Spell effects are a bit to flashy for me. The problem is, putting it onto "show limited" basically shows nothing at all, so it's all or nothing.
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Spell effects are a bit to flashy for me. The problem is, putting it onto "show limited" basically shows nothing at all, so it's all or nothing.
It's not turn based... Or ATB, or CTB...
Still no glamour system that works like Wildtar's. I want to catalog my gear and not have to constantly hold on to it for use.
The stupid battle pass reward system for PVP. I hate limited time rewards in any game.
The portrait changes they implemented made it the worst thing they have ever introduced into this game. The fact that the slightest gear change resets it is just so stupid.
Why can't they ever get Verflare or Verholy visuals or sound right, Verholy sounds like an old PS1 era bit crushed sound effect and Verflare does sound like gravel.
Any complaints I have all go back to the game's spaghetti code. Biggest is glamour system, I hate having to store physical pieces of glamour, especially with limited slots (although 800 is far better than what we had only a couple years ago)
The job rotation is a convoluted mess that tries to make people happy who don't give a damn about having fun as long as they can feel superior to others, no human being in their right mind would implement such a strict and deterministic design, especially when you have such a pathetic network implementation.
If I do Savage with my Warrior, I can't get rewards for doing it with my healer. For a game that promotes having multiple classes in a single character, and consider Savage is one of the more impactful elements of the game, this is extremely toxic.
Badically, if you like raiding with multiple classes, you might as well make one character per class. This wouldn't be such an issue if you didn't have to redo the entire freakin' MSQ.
Gonna have to add locked Glams to my personal list here.
Dropped into a roulette with a team comprised of a Frog, a Chicken, a fish and a Au-Ra in a tiny bikini.... yet my char, using the SAM job, can't wear, for example, the Panthean casting robe? Yeaah.... Okay then.
Complete lack of player expression in game play, build variety or anything along those lines makes this game's combat more boring that it really needs to be.
Its also a slap in the face that the meta materia melds is almost always Critical Hit, and Critical hit except with a different name.
I second locked glams. They are arbitrarily locked and reduce the amount of gear people farm. Imagine how active content would be if you had like 5x the amount of glams to collect. And glamour log. There is too much gear in the game and they will only have to continue to add more because they can't expect people to discard stuff like Eureka/Bozja gear and ultimate weapons. Just special gear sets and ultimate weapons alone take up 23% of the glamour dresser. I haven't included Mogstation, Alliance gear (can too hard to get back), or Memoria gear in that count either.
No mounts in cities. Let me show off.
No beast races that actually look good.
All of the complaints in the past few pages are mostly valid but the core fact remains:
The game doesn't really give in a good incentive to log in anymore.
You can literally log in during the free login campaigns and get caught up.
- Everything is on a rigid release timer, there's little innovation
- Job balance is absolutely destroyed due to the 2 minute meta.
- Healers are completely boring to play.
The current glamour system is garbage and should be changed making you unlock the skin of an item in your dresser once you get it the first time.
I'd offer two.
1. Placing indoor furnishings is far more difficult than it needs to be. Often, it requires you to force glitch the game in order to properly place an item. The system needs to be redone from the ground up.
2. The game design is overly hostile to players having alts. While it's true a single character can play all jobs, it's also true that it's quite unwieldy to manage all the gear needed for multiple jobs as you level.
But, if you create an alt to address this problem, you have to go through the MSQ all over again as if you were a totally different individual. The progress you've made on your main character isn't reflected on the alt at all. Yet, the game allows you to create multiple alts! But, it's a trap.
Every character you create has to go through the MSQ. This is just terrible design.
If you have completed the MSQ, it should be reflected across your whole account. Your alts should still start at level one, be levelled through the content of the game, and not be required to go through a storyline which spans five expansions. If you want to go through the MSQ again, you could use the New Game feature. There would be nothing lost.
Ignoring all of the typical issues revolving around hroths/viera...
Hrothgar have a case of Hank Hill butt. For big muscled hunks, they sure do have zero muscle in their booties.
