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They wrote entire short stories to accompany them before release, and they are fine quests on their own. They just found tiny ways to assign them to roles. Role quests in ShB didn't necessarily need you to be playing a particular role for them to make sense either, they just fit the theme of a "role quest" better because it was about our counterparts.
Personally since EW is supposed to be tying up the story, I find these "role quests" to be just as appropriate. The healer one in particular at least had you healing people. ShB... I think you just took a dwarfs beard off and drank a lot?
Either way, tying up story and using them as the "role quests" is absolutely fine for me, and using characters we know and have spent time with actually does win points with me.
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I agree with you OP. I do like the stories behind it and enjoyed some of those last fights, especially the tank one but I agree that it really has nothing to do with roles.
In the melee quest we also seemingly need help from a ranged DD because of that special attack and yet when we fight the boss we are too suddenly able to stop that attack? So whats the whole point in even getting that one NPC?
As someone else also pointed out: Why get a tank for a monster with poison that will kill when it injures you? Why were we only there with three people? Couldnt any of the other Padjals help her out with the ritual? Still I enjoyed the fight but questions remain.
Also I think it would have been better to have them end at Lvl 89. The boss always being at 90 just felt off since we would have been on the way to the edge of the universe at that point. Or maybe make these quests unlock only after the end, thus we are bascially helping with the aftermath of the Final Days. Of course they would have to take away all the active transformations that happen there but imo it would still make more sense than us going around and helping them with one big bad while the whole world is still at stakes...after all if we fell in Gridania to that poison the whole universe would have been screwed.
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The only one that made sense was the ShB with caster due to the nature of the portals but even then you didn't really contribute much aside teaching the child how to play caster at quest 78 or healer just because you had to find an excuse to use Sleep lol
So I am not surprised how EW follows the almost exact pattern with the difference of having old characters and not new from the First.
I speak as someone who enjoyed both ShB and EW of these quests, the only difference is the latter is awkwardly paced and is badly done if you have already finished the MSQ, they fool proof well in ShB.
I am curious on the post quests, are the leaders going to have a drink together or is there going to have some special dialogue or special "twist".