the whole posts so I might say stuff that has been said already... but I wouldn't focus to much on STR and ACC on your PLD since you should consider that the PLD could loose his emn+ bonus WSs in 2.0 (since we only get one self combo) So in the worst case you'll end up as a gimp DD PLD in 2.0 with that gear/materia choice.
Imo you should stick with EMN+ and Block rate (HP + DEF as well when you have room for it) because emn + will guarantee that you will hold hate at the end and there is no proof that your dmg output in 2.0 will generate the same hate as it does now.
2 cents and stuff ;)
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Quote:
Originally Posted by
Skinwalker
I haven't read the whole posts so I might say stuff that has been said already... but I wouldn't focus to much on STR and ACC on your PLD since you should consider that the PLD could loose his emn+ bonus WSs in 2.0 (since we only get one self combo) So in the worst case you'll end up as a gimp DD PLD in 2.0 with that gear/materia choice.
Imo you should stick with EMN+ and Block rate (HP + DEF as well when you have room for it) because emn + will guarantee that you will hold hate at the end and there is no proof that your dmg output in 2.0 will generate the same hate as it does now.
2 cents and stuff ;)
I dissagree. Good armor and weapons in 1.0 will still be as good relative to other currently existing armor and weapons in ARR. Why am I so confident about this? Because of this statement about keeping the balance:
Quote:
Changes to Gear Attributes
The attributes of various gear may be adjusted due to the extensive redesign of the battle system. Rest assured we will do our utmost to minimize the impact upon the effectiveness of any existing gear.
http://lodestone.finalfantasyxiv.com...e956cb586363ab
So what do I think the stat overhaul entails? I think that base stats (STR, VIT, DEX, etc.) from armor will be adjusted to be less affective. This will create a greater balance with derived stats (DEF, attack power, ACC, etc). As such, some armor with big bonuses to derived stats may have those bonuses reduced in order to keep the balance that's currently in place. I personally think that all this worrying about materia melded gear becoming crap is baseless speculation.
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Quote:
Originally Posted by
Molly_Millions
So what do I think the stat overhaul entails? I think that base stats (STR, VIT, DEX, etc.) from armor will be adjusted to be less affective. This will create a greater balance with derived stats (DEF, m.ATTK, ACC, etc). As such, some armor with big bonuses to derived stats may have those bonuses reduced in order to keep the balance that's currently in place. I personally think that all this worrying about materia melded gear becoming crap is baseless speculation.
Aye, from alot of what people have been guessing at is the DPS Stat caps would likely be lowered in order to give more value to stats like Atk., Crit. Atk., Acc., etc. in order to get people to diversify their equipment more. Considering PLD has to juggle more stats than any job anyways, and it's a bitch to even hit the 350/310 mark without some super triple melds, it might turn around too PLD's favor with the lowered DPS cap requirements.
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Quote:
Originally Posted by
SwordCoheir
Aye, from alot of what people have been guessing at is the DPS Stat caps would likely be lowered in order to give more value to stats like Atk., Crit. Atk., Acc., etc. in order to get people to diversify their equipment more. Considering PLD has to juggle more stats than any job anyways, and it's a bitch to even hit the 350/310 mark without some super triple melds, it might turn around too PLD's favor with the lowered DPS cap requirements.
I think that they probably have two options, lower the rates that base stats effect DPS, or lower the caps. (They probably even have a third option which would be to do both, but for the sake of arguement, lets just look at the first two.) Personally, I hope they go with the first option, because it'll be easier to keep the balance with current gear. In effect what lowering the rates would do is make it so that it's not as important to hit the caps on base stats giving the player more flexibility in what materia to attach to thier gear. In essance whether you go with (using WAR as an example because it's stats are simpler than PLD) STR or attack power, you could reach the same DPS numbers just as easily.
If they chose the route you suggest (lowering the caps) we still have the problem where nobody will use attack power until after they have capped base stats. In my opinion, lower the base stat:effective DPS ratio gets at the heart of the current problem more effectively. But I digress, this is still speculation at this point.
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Quote:
Originally Posted by
Molly_Millions
If they chose the route you suggest (lowering the caps) we still have the problem where nobody will use attack power until after they have capped base stats. In my opinion, lower the base stat:effective DPS ratio gets at the heart of the current problem more effectively. But I digress, this is still speculation at this point.
