Sure...
...if we can increase healing requirements and roll back the tank self-healing that was added this expansion (and, ideally, increase healer offensive depth and throughput) such that this wouldn't make healers even more redundant.
Sure...
...if we can increase healing requirements and roll back the tank self-healing that was added this expansion (and, ideally, increase healer offensive depth and throughput) such that this wouldn't make healers even more redundant.
I dunno, I use items all the time, my 3rd hotbar has spine drops, echo herbs, antidote, mana and health pots along with tinctures. Mana pots let blm do a wuad flare, or to help progging healers. Health pots have saved my life a few times as well!
Idk what you were smoking when making this thread but I need some of it.
Dungeons are already easier than they have any right to be and the absolute last thing we need is for healers to have even less of a reason to exist in content that isn't even required for them to be present in to clear. The content already demands FAR less than what the healer tookit contains let alone giving everyone a potion that heals 40% of our hp. Just wipe if things go that far south honestly.