The physics programming for cloth-wearers. Anytime there's a knockback/pull-in that cancels my cast or just pushes me around, or just being on AST turns my robes into cardboard.
Honestly, I'd be over the moon solely with an Ancient EP - I don't even need the original cast to sell it. Amaurot and Elpis were stunning, the lore is fascinating and the possibilities for stories feels endless. FFXIV does high fantasy incredibly well, and after witnessing the likes of Norvrandt, Mare Lamentorum and Ultima Thule I think they'd be in their element creating brand new settings unrestrained by the constraints of having to fit everything neatly into the boundaries of Hydaelyn.
I really wish they would put more energy overall into encouraging players into harder content, giving them the education necessary to actually succeed there from earlier on and deconstructing the perception of Savage and the like as this impenetrable bastion of gaming skill that only the top percentage of players can try. They're shooting themselves in the foot by putting the time into developing this content without attempting to up participation, and if they insist that players bored with the game should be turning in that direction, the least they can do is bring it to the fore and make it less of a niche within the game.
The glamour system.
Having to glitch housings item to look good
Lack of teaching people how to play as a tank (1 packers at high levels)
Lack of QoL features that players keep recommending that wont get implemented but are easily done by others. (Please employ these people. They deserve it honestly and we would get them alot faster)
Where is the game itself perpetuating that idea? That seems to come more from the community. The game puts the unlocks out there. It puts them into a separate Duty Finder for a time, yes, but there doesn't seem to be anything in the game itself that says only the top percentage of players can try it. Maybe there's something they could do with DF on JP servers but, for instance, NA uses PF for that content, so what could the devs do there? If they restrict it so it can only be done in DF then NA would most likely only run with statics and the ability to PUG Savage would either be incredibly limited or die off.
Narratively, no, but it's not just because other expansions did it. It's so we don't have a repeat of Stormblood Early Access and everyone getting stuck on the Raubahn instance because the instance servers were overwhelmed and everyone followed a single path in the story.
As to the OP, the game is very alt character and alt job unfriendly. Especially for a game that encourages you to play everything on a single character. If you need to have alts for one reason or another, they can't share in anything from the main character that would make synergy between the two characters easier.
Has had so many RPG elements removed from it that it is now questionable to even call the game an RPG.
- Swift completion should mean swift completion and should carry more of a reward to it - Swift completion is currently too lenient - and no, I don't mean 10 minute runs - Swift should be 15-17~ and then scaling accordingly to completing it quicker.
- Aside from very optional grinds the game does very little in the way of encouraging actually putting effort into the game, e.g., most processes are too streamlined that it actually strips away what made it unique, even compared to other games. It feels like they are honestly allergic to requiring players to put in even a modicum of effort.
- Decorating somewhat sucks, it's very limited in that you can't do 3-axis movement.
- The biggest one for me is the utter dead and non-existent open world. - The game does very little to actually encourage active engagement with the open world.
Overall I feel like the developers and those dealing with the direction of the game want the atmosphere of an 'MMO feel' - e.g., knowing that there are other players to socially engage with on a level not really commonplace in Co-op or multiplayer games, but not necessarily actually want to be an MMO. I do put the responsibility as much on the people creating the game as to what I do the community, as the community will just shape around a game anyway - Diadem sucked, but there was something truly breathtaking with it -- and actually organizing an FC to go in via the airship. One of this games greatest selling points -- Being a 'story-driven MMO' is also 1 of the biggest curses of the game in terms of development and content throughput
They have better midcore content in FFXVI than they do in FFXIV, and the former isn't even an MMO.
Graphics are really starting to show their age. 7.0 can't come soon enough.
This expansion's relic weapons are a disappointment.
New animations and effects are too much. You cannot play anything 8-man with all effects on, 4-man is questionable too, newer jobs are just way over the top. Reaper really doesn't need to leave a chemtrails whenever he slightly moves his scythe, and SMN doesn't really need flashbang 3 times a minute. New asylum and sacred soil can be also really annoying, especially when they're stacked, and you can't even turn them off.
