Just read there's going to be a 25th FF anniversary in the US too on Sep 1st at PAX, not just Japan.
I'd expect a bit about beta and relaunch to come out of Tokyo and Seattle that day.
Well, I hope it will.
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Just read there's going to be a 25th FF anniversary in the US too on Sep 1st at PAX, not just Japan.
I'd expect a bit about beta and relaunch to come out of Tokyo and Seattle that day.
Well, I hope it will.
Nova_Crystallis will be done her Article soon look forward to that as well! :D.
I really hope they prioritize active 1.0 players for the closed beta. I'm on at the very minimum 2 hours a day getting XP, crafting things, helping LS members with quests.
That whole shutting down the servers "some day in the near future" has me a bit worried. Less time to do things like Sword of La Noscea, missing dungeon and primal achievements, etc. Oh well, guess I'll have time to finish Quantum Conundrum and play the PC Dark Souls.
Update Quality vs Update Quantity -- XI had much more in a lot of their updates, let alone expansions prior to XIV's development (WoTG era was slow due to this) than GW1 did in their update cycles. Even XIV had a lot more in certain updates than a handful of GW1 updates.
It also took XI about two years after selling their expansions to finish developing the content for said expansion.
It's easy to make it seem like you have awesome updates when your patches are what should have been in the box people bought. Nothing like paying full retail price for a registration code to be told to wait three months to actually play the next fraction of the expansion.
And XIV had some great updates. But for every 1.20, there was a 1.17 to balance things out.
So the addition of sorrows furnace which was a gigantic end game event didn't constitute as a quality update? GW1 updates had a ton of content. You can take a look at Guild Wars Beyond, it has far more content than random errant patches in FFXI and XIV had.
TLDR: stop talking out of your ass.
Gematsu article
http://gematsu.com/2012/08/final-fan...r#.UC8Dn7pU7Qg
(looks like it's a translation from the 4Gamer interview)
This may have some old news in it but maybe theres a few things mentioned we didn't see yet!:
Quote:
The battle concept was to have something that “ends with a speedy, uptempo sensation.” Since you start gaining TP when the battle starts, you can use weapon skills and abilities to fight right off the bat. It’s the sort of balance where you can defeat one monster in about 5 hits and the battle takes about 20 seconds to finish.
Quote:
Since we didn’t want the focus to be on defeating monsters to earn experience points, they don’t provide very many points. But if you clear a quest, you’ll be gain a lot more experience that way.
Quote:
A jump action has been added, but since it’s not an action game, there isn’t any topography that can’t be reached without jumping.
Quote:
The “Gear Sets” let you switch out equipment in an instant. You can increase your number of sets by clearing quests. We’re still checking what the maximum will be. Since the things in a Gear Set don’t count as holding items, they don’t take up space in the inventory. (Previously called Mannequins.)
Quote:
The small towns are being elaborated upon, too, and the NPCs will have unique actions.
Quote:
The tutorials have been completely and are moreover revised. Now it’s structured so you can understand a variety of things just by playing.
Quote:
You should be able to make a party and enter a dungeon at level 15, probably to give you time for understanding the system? Even without side-trips, it’ll take about 30 hours to get there.
Quote:
You won’t be able to begin until your Guildleve level is 10. At level 10, your title will be “Novice.” (“Not Beginner.”)
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Content is divided into party and solo types. There are also public contents that apply somewhere in the middle, but basically I think the ones intended for parties and the ones for solos appear on the Contents Finder.
I know of 2 more interviews that are coming (by tomorrow i'm sure) RPGsite and UKSquareEnix (Expect more videos and interviews very soon.) http://www.youtube.com/watch?v=YFl9T...yer_embedded#! Yoshi-p did say he had like 23ish Interviews in the later on just that 1 day o.oQuote:
At the log-in and area change screens, there will be a recommendation displayed. The recommended list will be based on how crowded the contents nearby are, if you are party or solo oriented, etc. Since there are so many things you can do in an MMORPG, you have a lot of options especially around level 20, so I think that’d be a good time to use it. Furthermore, the list displays 10 items, it’ll take about 2 hours to play everything on it.
Not Gamescom related...
On September 1st, as we all know, there will be an event to celebrate the 25th anniversary of Final Fantasy (including a live presentation for ARR). The good news is... it will be live streamed via nico nico live!
http://www.novacrystallis.com/?p=3276
updated.
/10
Ok, I don't know where can I put this.
Well, I see the gamescom gameplay and I saw that the character hasn't the animation to walk diagonally back, ¿why??? This guys do a lot of animation, one more is not so much work. Please, listen to my request and do an animation for walk diagonally back, beacuse the character does is walk backwards but the feeling is that they slide.
I think is a beautiful game, not spoiled by things like that. :)
And this is from IGN.
http://www.ign.com/articles/2012/08/...ve-first-steps
Thanks neorei for this thread! It's awesome ^^
updated
/10
Thank you for IGN article. Anyway, we may not be marketing geniuses, but guess what the first comments were in IGN article?
"The trailer is only CGI no gameplay?".
We may not be marketing geniuses but we're not idiots either. Everyone already called it that was gonna happen by showing all CGI trailer in IGN.
not a lot of information out there -_-
Could you please add this site to your list?: www.finalfantasy.mx
We are translating all the info to spanish, Thank you!
I've been there today on the presentations and the autograph session, I'm too tired to list everything of interest here now, but i'll try to get it online by tomorrow - along with a load of pictures ^^
https://dl.dropbox.com/u/60713238/IMG_2820.jpg
the girl is super cute, reminds me of an actress
anywho
http://game.watch.impress.co.jp/img/...623/reb_16.jpg
So, that UI is blue, yeah? Seems pretty clear that we'll have the ability to change its color at launch, at least.
Invigorate will change maybe.
Well with TP starting off at 1000 I guess they might be dropping invigorate, by if that's the case that sucks...
Edit: Repairs on it says requirement is adventurer lvl 40 lol
no info on crafting yet?
I cant post links on my phone but there is a 22 min video of the presentation out with decent quality, you should check it out! :)
Well I googled FFXIV A REALM REBORN and put in (past hourr) and it was on the front page ill give you more details if that doesn't help
jpgames.de interview
http://jpgames.de/2012/08/gamescom-2...naoki-yoshida/
No housing at launch.. Little sad :(