Hopefully they upgrade the poly count of our bodies but given we are mostly in armour I can see why they don't put a priority on it.
Hopefully they upgrade the poly count of our bodies but given we are mostly in armour I can see why they don't put a priority on it.
I disappointed when I loaded the benchmark and saw that the bodies are still untouched and bad looking.
Since we have lots of speedos, swimsuits and some other body revealing pieces of gear the bodies should have been improved graphically.
Instead there is no discernable difference for me.
This thread's request is not strictly about the character creator although it will always be related in some way when we're talking about the way characters look.
Rather, what's requested is for the entire body to be updated because there's going to be a big disparity between the face/head and the rest of the body, especially if we think of the huge amount of gear in the game that shows skin in some way.
If we consider that they're going to update all the existing gear in the game, it would be silly and jarring to leave the bodies out of the upgrade.
Ideally, we'd also have an overhauled and expanded character creator but the latter will likely come in 8.0 or even later, sadly.
Their bodies look low quality as do their skin tones.
especially dark skin tones. Very one shade, no natural contouring or any type of flush. the palms and foot soles should be paler on dark skin tones.
I was hoping for slightly more defined muscles & smoother texture lines of the body.
They still have sausage fingers too.
No word whatsoever in the latest LXXXI PLL on the subject of bodies being updated. I really hope they are updated between 7.0 and 8.0...
If they update them then they have to increase the recommend requirements by a bigger amount.
Cheers
I'm sure there are ways to make this work without increasing the requirements, such as your suggestion in the first page of migrating the engine to DirectX 12.
That should improve the game as a whole and not just due to body polygon count.
Another solution is limiting the amount of players seen on screen.
It just needs to be addressed or the difference between face and body will be too weird.
Hrothgar get the extra short end of the stick, as usual!
This is probably going to sound very impolite but... Tell me I'm not the only one who thinks we don't care, given that our characters are covered the overwhelming majority of the time? Even for equipment that shows skin: the covered areas prevent direct comparison, so there won't be any shocking juxtaposition.
I'm sorry, but to my ears that sounds a bit like "well, we've had this improvement now we've got to find something else to complain about". Especially as all these requests are made as if all it takes is the snap of a finger to get them done... not to mention the suggestions which I personally find absurd.
On an MMORPG?! I mean, one of the most important aspects of these games is the sense of community. It seems absurd to me to offer that just to get an improvement on bodies, an improvement that concerns very few players.Quote:
Another solution is limiting the amount of players seen on screen.
I mean this game actively offers glams that don’t have a juxtaposition arrangement
Sure you likely won’t see the lower quality bodies on the boob window of the level 50 DRG armour because it’s surrounded by armour but there are plenty of male glams that are for all intents and purposes shirtless (and this is not just joke glams, this includes dungeon glams). This also extends to many arm pieces and many pants that are rather short because they are designed to be worn with high boots which you may not choose to
I’m not sure why you jump to “you got something you want instead of being grateful you just pick something else to complain about” as a reason for why we feel this way
It’s just odd to upscale faces and leave the bodies so low quality when the faces were already higher quality than the bodies
It's not strange, it's a question of the number of polygons. And yes, there's a hierarchy to be made:
- If we were on a game like Blade and Souls, the body would be just as important as the head (... need I explain why?). On FF, naked glamours are present, but they don't make up the majority.
- Increasing the number of polygons can lead to serious problems, such as the need to reduce the number of players on screen. Or lags. I think it's fair to say that it's objectively more important to have a fluid game where you can see people, not a game where you can't see the people but, by golly, the ones you do see have divine bodies!
- And finally, there's nothing illogical about updating the head but not the body: as I said earlier, it's a question of order of importance. Most players play without helmets. So we're sacrificing body quality for the sake of performance.
All I know is viera still don't have FFXII ears; a literal crime.
Yes. But converting the game engine to DirectX 12/Vulkan will be a huge effort if they want to do it right. The kind of programming for DirectX 12/Vulkan is very different compared to DirectX 11. The previous iterations of DirectX were more or less cumulative. DirectX 12/Vulkan is something completely new. You cannot reuse existing code for it.
Cheers
I think the only race 100% benefitting from the graphical upgrade completely is the female Hrothgar since they are totally created within the new graphics engine from head to toe. Happy I am becoming one because fidelity wise, they are now going to be one of the best in-game.
Yes, mostly, but not necessarily in terms of the body surface. The fur patches on shoulders always looked a bit stiff on Hrothguys already, but it wasn't as super obvious because of the old lighting system. However, with the new one, the fur patches on both Hrothguys and Hrothgals looks really greasy with some colours (esp dark ones). As much as my characters tend to show no skin anyway, considering there has never been much customization with Hrothgars to begin with, many Hrothgar players choose at least partially revealing gear to show off their fur patterns and all. I sure as hell will do so with my soon to be Hrothgal alt. Would be nice if she wouldn't look as unshowered as Estiniens armor. :D
(And yes, I looked at the Benchmark video, too, not just character creator.)
We'll see how it's going to be with the new Benchmark (let alone the actual game), but I hope they adjust it a little bit.
In an alternate timeline, we have a MMORPG with...
BDO-level of graphic fidelity and combat system
FFXIV's monetization model (you may not like this but I have yet to seen a MMORPG gameplay progression isn't gated by amount of 0s in your bank account nor where the gameplay progression isn't decided by lootboxes and gachas luck)
GW2's immersive overworld design
WoW's insane amount of player population
at this point i would be pretty happy to have:
[X] use old graphics
[] use ・:☆。new。☆:・゚ graphics
Bumping for visibility. With the new graphical update, it's become weird that bodies are still low resolution. They should be updated in the not-so-distant future
Bumping for visibility and support
Bumping for visibility
Yeah, high poly face with blocky/jagged body is certainly a thing. I love it. Thanks I feel like a water retaining chimera straight out of some 5head lab in the ancient times. I could stab someone with my elbow and they'd be gravely wounded.
Jokes aside. I hope our bodies is something they plan to address...and come on...why do I still have sausage fingers?
Disappointing to see no mention of updating bodies in any way in today's news about the graphical update.