A lot of 'button bloat' woes could be solved by unfucking the macro system that CBU3 purposely gimped out of being able to queue, and letting players determine which of their buttons to consolidate based on their individual playstyles and accommodation needs.
For example, there's no situation where I'd want to cast Cure 1 while I have a lily pip available. If I needed a fast cure, I'd use the lily. If I needed a hardcast heal to conserve the lily for later, I'd use Cure 2 or Regen. But I do want to have Cure 1 on my bar, for Coils MINE raids or syncing down to sub-30 dungeons.
Yet, if I try to write a sensible macro that consolidates Cure 1 and Solace into one context button so I can have both on my bar, I get a clunky mess that uses neither skill reliably while screwing with the muscle memory I use for every other cast.
