Originally Posted by
Monolithic
For the benefit of a narrower scope example for you I'll use the visual clarity issues DT introduced that are quite literally driving people away: visual impairment is the single most common disability there is. Anyone you know who wears glasses, even if they're not prescription? That's vision impairment, baby! And there's a whole boatload of people that fall under that umbrella - all of whom had no issues before late EW patches, and those issues exploding to the point of making the game totally untenable for them after DT from a combo of the graphics update taking away setting options on top of even worse VFX vomit.
There's definitely the issue in faster mechs as well, both from accessibility and the god-awful ping issues in this game. I personally like faster mechs, but not only are they just not nearly as fun in a game like this (compare to, say, GW2), I also like my friends far more than some very slightly quicker AoE spam-a-thons. If adding an extra 1-1.5 seconds for someone to react allows them to keep playing a game they love (and again, may have been playing for years before DT told them 'no'), then so be it.
Folks who want some extra oomph to dungeon slog dailies absolutely need to be advocating for either some kind of instance modifiers, or just a whole second version of the same dungeon that's sitting between normal and extreme levels - something that gives out better rewards - like, enough extra where you only have to do that one single roulette and none of the others at all. Because lemmie tell you, advocating for normal modes to become that instead is gonna end with XIV Wildstar'ing itself.