Originally Posted by
Chyro
What I was trying to point out with my post is that it's pretty much an illusion that setting a higher ilvl bar increases the 'success' of a run.
Learning a class to the point of proficiency doesn't take the same kind of time investment (and repetitive grind) as getting full tomestome gear, especially if someone is a fast learner and plays multiple classes that each need gear.
Sure, you can set whatever itemlevel requirement you want for your PF. Just the higher you set it, the longer it takes to fill - and the longer until you find out in the actual fight if you have a party actually able to farm it or not. A lot of farm parties fail regrardless of itemlevel requirements, so may as well fail faster and remake the party to increase the chances of getting one together that is capable of doing it. You can't vet if someone is capable or not, so all you can do is try it in the fight how well the party does. Is that such an odd way of thinking? Being a few itemlevels higher won't make any difference if the player doesn't do the mechanics well or isn't playing their class well. So why pretend that requiring a higher itemlevel is going to make a difference?