Originally Posted by
Ferrinus
Having played 7.2 BLM for weeks now I'm increasingly convinced that removal of the astral timer (they probably could've removed umbral if they wanted) is a bad change that does NOT at all increase mobility but DOES increase difficulty in an extremely undesirable way: it makes the job so monotonous that it's easy to literally forget to cast Paradox and so lose damage.
Because no astral timer allows Transpose-Paradox-Firestarter phase transitions, and because doing those is optimal for the first ~100sec of a fight following the new 7-5 opener (itself super boring to execute), BLM is actually no more free than it was before in terms of when it should use its instant casts for maximal damage and so no more mobile than before, except for being rooted in place by leylines for less total time.
Also, it was actually really fun and satisfying to use a clutch instant spell to save your astral timer from ticking down at the last second and now that's gone.