Lumping all melee together, though, is a bit wrong too.
While not as strictly divided as casters and ranged physical, melee have traditionally been divided into support heavy (ninja and dragoon) and selfish (monk and samurai)
All that said, no one knows what they will add, assuming they even add more jobs at all. We all have to realize there will come a point where more jobs means so much extra work as to just not be feasible. I can't say I know where that sits right now on development, but when they stated that allocation of resources was the reason we don't have certain things in the game, at some point, new jobs will have to be reduced or stopped.
