Originally Posted by
Tibian
Because players don't go back and do old content. It happened all the time in XI. Furthermore, when you sync people down to the "appropriate content level" it just makes veteran players even LESS likely to go back and help. At least give these new players (with high level friends) the opportunity to experience the story (with a quick run through) and then get on the same content as the rest of the player base.
Saying "find a helpful linkshell" is not an appropriate response either. If you go help these poor people, good for you, but 95% of the population will not help a random stranger shouting trying to assemble a group for outdated content. Remember CoP, Prommies? Same garbage situation that you're presenting in this thread.
More realistically, how many of you will go back and do HAMLET once you finish all of your seals? "Good luck with that right?"
So while all the old players and their cliques successfully clear content, the poor new guy who needs to assemble a group of (most likely eight) people that are all on this specific quest, (and actually know how to clear content well) will end up being stuck at the specific mission quest that prevents them from continuing even further in the story and catching up to the main content player base.
Do you know what happens when people are literally "prevented" from progressing further in a game? They quit. Why? Not because they are lazy, or slackers, or entitled to instant satisfaction, but because they are presented with a barrier that foreshadows a continuously punishing cycle that these poor new players will never get to the main content that is currently active.
Abyssea was the solution to this problem in XI, and a majority of you HATE and LOATHE it without understanding the fact that it was NECESSARY to sustain the longevity and life of FFXI. It was necessary to close the MASSIVE gap that XI created in a content and level base.
This is why level caps on content should not exist, and this is why level caps on anything contribute further to fracturing the player base.