No new jobs or race's I sure wouldn't buy the expansion. If I did it be when was 50% off or more. Already get less and less content in each expansion.
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No new jobs or race's I sure wouldn't buy the expansion. If I did it be when was 50% off or more. Already get less and less content in each expansion.
If new Jobs are going to lead to gutting the old ones, I'd rather they stop.
Trying to reiterate the Jobs constantly or adding a capstone upon another skills for several expansions are going to lead to a real mess. Even now the skills during leveling are way too stretched out and the old class quests sometimes barely reflect the skills you gain, or you do something and the old skill no longer exists so you gain nothing.
They should try to find a fitting form for each Job and keep them at it, even at cost of not getting anything super fancy and new all the time. It's better to have solid Job with good class fantasy than breaking parts of it apart and hastily add some shiny new thing every single time.
At least the Jobs are fun in PvP despite their simplicity, PvE side could really learn a thing or two from there.
Yeah, but in most MMOs a new class is really a big deal. Those tend to come with subclasses and/or extensive talent trees, multiple roles in a party or various ways to perform the same role, class-specific gear sets that augment your spells and abilities or compliment a certain build, etc. There's a lot of complicated stuff to balance. For example, a Druid in World of Warcraft can be a magical DPS, a melee DPS, a healer, or a tank, and at various times there have been many different ways to create and gear a character to serve those roles. In FFXIV, a new "job" in normal MMORPG terms is essentially a single subclass with one rigidly-defined role only, no talents or customization to speak of, and a set kit of abilities the devs give us with no choices or alternative options.
its pure cope to think that balance has anything to do with number of classes, all content is do able by all jobs, the problem is the player base wanting everything done to the min max, if its not top dps then why play it mentality.. your favorite job was top dps the first tier, sucks to suck its not top the last one, cope.
square wont change the game till you force them to at fear of lost revenue, its a business they are not here to make you happy, they are here to get you to pay, they succeeded, happy or not.
i would rather say we should still get multiple new jobs, but they should dtop developing existing ones. many of them are in a great spot right now
well... except for healers
Min maxing and wanting every job to be extremely balanced comes about because of the beige job design, like all 4 tanks and all 4 healers play exactly the same as each other so why can they still not balance the damage
I’ll take unique classes with relatively poor balance or samey classes with flawless balancing but as it stands right now over the course of EW we have gotten the worst of both worlds; samey classes with decently poor balancing
(And square enix needs to get over their fear of repeating HW PLD because that was entirely their own fault for never doing emergency balance patches, all they had to do was take the game off for like an hour, make block block magic damage and buff PLD DPS by like 20% and it would have fixed all the problems, instead they let it simmer for months and now act like it was the players fault for intentionally excluding a class for no reason)
the problem is square is the king of putting a game in maintenance mode the day it launches, and their mmorpgs are no exception, but the fan base is so die-hard that they would buy anything sold, and thats their prerogative, but now in later stages of a company that went from being forced to wow fans with a final fantasy game to stay in business, to a company that will reinvent its self for modern audiences for investor money regardless of fan desire (cough cough forspoken/avengers/abandoning turn based games cough cough) they have no reason to care, they got paid with or without us, so we are basically talking to a wall too thick for the devs to hear us threw.
past that, yeah i hope they continue to deliver a good product and balance, but personally i believe its beyond them on this current iteration of the company.
I am of the complete opposite opinion.
I think they should keep adding new jobs and stop updating all the existing jobs rotations every expansion with 5 new spells etc.
Focus on a few jobs at a time and make it right and keep adding new archetypes.
Perhaps what those who are saddened by their perception of this game's state need to do is expand their horizons. There are plenty of games to play out there in addition to this one. A number of commenters appear to be fond of WoW, or GW2 or [pick another favorite MMORPG that's 10+ years old]. I played WoW for ten years, and also played Rift, Secret World, Guild Wars 2, Star Wars: The Old Republic, Final Fantasy XIV, Final Fantasy XI, Lord of the Rings Online, Wildstar, Blade and Soul, and a plethora of other MMORPGs during those same ten years. Many of those games were subscription based when I started to play them.
Looking for that One True Game without also sampling others is a mistake in my opinion. This game won my subscription by providing story and gameplay I've enjoyed over the past decade. WoW lost my subscription about a year into Battle for Azeroth. The others mentioned still get played once in a blue moon because they don't require a subscription at this point (well Final Fantasy XI just never held my attention for long. Neither did Everquest or Everquest 2, for some reason).
For me, new jobs add opportunities for flavor in this game. I greatly enjoyed gameplay as Reaper this expansion, and Dancer during the last expansion. I look forward to seeing what Viper and Pictomancer may provide. Even if I don't favor them, I'll still take time to level them up. That experience is still rewarding in its own right.