I can see the future.... ah yes...! LotA > ST > LotA > ST > WoD > LotA > ST > ...
'Tis a bleak future :eek:
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The real problem here is fewer sprouts doing the other alliance raids because they're not required for MSQ progression.
Now I'm not saying they should all be mandatory, but a way to alleviate the barrage of Crystal Tower roulettes might be to add a little menu that pops up upon reaching each level cap in the MSQ which directs sprouts towards major side content like raids, trials and alliance raids. Like the recommendations tab... except useful. Otherwise, a lot of new players might not realize the content is there.
With the above feature in mind, they could also start writing the MSQ story with the assumption that people have done all prior raid/trial content. This would not only give story-interested players more of a reason to do non-CT alliance raids they might've skipped, but also breaks open the "side content jail" that many characters are stuck in and makes the story better as a bonus.
Some of my favorite duties are in that roulette but getting a CT reminds me why i dont queue.
Don't make more alliance raids mandatory for story (unless they actually play a role in said story). It just makes a long MSQ even longer to get through. Make them mandatory to unlock the roulette. So when you finish HW, you have to unlock the HW raids in order to run alliance roulette, and so on. That should help a little.
Regardless, CT is the lowest level alliance roulette. All it takes is one person queueing at level fifty-something and 23 more people go to CT.
I'm pretty certain everyone already knows why CT comes up more often. Feels kinda pointless to bring up at this point.
Speaking of pointless, here's my anecdotal data from the last couple weeks. I did the alliance roulette for the past 2 weeks to do the 7.3 relic weapon aetherwell grind. I only got CT raids 4 times. So close to a third of the time. I was pleasantly surprised at the diversity I got.
There's also a lot of people that don't unlock any of the normal raids either (not even Alexander), as well as optional dungeons and trials (like Hildebrand ones). Are we going to insist they all become mandatory for the MSQ too? Alliance raids aren't so amazing that everyone NEEDS to do them all.
I'm fine with making the alliance raid roulette locked behind needing to unlock all content within it though, in fact ALL roulettes should work like mentor roulette does, since the idea is that you're giving yourself up to chance/helping fill other people's queues for extra rewards, and it's not fair to rig the outcome like that by purposefully not unlocking things.
I also wouldn't be adverse to upping/expanding said rewards across all roulettes to create even further incentives. I mean, geez, trial and normal raid roulette rewards are so anemic (even as AoN) they're barely worth doing over a guildhest roulette.
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People shouldn't be "forced" to engage in content they don't want to though. I don't even do alliance raid roulettes anymore since it became "contaminated" with raids I can't do synced like Mhach/Ivalice/Nier, and no amount of additional rewards will make me risk getting stuck with a 30 minute penalty because Puppet's Bunker popped again.
It makes me curious though if the rest of the alliance still gets the "first-time" bonus after I leave or if its voided because I bailed the moment I load in.
I wish all I got was CT raids. I'm sick of the Nier Raids. It's just one of those pieces of content you wish you could go back and never unlock.
How can this be, it was explained to me multiple times that the gear req for the roulette will definitely fix this.
It's not forcing, it's giving incentive to do them, if you don't want to engage with it, that's fine and valid, but there's plenty of people who haven't unlocked them just because they don't know they exist or see no reason to. They just take a while, idk I like all the alliance raids, except Puppets Bunker which is just boring to me.
Yes people should be “forced” to do or take a penalty for what they don’t want to do in a roulette because you are doing a roulette, getting benefits from filling others queues.
It’s why even though I leave every CT raid I ever get I will never advocate for removing the penalty for leaving it, because I know I’m there to help someone else and I’m choosing to not be helpful because I don’t want to do that particular duty
You 100% should be forced to have every duty on a roulette unlocked or you are actively hindering the intent of the roulette to your own benefit
I think it's more like: "Here's a handful of reasons why CT raid keep popping, but hey look at this 1 from 6969 reasons that people kept bringing up. That'll be our scapegoat while we leave the rest untouched, because why should we?"
