Something to note about Brute Justice is that it's still the only fight in the game where the victory cutscene features the Warriors of Light visibly exhausted rather than standing calmly as usual.
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Something to note about Brute Justice is that it's still the only fight in the game where the victory cutscene features the Warriors of Light visibly exhausted rather than standing calmly as usual.
I'm actually gonna have to disagree with that coming from the early part of the game.
While there were always a few who just could not grasp the complicated rotations or systems... the reality is, the majority of people were able to do those. It's the same thing now, some people not understanding how to AoE in basic encounters, screwing up or completely forgetting to use something like Esuna to wipe off Doom. Not putting in a job stone, forgetting to repair their equipment, undergeared...etc etc...
The reality, is even in those days of complex skill rotations the majority did learn them and use them coherently. By the time you made it to high levels the actual skill rotations and play had been built up little by little just by slow addition of one skill at a time. There was always just that few who were too stupid or just didn't give a damn. But those were few and far between not common.
Nothing has really changed in that regard because I still see that kind of crap today.
I will say one thing though, the old 30+button rotations were a little overdone, but equally overdone is the current one or two button rotations... that is overcompensation. Overcompensation does not solve anything it only makes the problem worse as we can see now. It removed more complex strategy and challenge to the point of boring and tedious which is now an equal problem on the other end of the spectrum. You go over the deep end on one side then overcorrect and end up over the deep end on the other side. There needs to be more middle ground... and right now there isn't.