Originally Posted by
Cleretic
Well, that wouldn't happen because the Unsundered Ascians were the only survivors of the Sundering, and they were all from Amaurot. So even if there were other nations, they've been dead for too long to be relevant anyway.
Which I think is why Amaurot being effectively one-world (or at least, the only part of the Ancient world we care about enough to discuss) is both correct and probably the right thing for them to do. The Ancient world is basically a total dead-end for the game's story narratively; it's a society that's extremely dead, it has no survivors, and existed so long ago that all remnants are basically just dust in the wind. Continuing to fill in the Ancient world does absolutely nothing for the game's present-day, where all the still-living characters, nations and events are. Filling it in would be like spending a whole season of Better Call Saul on the daily life of the peasantry of the Roman Empire; just because they both existed within the same timeline, doesn't mean that one has any impact on the other and that it wouldn't be a waste of time.
If they wanted to make a whole game set in Amaurot, then they could go ahead and make all the other contemporary nations they want, and I would go ahead and not play it. But in a game that's spent most of its story twelve thousand years after Amaurot, I think doing that would be a waste when we could instead make content about something current like--looping back to the actual focus of the topic--Garlemald's once-occupied territories.