as a developer I love that sub
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*reads the thread*
All I'm going to say is why did Cyberpunk get such a hard time? Cd Project could not have seen EVERY issue out there! lol
Because it was overpromised and underdelivered, and clearly not ready for release to boot. :p It certainly got a lot of attention since, but CDPR decided to drop it and move on to other things, and that sorta took out whatever wind was left in those sails. I think a lot of people were under the impression that they had more and bigger plans for the game. Instead, CDPR cut their losses.
why? they released it KNOWING it had issues.. but thought the hype would gloss it over. they could not have found every issue no. but they KNEW there were major flaws and pushed it out the door anyway. thats why it got such a hard time. they didnt have "hotfix" issues, they had oft reported problems that they simply figured didnt matter. they went the Blizz route of identifying problems and releasing a defective productanyway, thinking to "fix on the fly"
Exactly. It's something that bypasses the normal schedule. It's not really tied to a hot or cold system anymore. It's not always a bug, too. We have customer-facing features that go into place and the deadlines by which the customers need those features doesn't always allow us to do them on the normal release schedule. So they get applied in hotfixes between releases to keep up with customer demand. And sometimes those hotfixes require the system to be restarted or down for a small amount of time. The term has definitely morphed from its original meaning.
Not necessarily. If you increase the complexity of the system, you increase the corner cases that could go wrong. If you go from a self-contained system where you control those to changes recently like cloud computing, API calls, data transmitting between multiple systems, you open yourself up to potential for a lot more bugs. My company is going through this right now migrating from an older system to a more modular setup in the cloud. We went from two systems communicating with one system as the database of record to about four systems communicating and different systems being the database of record that all need to pass data to the other systems since those systems use that data. Our team isn't any less dedicated. They've just started making it harder to catch everything.
I'll just assume you're new because ever since A Realm Awoken, there's always a short hotfix patch shortly after.
The Hotfixes seem about the same.
A new Patch Comes out, a few days later, typically at the end of the week they announce a Hotfix
I cant prove anything (because Im not a Dev at, nor do I work in Creative Business III) but I figure the Hotfix is just some ironing out and. Because its one thing to Q/A in an isolated area, its another thing for the whole code to go live on a whole active Database.
Plus Q/A or game testers will never catch EVERYTHING before release.
People complain about hotfixes, until one is needed for something you love to do.
Like savage they hadn't needed one in a long time.
The recent one for losing entire linkshells if the owner's sub expired is definitely what I consider hotfix territory, that doesn't need to wait a month.