Welcome to MMO content design and padding. This is how just about every MMO works.
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All this fuss over 15$ / month. A sub here is probably the least expensive thing people got going. If it's that much of a problem, something needs to be sorted out in their life.
Then I would be forced to decide which content to do first and I don't like having to decide that. There is certain content that is more fun on the first day when nobody knows what to do and if you have to choose what to do on the first day, you miss out on that experience. We would have bigger gaps of nothing new.
Oh so the whole argumenet boils down to "I wanna play an MMO only 1 month a year" which....
1- is not how MMOs work
2- if everybody was like you they'd have failed financially 9 years ago
MMOs give you content in a way to keep you playing all year around and always subbed/logging (yes, mmos without a sub do the same, they even have login rewards to keep you logging every single day). If you wanna burn huge amounts of content all at once and then leave, maybe offline games are more your thing.
Quote:
Oh so the whole argumenet boils down to "I wanna play an MMO only 1 month a year" which....
1- is not how MMOs work
2- if everybody was like you they'd have failed financially 9 years ago
YoshiP begs to differ.Quote:
If you wanna burn huge amounts of content all at once and then leave, maybe offline games are more your thing.
Quote:
Yoshida "It's alright not to play it everyday. Since it's just a game, you can stop forcing yourself if it's hard on you to keep that up. Rather, it'll just pile up unnecessary stress if you limit yourself into playing just that one game since there are so many other games out there. So, do come back and play it to your heart's content when the major patch kicks in, then stop it to play other games before you got burnt out, and then come back for another major patch. This will actually make me happier, and in the end, I think this is the best solution I can answer for keeping your motivation up for the game."
I remember when stuff came out on time instead of being delayed to the .x5 patches. Got to love those unnecessary adjustment to the MSQ
You can sub once per major patch like Yoshi-P suggests even though some things are released in 6.25. Just do it in 6.3, it's side content anyways. They are not going to design things to be as convenient as possible for people who only sub for 3 months out of a year.
Oh of course, people keep bringing up that quote for whatever
Yoshi-P never said:we're only gonna do an update a year, with all the content dumped at once, so you only need to play once a year. Content patches are made so to keep people engaged and spread the content out. Housing timers also make it so that people stay subbed.
Otherwise they could just sell expansions, put the whole expansion there without doing any other patch, and make people only play 1 month every few years and done. Lovely, eh?
Taking breaks is very different from asking the game to drop all content at once instead of requiring you to be subbed for more thna one month at a time.
You completely missed the point.
With how much time people want the game to occupy them for. They don't want a patch, they want an expansion.
People clear the expansion in the first week of release pretty often. When you no life a game it takes no time. So why in the world should a patch keep you as busy as an actual expansion that you pay for? People's expectations are the problem here.
There is XI and their log in rewards. Don't want to miss that exclusive trust that is only available this month! That said, I would also count dailies/weeklies as log in rewards since if you don't log in that day or week then you lose tokens/gear/exp since you didn't do your daily/weekly tasks. :/
Yeah, and there was a sizeable amount of people calling it out for what it was. Guess what, they got drowned out until that sort of system became synonymous with MMOs. It was like horse armor, you had people who saw the writing on the wall but for one person that saw where this sort of trend would lead there were 20 more going "it's only 5 dollar bro, what are you? Poor?". Not like I can suddenly convince people that a 10+ year trend is bad. lol
Everquest 2 added daily challenges a while back (probably around the same time as WoW). You earn loyalty tokens to trade in for rewards.
Yeah ok all the mentioned ones have very optonal sub, apart from SWTOR which I admit is more free to try than free to play. Other than that, all f2p have optional sub, but that doesn't make them games wheer you have to pay monthly. Oh yeah XI keeps escaping me cause I keep forgetting it exists, and I had no clue it had login rewards.
EQ2 has been free for a long time last I checked.
EQ2 is free, but severely limited. You have to sub to be able to do the high end content as you're limited to a maximum rarity level on gear. Unless you keep up with expansions, you're always two behind. The veteran reward clock also doesn't tick. Subbing also gets you 500 of their cash shop currency every month.
If none of this matters, it's just a nice place to hang out and play around with things like housing.
I brought this game up as they were the first to really work on incentives to stay subscribed while also making it fairly easy for people to try it out. Spreading the content out as XIV does might be a drag for some, but it works out better for everyone, as there's seldom any kind of dead time, as there was in the old expansion model.