Somewhat tangential on my part, but my favorite fights in FFXIV are Baldession Arsenal and Delubrum Reginae Savage. Both are fights that straight up remove normal ressing. While I don't think removing resses is the strictly correct choice, they could just put heavy cooldowns or raidwide cooldowns on ressing.
Honestly, giving everyone a res is the most final fantasy thing they could do, using phoenix down if nothing else. Then they just need to set a limit. E.G. 5/3/1. This can be handled in a number of ways, but the simplest is: You get 3 resses, +1 per X time. You can actually balance fights separately as well by having longer cooldowns between ressing or more opportunities to res.
Frankly, I'm tired of people even being forced into the choice of: "Well, I'd like to BLM, but RDM can res..." People should be able to play what they want, just make res a part resource and balance it differently. Plus, with such a design, the devs can even 'nerf' fights by just making resses more common as the patch goes on until it's functionally unlimited.
This is just rambly musing and I don't expect it to be done, but at the end of the day, I'd just like for ressing to be removed as a topic of discussion for balancing savage and what not. I also just want the concept of 2 melee 1 phys ranged 1 caster being meta to die in a fire. Teams should be allowed to be built however they want and ressing should never even need to come up as a topic of discussion.
