Lmao, imagine asking for a 5k tome grind after the outrage about the second step being another tome grind. Low effort bait.
Lmao, imagine asking for a 5k tome grind after the outrage about the second step being another tome grind. Low effort bait.
With the current narrow expansion format, it's rather not possible. Add the effect of player base aging, at least partially, SE focusing on solo/"fearful solo FF players" - IMHO it would have to be something new fitting the current player base which conflicts with the expansion format unless it's some very custom instanced separate system (which may not be that fun or socializing like the new dungeon type).
When the open world is designed to be dead aside from artificial systems (hunt trains, fate trains) socializing sits in Limsa and won't move from there. Side quests are useless and reward even less than in the past while gearing boils down to crafted gear/uncapped tome gear on patch week to then either get capped tome gear or farm in higher tier content if someone does that (and don't you dare play multiple types of jobs at a higher content level).
There is nothing wrong with the current relics. The vast majority of the playerbase enjoys these relics as they are now and it is a great improvement over previous relics. They are more accessible than ever before. Square Enix understands that the majority of the playerbase has a life and does not have the time to commit to an enormous multiple year long grind. Let players enjoy the game and stop trying to enforce restrictive grinds in order to gate their happiness. Please stop with this toxic elitism.
Returning forums troll necro's yet another thread with more low effort bait, more at 11
This was, in large part, how the Heavensward relic was done back in the day, farming tomes from Atherochemical Research Facility, and many players preferred the Heavensward system to Eureka/Bojza explicitly because they could try to accomplish two in-game goals at once rather than being quardened off into separate zones where you cant do other things while running the content.
Yes, this relic weapon could have used more than just get 1,500 tomes per weapon per step, and I think doing something like the Endwalker relic where maybe between the steps you have one big task to accomplish before you can unlock and breeze through the later ones. But even at it's dull simplicity here, I still prefer it over being forced into exploratory zones.
Too many people who clamour for the ARR/HW system clamour for what they think is the original system when really it’s the nerfed poetic system
Look at books, you won’t naturally complete books just doing your daily’s, you have to seek out the content the books want you to do
But people today see anima relics as nerfed poetic dumps and go “yeah the two for one system is good”
I explicitly DON'T want the ARR relic, which is why I said Heavensward. This weapon had steps like "do your leveling roulette three times this week" and "run crystal tower once this week" and all these things you're doing also give poetics that could help you prepare for the next step or complete the current one. Yes, it still had steps you had to complete just for the weapon, but it was entire zones that you had to go to which exist only to serve creating the weapon and make it so you can't do anything else at the same time. (and by other things at the same time, I could be in queue for expert roulette while running fates for the earlier relics, things like that)
It's not catering to casuals. Most of the complaints are actually coming from casual gamers. The ones that were catered to with the Manderville weapons were the non-gamers trying to pose as gamers that want stuff handed to them so they can play the game as little as possible so they have more time to tell other people they have stuff in a video game.
The past relics served a very important role as "grind" content for players to do during content gaps or lulls. Something they should be focusing in on a bit more since the gaps between content updates have been progressively getting longer.