Dynamis is the new NA world, Materia is an entire different story.
And yes, thousands of houses not being taken including mediums and larges mean that the world is not healthy, its a good way to gauge interest in the world itself and its population
They invested in new servers because the queues were hours long, and going back on those words is admitting that the game is already not as popular as it was back then so they wont do that, as for Materia I agree, they should be able to cross DC with NA or JP, one of the two, else no one will move
Oh, I dare say many WoW players will stay. A great many older FF14 players used to be WoW players after all, so some of the latest wave are likely to stick around too.
Then of course there is the great swarm of gamer-locusts that are forever moving on to whatever the newest shiny game is, only to move on as soon as soon as it isn't the newest thing around any more.
Kinda funny how we seem to get less and less content every patch. Like the total lack of exploratory content this expansion, for example.
The game may not be at the high levels it was at the end of SHB/star of EW, but did anyone think that would last forever? Hardly means the game is not on life support, especially given how its one of the only SE properties that seems to be making any money. I would say as long as the game has active subscriber it can go on, like FFXI is. Plus if I believed every thread on a MMO forum said its game was dead then WoW would have been gone before Burning Crusade.
Besides, we are all the worst people to judge the game on its state, because I very much doubt anyone here is free of bias opinions on that matter.
Valid points, the game is more then making money...its the only thing consistently making them so much money it balances out their deficits elsewhere for the most part. This is their golden goose... and ONLY high money maker currently. WoW was on a mass decline and the exodus yet dragonflight did SOME things right and now they are flourishing granted their numbers are skewed due to the classics being added in to.
Imagine actually saying the game is in maintenance mode yet still getting regular patches. What a garbage troll
God damn, would you guys please stop feeding this forum troll already?
It's just sad shit posting at this point.
They've already stated why we aren't getting it though. Instead we are getting Deep Dungeon and got the Island Sanctuary. Resources are a finite thing. If they focus on one thing it means not focusing on another. Now that isn't to say that there are some hints to the team pulling back a bit, though I'd reckon that's likely due to many of them also being on the FF16 team as well. But at the end of the day, large pieces of content like that are always going to be swapped for others at times due to the lack of resources.
I think They pulled some of the team over but I would have to look it up to confirm
I've played a lot of MMOs. The main difference between content updates in XIV and in other games I've played... is accessibility.
Content in XI would take months to complete, simply because it was difficult (no duty finder, higher challenge, actual penalties for failing, etc). For example, I remember when Chains of Promathia was released and the 3 Promyvion zones. People weren't running them on Day 1. Or Day 2. Or Day 3. First you had to farm up the materials/gil to buy the new gear that would make your job viable in those zones. Then wait for Friday - Sunday timeframe to get other people to actually run the zone.
It wasn't like new content here where we clear the new dungeon, 24-man, trial in a few hours.
While that is nice that they could do that...its also in a way artificially created challenge...like I am sure if 14 did that now it wouldn't bode well them patching the game and being like hey need to craft the gear needed to go to the zone or if an expansion launched the story was like cant continue till you are ilvl X or above. I will say it needs to dip in some manor its toes into the sort of grinds 11 or older MMOs provided...but with a more modern outlook. The way we as players engage with games has changed, the world has changed playing games in the early 2000s isn't the same as now...its a way different landscape.
I completely agree.
I never felt that the content added in XI (or EQ, EQ2, LOTRO, etc) was really all that much to begin with. It just took longer to complete the added content. Personally, I think that the reason MMO subscriptions are up is because the games are more accessible (in part, easier). You don't need to set aside large swaths of time at a specific time to actually complete it.
We set the times we want to raid.
We don't need to re-earn the experience lost.
We don't need to re-farm tokens from other raid bosses lost when we failed to clear.
We don't even need to travel to where the raid is.
Mind you, these are just raid-specific comments. It goes beyond that. I'm not insinuating that raiding is easy. However, it IS very accessible to the playerbase.
Not for me it isn't. I'm tired of boring, lifeless maps where all you do is run to a spot that is marked on your map to press X or boring enemies that only run towards you. And the MC is unbearable. I have a high tolerance for banter and usually like the cast of an given game but she's just an insufferable *****. lol
Apart from that it's crazy bad design if your MC actively hates everything while you as the player want to explore. Such a disconnect. It's like Fallout 4 all over again. I played the demo, saw what it amounted to and deleted it after 30 minutes. The Ubisoft formula needs to die in a fire.
How old are you guys..........
As for the OP, Forpsoken looks solid; combat reminds me of BDO. And the model is BAAAAAAD, the good bad.
The Kens hate it though.....or anything with women or the color Black........
I took your post as sarcasm though OP; for all its' flaws, SE's MMO are what seems to be holding up the company.
https://retrothing.typepad.com/.a/6a...d8729d9970b-pi
ABSolutely
https://i.ibb.co/nB64FY4/shakeee.jpg