Also I think I died a little noticing your signature update xD
What can I say but
https://media1.tenor.com/m/1AF1iQ03g...collection.gif
Easy fix. Make alliance raids at the respective level mandatory.
You want to que alliance raids, but you are lvl 70? Nice! You have to do Void arc and Ivalice as well.
Nothing will change in the long run because only Crystal Tower is Mandatory.
The main reason for CT isnt that its the only mandatory raid series or that players havent unlocked others. When you load into CT if you check your party more often than not there is at least one player who is between lvl 50-60 which means you were never going to get anything but CT. It's the same reason why normal raids is almost always Alexander.
Given all the discussion about making things mandatory or whatnot, the solution that I will always advocate for: give an option to allow us to do max level rotations.
Honestly, that's my entire problem with Alliance raids. The one and only reason why I hate CT (and really, any pre-Nier raids) is that we have a gimped rotation. It's not like Alliance raids are serious content anyway so there's nothing lost in letting us do max level rotations.
By "forcing" I mean not making ANY alliance raid mandatory for MSQ progress because Crystal Tower is troublesome enough without gating people behind even more raids, as that's a terrible way to keep and retain new players.
I don't blame other people for deliberately skipping everything but the bare minimum to access the roulettes right now because frankly a lot of the content isn't terribly fun to do, and most people are better off doing them unsync for the story/loot farm if they care that much. I already said I don't have a problem with making a roulette requiring all content unlocked to make it accessible and earn the roulette rewards though (with even higher/better rewards too), but I also say that knowing that it's likely to make roulettes noticeably slow down when some people decide they would rather skip the roulette rewards than unlock/complete content they don't want to do, much akin to how a lot of other content lacks for warm bodies because the effort isn't worth it to a lot of people.
I don't even use any roulettes myself aside from Frontlines and gulidhests (and I stopped doing Frontlines once I maxed my Series XP last week), because Stormblood and Shadowbringers content pretty much "ruined" the dungeon/trial/raid roulettes. I don't feel like I'm missing out on anything useful and I'm not obligated to make other people's wait times better, so I'm fine just not queuing anymore, especially as a DPS main that's never-in-need anyway, so I was already getting a pittance for showing up.
I can't recall the last time I got a Crystal tower raid in AR routelle
I’ll admit that I get Crystal Tower more often than any other alliance raid, but it’s not the only one that pops.
That said, my main complaint isn’t simply getting Crystal Tower. In my opinion, the real issue is how incredibly low the difficulty has become and how overgeared we are for that content.
When I queue for an Alliance Raid, I expect to spend around 30–45 minutes there. I want at least some level of engagement — mechanics to pay attention to, things to execute properly. Right now, especially with the ARR raids, they’re cleared in 15 minutes with almost no thought required.
The ARR alliance raids are the perfect example of this problem. They’re extremely easy, bosses melt instantly, and most mechanics can be ignored entirely. There’s no tension, no risk, and no sense of coordination needed.
Playing a game with zero pressure or engagement becomes boring very quickly. Maybe the solution would be to enforce item level sync closer to what the raid originally released with, and possibly revert some of the heavy nerfs so that these raids feel more like they did when they were current content.
I don’t understand why “old content” needs to be stripped of mechanics and challenge just to be cleared faster. Many players never experienced these raids at their intended difficulty. And even if the content is old, when I queue for something, I still expect at least a minimum level of challenge.
I haven't queued much into AR roulette in recent weeks. Times when I did queued in, collectively it's probably half CT pops and half non-CT pops. 9 out of 10 times I just insta-bail the CT pops.
I don't think there's much change happening for years because the time it took for me to get any pops when I queued those Ivalice/NieRs manually are still almost always longer than 20-30 minutes. Sometimes up to hours even because any players that bailed or did not accept the commence prompt would mean that there's a good chance those 23 other players will be siphoned away, putting me back to square one once more. The least they could've done here is to allow backfilling like Frontlines does. The wait time is just beyond silly at this point.
The last 15 AR I spammed for Aetherwells were all the 3 CTs, just a bad streak of luck, but it should be obvious that the most unlocked content is where the players get funneled into.