Originally Posted by
CuteBucket
I'm never sure what to say in these kinds of threads, because as someone who started in ShB, I have only experienced the battle system after it had "gone to shit" if you ask most of the veteran players around here. I don't know what the game played like before then, and I can't experience it now. But from the changes that I have experienced...
- Positional melee attacks should do something. I know they do slightly more damage, but...do you see or hear any difference when you land a positional vs when you don't? No. But why not? Why no reward good melee playing with a little extra visual sparkle and sound? Yes, it sounds silly, but often what makes a video game fun to play are in these tiny details. When you hit an attack button and it does a cool animation with a satisfying sound effect, that feels good! It's a little dopamine hit that says "yeah, you did it!" Dragoon used to only have certain combos work if you hit the positional correctly, but because boss fight design changed more to bosses zooming around doing their own thing rather than being directed into positions by players, they removed it. And maybe with the current design, that was a fair choice as to not punish players. But I'm always a proponet of reward >>> punishment for getting people to do something, anyway. Reward players for playing right and hitting those positionals with a fun little satisfying effect.
- Speaking of boss designs...I kind of miss feeling like I need to be in charge of coordinating stuff when I tank. I like the thrill of having to time swaps just right, or run to position the enemy strategically for the next attack. I think I got to do that...once? maybe twice? these last few raid tiers...
- Hey, does anyone remember how Samurai used to have this shield button, and if you timed your shield right as you took damage, you then got a free small heal or counter attack ability to light up and press? Wow, that sure was fun and made me get really good at using that ability because it felt super cool!
But now all it does is...fill more gauge. :| No sound effect. No fanfare. Just more kenki, which doesn't feel like much of a reward for using a shield ability. Maybe they added a small heal back in DT, I don't remember, I think they changed something but it's still not the same.
Oh, what about a button that has a really cool animation and sound effect and when you hit it, your next attack does 50% more damage? Ooooh, yeah, doesn't that feel so satisfying to hit?
Nope, it's gone, now the attack just auto crits without the player doing anything. And some people celebrated this as it made the class "more efficient with less bloat." If that's true, then why are my hotbars just as full of buttons as ever on a job that is now far less satisfying to play?
I WANT and CRAVE those little "feedback" mechanics in job design. I want little indicators to show me "yes, you did it right, good job!" I am just a small silly mammal that wants to hit buttons that make my little guy on my screen do something cool in reaction to the buttons I'm hitting, and I feel like Square-Enix just keeps taking my satisfying happy buttons away. I want more of that back in 8.0. Not this participation trophy-ass "everybody wins!" job design for doing nothing. My abilities should feel good and satisfying to use, visually and mechanically.