It's so good it takes up too much of my free time!
We've seen some changes though. I wasn't raiding at the time, but I know my raiding friends in earlier expansions weren't doing Savage through PF. They had to have statics. But Savage now is accessible in PF. In fact, I have a static but we just started and both my 9S clears have been in PF groups after we were free for the week to get our clears. Also the book change to my understanding is a good one, since you can get geared up faster now. And they put a cute mount in P12S.
What ideas do you have on what other things they could do? Not being snide. Truly curious on seeing what possibilities they might try and who knows, they might read it and get some food for thought.
Well aside from my usual complaints I will go with one I just ran into on an alt. I can't do my level 35 Summoner quests because I haven't done the Navel. I am amazed this is still a restriction given in later summoner you don't need to do Coils for Bahamut or Phoenix to learn them and it seems really archaic given how easy it is to outpace the story and that I can easily end up in the situation of I can unlock optional dungeons and not have a kit fitting for them due to the odd "Must clear the Navel and Howling Eye" requirement.
I think more proactively encouraging players within the game to attempt it might help, beyond just simply unlocking the content and leaving them to do it. Maybe a notice or something like "why not push your skills to the limit and try your hand at besting [duty name here]" on completing certain trials/ duties, as well as perhaps offering something like an advanced version of HotN ("Hall of the Warrior"?) with more information on the specifics of raiding like materia, pots, pushing the importance of your rotation and info on various mechanics etc. - obviously nothing really heavy or detailed, but more of an introduction of various terms, what to expect and where to look - and generally just providing more content that can function as a sort of stepping stone between that of the MSQ and Extremes/ Savage that would build confidence.
A lot of players balk at the idea and find it offensive ("handholding" is a cherished term) but I remember being a sprout, being new to MMOs, and over the years meeting new players who had no idea what the likes of openers or procs even were, and various people who were familiar with end game content but felt it was out of their league. I think it just needs to be made to feel more welcoming and a more natural part of the game once you've finished the MSQ instead this distant, optional part of the game that feels inevitably daunting.
Raids from Omega to current aren't real raids.
They are just tougher Trials calling itself "Raids"
It's because of how the devs dealt with Alexander Gordias and Midas back in HW. ( ´△`)
Taking all the feedback from ARR's Coil, they created the Normal and Savage difficulties, with Savage being only for hardcore raiders and normal for casuals who want to do the story.
With the mixed reception to Gordias Savage and negative reception to Midas Savage in addition to the dwindling raiding scene, the devs started their current raid design philosophy with Creator Savage, with raids being difficult but still accessible to everyone with PUGs. (⊙△⊙✿)
Viera still can’t wear hats.
Glamor locked to certain races/jobs sucks.
- Viera no hats
- alt job leveling awful (let me get xp for new game plus, i love the story, and want to play it again but it's too time intensive if you're trying to try a new job while playing the story again)
- housing
- retainers being monetized is scummy
hmm, that is all for now.
1. No actual proper placement of housing items
2. Scripted Savage, EX and Ultimate battles, should be done by AI, so each time it is a different experience and no guides or videos can provide info, you got to be there in the now kind of situation rather than doing what someone told you to do.
3. lower tier and higher tier PvP need to be better seperated, no silver/bronse players in gold, platinum fights.
4. would be nice as knowing my way around music to be able to play more than one tone or note on the instruments at the same time, instead of them having to be played in order.
Honestly I got nothing too bad to say about the games and some of things inside the game I love, some I am not doing at all, but others love it.
we have no toes...
Legit curious, though I don't know if you were there at that time:
Do you miss having an off party that isn't even gonna do the actual raid clearing the elevator in Turn 7? Trash is just trash. It's a literal waste of time.
Unless you're talking about stuff like the Eureka/Bozja raids, cause then that makes sense.
If you miss Coil style design all I can say is that I don't quite get it, but I can't really question a personal preference.
Healers.
/10char
Could be worse.
https://www.suffolkgazette.com/wp-co...rfolk-legs.jpg