May have been the case pre-1.22, but everything's a floored % reduced now so it doesn't really matter at the moment.
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As a PLD, in terms of enmity generation against most WAR's, I beat them hands down, every time (this is not every WAR, I know there are those who are better. There is always someone better then you :P). I don't get picked to tank for the 2 simple reasons of that I have lower HP than a WAR, and I don't do significant damage.
These are both things I personally can live with. I don't want them to nerf WAR, all that i would like to see is Holy Succor go instant cast (for hate and curing myself before the WHMs get there / I'm interrupted), def raised to higher than a WARs, and Hallowed ground to cover magic as well as physical damage, 'cause most bosses attacks have some element associated with them and in a pinch Hallowed ground doesn't help.
Considering tank DPS matters to a degree, STR makes sense. As I mentioned, shield blocking should simply scale with some STR so that STR has an additional benefit.
I think we're going to agree to disagree here. I'm fine with STR being a stat for PLD because I have an idea of what it could do to further benefit the job and not look like the odd man out. You want to just replace it with another stat. You're in favor of turtle tanking, whereas I had to learn the hard way that it's not good design unless you have only one tank class in the game. Even XI's PLD had to adjust and favor accuracy and attack because a tank's DPS is directly linked to their ability to generate threat/hate/enmity.
What Plds should be mad about is that SE isn't releasing any large / alliance based content. In a very large group, people will want the best tank possible and don't care about if the tank is a good damage dealer or not. That's the place where a turtle tank, like Pld, should be shining.
My point was just that, WARs niche seems to be any tanking situation where dmg output serves a purpose, unless they plan to make some content where you need to NOT kill things there is no tanking niche where PLD can shine, so WAR shouldn't have a niche that's pushing PLD out of the game.
It's really not too relevant just yet, and the arguments will wait(at least on my part) until after the upcoming changes are in place and we can see if it makes PLD "as good" in the present content as a WAR.
I'd rather both be eligible for a tank spot in a group, using the fact that one uses sword & board and the other uses a two hander as more flavor or style of tanking instead of inventing niches for both. Niche tanking sucks in the long run.
I think that's what everyone really wants, is just "balance" but everyone hears "balance" and thinks "nerf war" and starts going nuts, nerfing the OPd jobs in this game will always draw alot of debate, it's mostly because content that was designed to be challenging actually will be cause no job will outperform any other, god wouldn't that be nice. Every job can fill the role it was intended for with equal skill so that players can actually play in their style on a job they enjoy instead of the "forced" jobs that always happen.