Proof ?
/10char
It may be of lower graphical quality but the world looks more alive and interesting. i.e. FFXI. Also I like the idea of stepping into Ul'dah and actually seeing a bajillion people running around.
They said they were going to reduce quality to allow more people to play it. But by doing so, they relied on tricks to make the game actually look better in some aspects, such as Lightning and shadows.
So instead of having a powerful graphically intensive game that abuses a lot of shine and bloom effects, they did good ol' fashioned practical effects. And you know what? The game actually looks BETTER overall as a result.
Individual models may be of a slightly lower poly count for performance reasons. However, the world in general will (and does, so far) look much better thanks to the more varied terrain and architecture, the new lighting system, and so forth.
Higher graphics quality does not always mean better looking.
Well my opinion.. on this picture for example the graphics look great.. nice lightning.. MUCH MUCH more small details than we have ever now.:
http://www.rpgsite.net/images/screen...8142012_02.jpg
then i look at this picture and i think.. this should be final fantasy style? this cathedral reminds me a bit of Warhammer Online (no not WoW -.- )
http://www.rpgsite.net/images/screen...8142012_08.jpg
well we have to see how it will look in action.
I think 2.0 looks way better than 1.0.
http://www.youtube.com/watch?v=YFl9TllMmes
HD video of the video lololol
Pretty sure they said they were going to optimize the graphics for less high-end PCs when they first revealed 2.0. It looks just as good to me, and I'm hoping I can actually have my settings on standard, since I've been playing with most on low.
and less lags
You need an eye check, you can CLEARLY see that 2.0 destroys 1.0 graphics.
1.0 Graphics are like Super Mario Bros.
http://www.inquisitr.com/wp-content/...dern-sound.jpg
2.0 Graphics are like Super Mario Bros 3
http://www.nes-bit.com/wp-content/up...os-3-E_001.png
Same system.
Better optimisation.
Better art design.
I fail to see how lowering graphical quality has anything to do with making the game more accessible. After all, you can set the current game to "Low" and still not be able to play it on the low-end of PCs. And everyone knows that the "low" setting on this game is some pretty horrendous quality.
2.0 is not going to go lower than 1.0 "low" which is what the OP seems to suggest. That would be illogical.
This is what Yoshi is ACTUALLY doing:
Making the engine more efficient and easier on lower end PCs does not mean lowering quality at all.Quote:
Yoshida: It’s the opposite, if current version is high quality then we wouldn’t of recreated the graphics engine. Current versions graphic engine has too much waste and makes it heavy. Specially the ground shader. Right now we have too much shaders and due to collision it makes it really heavy. We can make it much more lighter and in 2.0 not only shaders but we want to include technology such as Ambient Occlusion or Sky Visibility in it.
You're out of your mind if you think 2.0 looks worse.
Stand under a tree or a ledge in the current version. What happens? Nothing, because the game's "lighting" system is a joke.
See how the trees are casting shadows on your character and the enemy?
http://na.finalfantasyxiv.com/img/sc..._20_PUB_06.jpg
2.0 makes 1.0 look like a high-def FFXI, an artifact of last-generation console graphics. The fact that they can get the game to look this good on low-end hardware is astounding.
From the interviews with Yoshi, I thought it was basically this:
1) Looks good on low end machines, through optimization, controlling the number rendered NPC's, tricks to make something appear more detailed than it is.
2) High End Machines - OMFG, and OMFG look at all the NPC's I can render at the same time.
Make sure to save up some $$$ and grab yourself a 27" 2560X1440 Monitor.
I vividly recall somewhere Yoshi or someone else mentioning that the gfx engine was being redone so that it would run better on a wider variety of hardware, however, at it's highest settings would actually be more demanding than 1.X.
Kinda screams dx11 to me...
That's not 2.0...
It's a video of a video of Alpha... /sigh
Aside from gear/mobs, the graphics of this game are below par. 2.0 looks much better, drawing distance, shadowing, etc.
To say that it's a downgrade is rather shallow.
I was disappointd and surprised that my PC couldn't run on High settings (espcially not in Uldah) I'm looking forward to playing 2.0 on high settings. ^^
ITT people who don't know about the game development process
When doing LIVE DEMOS you want a build that you're absolutely sure is not going to break. You want to run it on a machine using settings that you know is not going to cause stress or crash the game. In LIVE DEMONSTRATIONS, graphical lag is seen as much much worse than lower graphical quality.
TL;DR wait til you see official PRE-RECORDED footage to say "Oh my god /unsubscribe"
its only lower quality on consoles, but the game looks better for me, like seen on 2.0 video
I don't really care about graphic quality unless it drops to a level far lower than now and that doesn't seem to happen.
Also, like many others said already, it was for a live demonstration.
The game is supposed to run smooth on PS3 as well which can't just be enhanced the way you can upgrade your PC.
ALSO, and this is something Yoshi himself said many times during the presentation, it's a pre-alpha-build. Let's wait til next year when the game is released, set it on high settings and THEN judge if the quality of the graphics dropped to a level we can't bear..:rolleyes:
i'm a regular smuck that doesn't know much about the POWER OF GRAPHICS
but i have no idea what the hell everyone is talking about
http://game.watch.impress.co.jp/img/...623/reb_17.jpg
http://fc00.deviantart.net/fs71/f/20...le-d5bknc9.jpg
these graphics are fucking beautiful
i'm with the regular smuck on this one lol. not only are the graphics in this game amazing, but the aesthetic is pristine and this in turns makes the graphics look even better.
I guarantee you guys that the graphics are better. Think about it. The goal was to redesign the graphic engine to allow for better optimization than the Crystal Engine (which I'm sure looked like spaghetti code). They're not going to redo models for things that are carrying over from 1.0 to 2.0. They're not going to redo textures (see THE GRASS *oh noes*). That's too much unnecessary work for the art and modeling department who are busy doing new models and texture for, oh I dunno, all the new areas mobs and gear. Two of the major things that make the game aesthetically pleasing ARE NOT CHANGING.
So what is changing then? Shaders and lighting. See all the cool shadows? See how everything kinda just feels more deep? That's the immediate visual result of their changes. Internally I'm sure there's a ton of optimization. But the ONLY THING you're seeing that's different are the VASTLY improved shaders.
And you're fooling yourself in thinking that you won't be able to crank up the anti-aliasing, ambient occlusion, and/or draw distance to 11. See my earlier post as to why you're aren't seeing the best of the best from live demos and screenshots from Yoshi-P's laptop.
/rant
Character models and world textures are down graded.
World design is about 10xs better.
So worse graphics better design I would say.