This is actually cool for people who have disabilities and can't raid because of it.
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This is actually cool for people who have disabilities and can't raid because of it.
Except, in creating such an option in XIV, there is no simple weapon-swap through which to redeem the class you've decided to smother / infantilize. And then you'll have people who want the job (which is only that build) to perform well enough for literally all content week 1 despite it taking 5% the effort from performing the job's own mechanics*.
* The only balancing point possible for which is to make 80+% of gameplay just raid mechanics so that the margin in combined effort really is then sufficiently small to warrant the close performance / to not oblige less skilled players to use the easier build just to have more reliable output.
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ASIDE:
There is sensible accessibility and consolidation, and then there's braindead options that frankly should not be enticed but, if introduced to XIV, almost certainly would be if sold as a complete experience. But here's the kicker: So long as we sell them as such as therefore don't expect them to perform competitively, EVERY job can be played in a braindead manner in casual content, and it doesn't at all require gutting the job as a whole.
I don't understand why we would need to pander to weird forms of active self-manipulation. While, yes, if given the choice between playing a job with 8 buttons for 80% of the cDPS of the job most similar in profile or playing with 8 out of 30 buttons on that similar job for 80% of its maximal performance, many may prefer the first, it's still a nonsense distinction for however long as we can and regularly do play multiple jobs within a gear type, making it barely any if at all less "obligatory" to swap to a job that isn't automatically neutered as to un-neuter one's own performance.
Hate to break it to you, but the JP audience isn't the golden land that you think it is.
Dawntrail media tour build had Sage with AOE Dot that could be stacked with the single target dot. The most probable reason why this was removed is because, believe it or not, JP players complained about it. Something they also want is the ability to extend healer Dot duration to 60s by pressing it twice so they can "focus more on other things without forgetting about DoT uptime" or something like that.
I also unironically read about JP players complaining about Energy Drain on Scholar again and want it removed because apparently, some JP players take Energy Drain optimization to a ridiculous level and basically refuse to use Aetherflow on healing/mitigation skills.
JP playerbase really isn't the promised golden land. They got their own issues.
The community in XIV:
> Has a hate boner for anything rng requiring adjustment, wants to follow sets of execution.
> Complains when someone shows up and asks for combos or whole rotations to be condensed into a single button because everything is a predictable sequence where context doesn't matter.
One is not like the other... condensing combos like we have them in PvP is hardly the end of the world and in fact would be quite welcome for a variety of jobs (SAM especially since it would condense 9 GCD slots down to 5 for the different combo branches), but full-on autogameplay, potentially with context-based logic like cooldown timers, by repeatedly pressing a single button is a different beast altogether.
I agree though, the predictability of basically everything (and the forced timer alignment of 30s, 60s and 120s for everything) is kinda awful.
I've been sitting here wondering why this couldn't be accomplished with macros already.
:confused:
As someone who has been asking for PvP combos in PvE content for so many years, I certainly do not like the idea of one-button rotation WoW has implemented.
Now, you might think my statement here is contradictory, but the truth is that I prefer the PvP combos we have right now because they reduce unnecessary button bloat of combo skills (Example: 1,2,3 reduce to 1 button). This is going to free up a couple of other buttons for you to have any other skills in them (or items). Say, to have single-target basic combo at button 1, AoE basic combo at button 2, a Shield action at button 3, and so on.
If we have everything in one or two buttons, that'd be just too much. It's the extreme that I don't want to see in any video games.
Of course, I'm speaking here from my experience playing ESO and GW2, in which the entire hotbar is around ten buttons, but still has enough depth to make it engaging and interesting, which is what I'd like to see.
NO. I know there already cheaters that do that, but once this is added im out. This is so low, this literally is "ehhh i dont like battle in an action rpg, i dont wanna fight for story, just watch a movie.." so JUST GO AND WATCH SOME YT or anything - the game isnt for you, even if you like your aesthetics. This is not second life or anything, even if some ppl treat it that way.
I'm strongly against one button rotations in any form.
One button rotations with a slower GCD would be even worse because then not only would the rotation be braindead easy, the people that opt to do it would just be performing worse on top of that.
Also technically this already exists, because you can make a macro for a one button rotation, and the wait function can't do decimals so it is slower.
I would not call it one button rotation but I think they should give us the "OPTION" to layer mutliple buttons over each other so that players can choose a layout that reduced button bloat, and set it up in a way they like.
I think this could if some one invested time into setting there hotbar up in this way, make the game more accesible to people with limitations, without having to dumb down the gameplay itself.
But as we all learn the Devs do not like giving us options, we all get served the same slope and have to like it.
Of topic I know but I am actualy one of the people leaving, 7.2 just showed the Devs intent in what direction they want to bring the game and I am not onboard, I spend the remaining gametime I have helping a friend power through Eureka but once my playtime runs out I will not return.
Sounds like a useful feature for players with disabilities that keep them from managing a lot of separate buttons.
I could even use it for leveling alt jobs that I don't care about learning to play well. (I just click whatever buttons light up now.)
There is absolutely zero reason to keep the 3 button combos in 3 separate buttons. EVEN PVP has a one button combo to reduce the bloat, I have no idea why it's not in pve. The illusion of doing something, the game doesn't have a deep enough system of builds, talents or anything to build interesting stuff or test out rotations, so why bother with the illusion at all? Just reduce the button bloat already and stop pretending.
Final Fantasy XIV already has user-supported auto-rotation. It even has auto-mechanics. You don't have to do anything in an instance anymore, thanks to Square Enix and their policy towards user tools. FFXIV will always be more casual-friendly and disability-friendly in that regard. And Square Enix likes users being able to do this. Thanks, Square Enix!
Without considering that combos used to make sense since they ALL had varying branching patterns to various degrees in the past, and now they don't anymore for most of them making them an actual question, I do believe they keep it like that because the game is literally conceived as you, the player, playing a music instrument where each encounter is a different piece of music.
It's not just JP. I've seen it plenty enough on the western side that players tend to do the content with something else on the second monitor. They don't even consider XIV like a game, it's just a filler to keep their hands busy.
Watch it happen then, people would new excuses then for being just bad, even a 1 button rotation would change anything if people arent able to press this button in time without delaying anything...
While I always support improving games accesebilety so even people with bodely limitations can enjoy them, this should always be and option and be forced as the norm.
Give everyone the tooles to compete for the same goal and do not lower the goal line.
For how design seems to be currently handeld for Jobs the Devs aim for it beeing so simple and streamlined that even the biggest idiot can do them without having to think, and I am a hard beliver in the phrase that, if you make the world Idiot proof the world will make a better Idiot.
I'm 7 pages of discourse late to this party, but didn't the community already make its distate for a one-button rotation abundantly clear when the healers all went on strike for only having one button to press 99% of the time?
I think it's perfectly okay to have that. It will allow extremely casual people and those who have health issues to also enjoy the game more. In WoW, if I am not mistaken, doing Mythic+ while using that tool is just not possible, because the damage difference is just too big. WoW rotation it's proc-based + priority-based, which makes the auto rotation extremely suboptimal, unlike FF14.
No, absolutely not.
Can't believe people are actively against reducing button bloat.
Another fat L for this community, actively against anykind of change and improvement
I would just use it for certain jobs that have transition buttons that should be on the same button but are instead two separate buttons that causes my already limited hotbars to filled with yet another button that could have been simply a one button transition button.
Paladin comes to mind when it comes to Requiescat and the Confiteor combo.