I think there's a third and that's reducing the base stats of stat materia (IE:TIV STR from 16-20 -> 8-12) making it harder to achieve DPS stat cap and maybe allowing more emphasis on other stats if the bonuses, from say triple melded TIV attack gloves equals or outweighs a TIV triple melded STR gloves.
In any case, I think any of the three would probably have the same effect overall, because in any case people either won't be hitting that stat cap or will be easily over the cap reducing their effectiveness and giving more value to other stats like Attack.
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Quote:
Originally Posted by
SwordCoheir
I think there's a third and that's reducing the base stats of stat materia (IE:TIV STR from 16-20 -> 8-12) making it harder to achieve DPS stat cap and maybe allowing more emphasis on other stats if the bonuses, from say triple melded TIV attack gloves equals or outweighs a TIV triple melded STR gloves.
In any case, I think any of the three would probably have the same effect overall, because in any case people either won't be hitting that stat cap or will be easily over the cap reducing their effectiveness and giving more value to other stats like Attack.
While that may true be true, I think one key thing to consider is the quote above from the "money" post. While there are several ways they could approach stat changes, some throw off the balance of current gear more than others. They could go with any of those approaches, but may need to adjust stats on DL and HDL gear for example. If we place a lot of importance on keeping the current balance while making fundamental changes, I believe the simplest option in terms of the amount of dev work is to reduce the ratio of base stats:dps and keep the caps as they are. But if making DL and HDL gear better (relative to melded gear) is one objective of the changes, then I could see them going one of the other routes. The problem again, is that adjusting stats on materia would seem to contradict the qoute from the "money" post above.
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current pld gear set up, my personal recomendation for pld.
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this is just melded gear total stats are:
str : 212
vit :394
Dex : 209
Mnd : 276
Atk : 476
Def : 758
healing pot. : 425
Acc : 352
eva : 341
enmity: +53
block rate: +107
block power: +123
HP : 3492
this set up is not at all popular, I focus heavly on Def and vit, with food and in a full party, my def can easly reach 1000+ vit also goes up slightly. If Fighting a boss where there is a chance i may be one shotted by a tp move (example: coin counter's 100 tonze swing) then using potions and food I can raise my hp just high enough to avoid the one shot death.
However, the instances in wich higher hp is even neccissary are few. Higher vit and def tend to serve very well in every fight.
Mind stacking does several things for a PLD (unless they change it in 2.0)
1: mind is a enmity multiplier for pld, altho only slightly tested, my conclusions are that mind does more for enmity then the actual "enmity" stat on pld.
2: mind is also a damage multiplier on pld, self explanitory, mind increases damage and thus also increases enmity.
3: mind also increases healing magic potincey, as a pld this is very usefull for survivability and strong/fast enmity build. Highly recomend building mind/healing potiency for "holy succor" and extreamly strong hate ability.
Vit is also usefull in multiple ways. Vit not only supports your def base but it increases your magic resistance, block power and total HP pool. With "devine veil" block power is a awsome stat to build
as it can be super effective on physical damage, the higher the block power the more damage is mitigated. Keep in mind this also comes in handy with abilities that return hp and/or mp according to the damage mitigated by a block.
Str does increase attack power, obviously, however enless your in a solo/duo situation I suggest you refrain from investing heavly in a "dps PLD". Even tho it is possable, it is a great waste of time and resources as the war is a far better and easier option when it comes to a "offensive tank"
A large HP pool is great to have, but I do not recomend that being your main goal. As I said earlier, their are few fights in wich having a large HP pool is more benificial then taking less actual damage overall.
Dex increases Accuracy, and Block Rate. Both of wich are great to have, but not a priority untill other stats have been caped.
Enmity, from what I have seen and tested, works best with dps. It is great to have built up but not at the cost of any of the other stats. PLDs do not specialize in DPS and there fore have very little use for the "enmity" stat. None the less, if none of the other stats listed above are available to stack in a slot, enmity would be my next choice.
this is the best advice I could give , but everything is subject to change in 2.0, Although I do not suspect they will change much on how stats work in the game. I have heard rummor and even seen dev posts of Def getting a sort of buff. aside from that, I wouldnt speculate further.
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I don't know why your even posting this since 1.0 is officially over, the mechanics and abilities are being reworked, thusly rendering argument for either side pretty much null and void now.