Originally Posted by
Cleretic
I think the problem there is that you've back-loaded the part of Zenos and Ran'jit that people didn't like the start of. People don't like feeling upstaged for what feels like illegitimate or arbitrary reasons, and your idea is delivering that, but on a different level. A way that almost feels better, but if done poorly, won't be.
You'd have to answer the question of 'why is this person's approach better than ours', and it's going to be hard to answer that question in a way that's both A: widely plausible, and B: satisfying. And if the aftermath of 6.0 in this subforum has taught you anything, it should be that if you call someone else's plan 'good', people who don't like what that might say about them will twist everything they can reach to declare that plan to be Wrong And Bad Actually, no matter who says otherwise in or out of game. And, yeah, you're essentially ending up at the WoW Problem of 'NPCs get all the credit for your victory' from a different direction.
The one angle I think it could work is if you don't make them a rival to us, but to whichever ally of ours came up with our plan. A Counter-Hien or Anti-Exarch, if you will. That way you avoid putting the failure on the player and more on externals, which gives people more comfortable avenues to come at the argument; people who think the original plan still had legs have room to claim that or think of improvements (even if some of it only makes sense in hindsight), while people who disagreed with it from the start can have a good 'I told you so' moment.
EDIT: And for what it's worth, I did the final-final Zenos solo duty as an AST, and it's hilarious because a healer's fairly meager offensive output gives the whole thing an air of the WoL not even really trying, and still winning. For all his talk, Zenos lost a fistfight with a Yu-Gi-Oh player and died, and from some angles, that's a perfect ending for the guy.