the rooms in the pesant wardsin gridania look alot like a mog house
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the rooms in the pesant wardsin gridania look alot like a mog house
Actually- I'd prefer guild/linkshell housing over individual player housing :P
Id prefer both individual housing and company housing, that you get to from the "market ward" entrance/exit area. I second this motion
I would like to see both Player housing and Linkshell housing.
I like the OP's ideas on how to build up the house. However, I would like to see that there is a beginner shack that every player gets for free. The player should be able to upgrade the shack, but not in any major way. This shack would have the cheapest foundation, so it couldn't support more than a single story, nor could it support high quality walls or heavy furniture.
Once the player decides that this house is not enough, he is given the option to sell it (to a NPC). Selling his house does not net him much money, definitely less than the amount of money put into the house in terms of upgrades. After the player sold his or her house, they would get the option to buy a plot of land. The land would come in several shapes, sizes, features, and of course, costs. The largest would of course be very expensive. (I should have mentioned a while ago, that this idea depends on individually instanced player housing) While the player is currently homeless, they would be able to use a room at the in. After they purchase their plot of land, they can start building the house from scratch.
Now of course, the more complicated the process is to build the house, the more resources and manpower that they have to put into the game. But I could see this being a major selling point of the game.
I believe that player housing has the huge advantage of allowing a player a personal space within the game that they can customize however they wish. However, I would also like to see Linkshell houses that are larger than what the players can obtain and would cost a very large amount of money to produce. These houses could contain facilities for crafting and other cool things people would want. These halls could also contain Linkshell management functions and group crafting facilities. They could house the Linkshell bank. Of course systems would need to be put in place to prevent abuse of these linkshell halls and the bank, but this could be a very interesting and bring quite a bit to the game. Individual Linkshells could compete to see who could build the most valuable house.
If I ask nicely, can everyone please quit calling them moghouses? I'm fairly certain there are going to be no moogles involved in our houses this time due to the world design. :)
I'm glad to see this thread is still getting responses even without me here.
You all have pleased the great psider. ,,(,, ;.; ,,),,
Now if only a mod would respond to this thread! :D
Definately need mog housing ( sorry but i will always call them that^^) and LS housing as well would be excellent.
Im sure it will happen,just not soon......many , in fact all of the best features of ff will be saved im sure for ps3 release. They will be ff last resort trump cards. if ps3 fails the game will dwindle even more then now and will never make enough $$ to keep it going.
i think all the goodies ppl want
housing, chocobos, MAIL!! sadly wont come for a long long time yet, BUT they will come eventually
Shameful bump, but I really want mog houses so must keep thread alive! (/,\ )
i want my mog house so bad i could spit.
really not getting happier with the game. :(
Personally, I believe that a major cause in the decline of the player base since launch is the lack of "immersion factor". Heading back to UlDah after leves and logging out in the middle of the street just doesn't do it for me. An MMO offers one thing no other game can. Long term, tangible rewards that you can display to other players that says, I was there, I did that. Personal housing is the only way players are ever going to feel really connected to the world of Eorzea. The best way to separate the housing from what we had in xi I think is 1.) make housing an optional purchase 2.) make it upgradeable. When you zone into your housing area make it outside the house which you can freely move from exterior to interior of. Upgrades would be by quest of course. After the major issues are tackled, if housing isn't addressed I won't be spending any more time playing a game I don't believe can survive without it.