They really need to give a Single Target LB for Ranged DPS, I don't think its very fair to them their Damage Output is less than a Melee.
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They really need to give a Single Target LB for Ranged DPS, I don't think its very fair to them their Damage Output is less than a Melee.
Given how much SE loves balance, just make the LB similar to many of the capstone damage abilities that many jobs have. Give the LB a very high potency for the first target and steeply diminishing returns for all other targets. Then it won't matter who uses it.
By the way: Why are so many waiting until they can finish off the boss with the LB. Overhealing is bad but somehow Overdpsing is not? We could have finished faster!
I would love a FFIX "Trance" style limit break system over what we have currently. What we have currently isn't engaging at all, it's a fire and forget button.
Tanks don't use theirs unless there's a dedicated group wipe mechanic
Healers rarely get to use theirs unless sh!t has hit the fan.
Ranged DPS don't use theirs on bosses.
This is why I loved the concept of the Ungarmax exploit, it gave healers a meaningful group buff limit break. Hell, they could even make healer LB 1 or LB 2 a group buff and make the LB3 the raise, because LB1 and LB2 on healers (as well as tanks) is effectively pointless.
Except that nobody "moaned" for homogenziation because balance is possible without it.
In fact balance is the worst it's been in a long time with the homogenization and strict 2min bursts that nobody likes. Don't blame the people that asked for better balance in some areas for SE reacting by homogenizing everything and making balance worse. That was SE's decision and obviously a very stupid one. It was neither the players' decision nor what they asked for.
The bitter pill is the homogenization of the game is an attempt to appeal to a wider casual audience, not an attempt at balance.
I usually pop it about 3/4 through the final boss fight if no one else has used it.
It's the DF, does it really matter?
LBs are cop out, they should be removed, the boss is in their prime during the last quarter phase, killing the most people with overlap mechanics, why would you want to stop that?
The problem is that in most cases LB1 is a dps loss. It needs a buff. I LIKE using it, but I can literally do more damage by ignoring it. LB2s basically don’t exist if you have good damage. The boss dies before it’s available. That would also use a buff, to the charge time.
I use lb when I know the boss is not going to do something that has a chance to kill me since as melee I am stuck in place.
Don't assume players are not using LB because they are blind. Some encounters require certain LB's to proceed. Certain encounters it is best to save an LB for healers etc etc. I don't personally care if someone decides to spew garbage as a result of my using the dps LB but I have seen people verbally assault others when they decided to LB. A lot of people just want to enjoy the game. They don't want some random idiot telling them they are doing something wrong or playing bad because the used a LB. That is why players avoid using LB in DF.
Melee LB 1 is often a DMG loss.
Range/caster LB 1 on a group larger then 3 is more DMG then a melee LB on a boss.
Range/caster LB 1 on a wall to wall pull is always the best DMG option.
Using it so late that it doesnt even go off anymore because the boss is dead already is objectivly wasting it. As is not using it at all. The best ways to use it in a dungeon is to ranged LB a trashpull but if no one does that then it's free for all. Especially in low level dungeons I have been using tank LB1 on trash pulls if no ranged uses it. For 8 player content the safest way is to keep it for healer lb3 incase something goes extremely wrong but realistically LB is never required to clear except for very specific instances of tank lb3. But in normal mode those fights give you something to fill up all 3 bars instantly right before. The little add in the final story trial in 6.0 for example gives you instant LB3.
Totally agree - but again, some players clearly don't and expect it to be reserved for use against the final boss when said boss' health is very low.
And again, having been told off for using it "too soon" a few times means I'm rarely ever the player in the team who uses it at all.
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The time I respect that mentality is in 8/24-man content where the reward for using the LB is so small vs the risk of people not doing a mechanic and nearly wiping the group. Healer LB rules all in those cases.
That doesn't apply in 4-man content and doesn't apply in 8-man content with enrage where you likely won't clear if you needed healer LB.
Alisaie would like to know their locations.
*Sees Alisaie use a fully-charged LB when it's up again. And be one of the people to actually use the LB to do damage worth it.
I use it on adds mostly if we have 2 ranged. Sometimes it makes people angry which is a bonus :p
Tank LB is almost never worth using in normal content and when it’s required you will always have it. They design around misuse with the LB being granted right before hand with nothing DPS can lemming it on.
Other than animations, I don't think the Limit Break has changed since release. Either SE thinks it is perfectly fine or they don't know what to do with it.