I will never stop calling them beast tribe quests.
I will never stop calling them beast tribe quests.
^ See this is what coping looks like. If the Msq is crap, 7.1 msq story still crap, beastribe story still crap...Yawn Trail is full of crap except Arcadian / ff11 raid...only time will tell if Yawn trail will be able to reed deem itself.
MY inner Abacus is clacking away....
To go from Omicron BT quest line which was probably the best of the lot in my opinion, to this garbage is just another disappointment in a long line of DT disappointments really....
I enjoyed the best tribes in EW. I tried to give the Pelupelu tribe a chance, but I ended up skipping their cutscenes. It's just awful writing and a waste of time, sadly.
I've been enjoying it for the most part, it's nice seeing some of the characters and the area being expanded upon like with the bandits being addressed again or the snippets of lore you gain through reading the quests
I also like that they are keeping up what they have done in the past and having the area change as our reputation increases, it's something I've always enjoyed in games as it shows that what we are doing is making a difference on the world we inhabit
Hopefully the questline concludes with the reconstruction of the staircase connecting the lower and upper part of the region
I really enjoyed getting to PeluPelu Rank 7! Really found it an engaging story.
hanuhanu: 'we could spend our time and energy on rebuilding the stair which is vital for the trading in this region and we have been crying about for quite some time now. or we could spend it in that thing called tourism which nobody of us really know how helpful its gonna be and if its even a success at all'
I mean. I enjoyed all of the Endwalker beast tribes, personally.
I have enjoyed the Pelu Pelu quests personally. I really liked how they combined them with the Hanu Hanu (and even some moblins) and how the quests resolved some of the issues with the folks from Shaaloni.
Zone alterations can change what people see but it can't change what objects people can interact with. There would have to be permanent invisible stairs there in preparation for them getting fixed.
I think that's the intent – the Vanu Vanu got their idea of Bismarck from half-remembered rites involving the punutiy.
This is not exactly true, there is a system in place for such a thing; i.e spawning the moonfire tower and other collision during the event
(The collision is always there and present in the zone, but is activated by a flag)
If they really wanted, they'd find a way to spawn the stairs in based on your quest progression
I think their issue with it could be that people who haven't progressed wouldn't see the stairs, but might see people who have floating in mid-air or something like that. Alternatively the stairs themselves could be there but people wouldn't be able to actually walk up and down them, instead talking to an NPC to "teleport" between places (which would be awful IMO). Really sucks that there's probably just gonna be ugly rubble lying there forever.
EDIT: Another thing they could do is build an elevator of sorts there instead, like in Kholusia.
That's not the same thing though. When it exists, everyone can both see and interact with it.
The closest in-game thing to the rebuilt stairs you're proposing is the crystal path that appears late in the final Endwalker zone – but switching to NG+ there reveals that the solid ground is always there from the beginning; the player is kept away from it by lack of flight and a broken teleporter, but if they could get to the platform where the path begins then they would be able to find it and walk on it before it narratively exists.
The whole point of the stairs in Kozama'uka is to connect the upper and lower regions and the damage forces us to take the long way around via Ihuykatumu. It would be kind of silly if people can just walk straight up and find the invisible stairs leading to the top.
Maybe they could manage it with a zone around the base that an NPC stops you if you try to go there, but I'm not sure what the limitations are on those.
This, but – besides the cutscene where we ride it – the elevator in Kholusia is one of those places where you just talk to the operator and get teleported to the other end.