I'd rather, in effect, trim Tank Mastery, such that we actually have use for those added capacities than lose active capacity. But I wouldn't hate to see it reeled back, either.
Granted, I don't care much for basically untimeable heals, in particular, like those of Storm's Path, Brutal Shell, and Souleater, Requiescat's 1600p healing per minute, or Equilibrium's bonus 1000p HoT via its EW trait. (Aurora, as an outlier with still some degree of control, especially via its second charge, is pretty much fine.)
When did anyone claim otherwise? At most people have simply said that one doesn't need their invuln to survive leveling dungeons (and thus DRK's lack of an effective invuln doesn't nearly stop DRKs from managing dungeons just fine).Quote:
Also, why wouldn't you find a reason to use Hallowed in every dungeon run? Not all invulns were created equal.
Not disagreeing; I just wonder who the "you" here is supposed to be (as even a 'royal you' tends to have some relevance at least to an existing position).
