free world transfer ¯\_(ツ)_/¯
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I hope they can get back fast! It would be terrible if this was a one-month-long zero-bug-like affair.
I'm kind of hyped to test Data center travel, but here's a tip. Do NOT try any server-like features as I was afraid something like this would happen and currently waiting for either some fixes to happen or for a couple of days to pass and the hype gets down before attempting the feature myself.
I think 15,000 people a minute is the root cause.. maybe my thoughts on it, but let just blame QA instead lol
They know their game population and how many people usually log on for the release of patches. Yes, 15k people trying to use it at the same time is the cause but that doesn't excuse not taking more measures to stress test the servers properly to account for the high population the game has.
I'm not a dev or an expert and won't claim to be or answer anything related to it. Just saying, there should be some way to stress test this stuff. If they can't, put a big warning in bold to warn people that it runs the risk of their characters being stuck in other DCs. That way, no one is shocked or angry that they can't go home or potentially lose access to their characters temporarily. It's a risk they're informed about.
If you'd like to answer your own question though, be my guest.
As well as just using math, capacity tests are usually automated to verify the calculations. You use a daemon that properly simulates a user doing it and you push that to the breaking point. Of course, that means that a 100% valid QA environment is available, something that the zero-bug showed doesn't exist.
Obviously it was tested, but SE doesn't have 15,000 testers every minute. It's unreasonable to expect that.
It's not, FFXIV is surprisingly bug free especially considering that we don't have beta tests.
The fact that content doesn't need a billion rebalance patches in the first couple of days too without beta is pretty incredible.
Server issues tho are a different matter and runs a higher risk of error, I am guessing it's kinda overloaded atm.
This is fairly normal for MMO's in particular.
24 hours of maintenance to implement a single feature, and it doesn't work huahuahuahua Square Memex
Thread in a nutshell:
https://mmmrkt.files.wordpress.com/2017/11/p4.gif?w=840
6.1 honestly has been one of the worst patches they've ever released in my opinion (bolded as MY opinion for those thinking I am presenting this as fact). Also, the MSQ for it was dull as dishwater.
The issue is probably less this and more the practicality of it. I mean, just speaking frankly, patch-day issues have been present in practically every patch of every MMO for the past 20 years. It shouldn't be a surprise when you dogpile something that a problem arises. This is, frankly, normal for MMO's.Quote:
I'm not an expert either but I feel like there should be a way to properly stress test these systems beforehand so issues like this can be limited.
As for practicality, things iron themselves out on their own rather quickly as the "new toy" feeling wears off and the mass rush ends. Look at the login queues that happen in games (most notably the EW release itself). After a few weeks, though, things were back to normal. It's cost-disastrous to purchase enough server capacity to handle that briefest of spikes. Someone made a great analogy of buying a ship that can hold 300,000 tons of cargo. You get a ship that cost a ton of money, and 98% of its existence is only being used to hold 3,000 tons of cargo. That's an unjustifiable waste of money. You buy the ship that carries maybe 4,000 tons of cargo to handle mini-spikes, and when the rare big one comes through, people just need to realize that's life and they might have to wait a bit.
(Do people demand that airlines buy more planes or hotels add more floors when tickets and rooms sell out during prime travel/vacation times? No, they recognize that's a simple reality.)
Its Day One, and a Massive amount of people are gonna try to use it...No DUH there is going to be errors.
As unfortunate and annoying as it is...if you thought it would work with no issues, then.....Im not sure what to say.
Traveling to a whole new DC is not a simple feat, and with X amount trying to do it...yeah.
I just wanted to leave Hyperion and make Coeurl my homeworld but yet again the system is broken and now I am stuck in a world I don't want to be in anymore until they turn transfers back on. Good going yet again another blunder chalked up by the devs yet again. They really need a whole new system overhaul
Please understand and look forward to it.
Big multimillion dollar global company can't roll out a server transfer feature, on the back of numerous other bugs recently. Yeah don't worry about it everyone, it's normal for the servers to burn whenever we try to change the game. Why do you take errors for granted? Is the bar really set that low? This isn't even their first MMO.
And then people ask for instanced housing when these things keep happening xD
Seems to be working now in the EU I just made a transfer from Chaos to Light and back and it took about 30 seconds once I started the transfer.
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Shout out to the QA testing team for Endwalker's patches.
Maybe it's just me, but maybe, just maybe there's a slight difference between internal testers testing within controlled servers compared to thousands upon thousands of players trying to jumpo data centers in a short timespan.
Ever heard of the term "bottleneck" within MMOs?
It's content, don't judge !
DC travel right now is working fine in the EU and Japan. Not brave enough to try North America yet.
The bar isn't set low.
Common sense and the ability to think on a technical level are being set low. You dont even need to have a degree or much computer knowledge to piece together: a massive flood of Data Center Players trying to Jump and Visit different servers would cause some issues. "Big Multi-million Dollar Global Company" is not a counter argument to technical problems.
Believe it or not, having money & throwing money isnt always the solution.
Sometimes the problem isnt THAT easy. And there are other variables in play.
Nobody likes to think of things on a deeper level or even a technical level. Its just "listen to me complain, I am valid. You're wrong if you disagree or bring any amount of rationalization"
Testing is not a 100% only in a fantasy dream land does testing magically solve all problems.