Ahh, Sacred Prism >> Cure, I see now. I'll chock up the use of Curaga in your other post to a miss-type then, seeing as Curaga can't be assigned as a PLD. Apologies for implying that you were an unreliable source of information. Please forgive me.
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Well I did said superficial curega since the subject was Sacred Prism, so I meant it wasn't superb in a sense but useful at times. It was a poor choice of words on my part, so I'm just as much to blame for your remark as any other, no worries.
I'm at work, so apologies if this is a bit off, but...
PLD Enhancing magic is near (if not above) a WHMs enhancing, and the amount of damage absorbed by Stoneskin is actually based on the caster's VIT. A PLD's stoneskin should actually be stronger than a WHMs, according to the tests my whm LS buddy did recently.
That said, however, the casting time and usefulness of the pld casting Stoneskin make it impractical in most situations, so I wouldn't recommend it anyways. The only possible time I could recommend it is during Ifrit's Trio of dashes, if there is absolutely nothing better to do at the time. Just thought I'd share the stoneskin info.
It's probably also due to VIT affecting Enhancing Potency as well. However CONJ/WHM gets an Enhanced Stoneskin trait which I'm not exactly sure what it does, but from my experiences it makes Stoneskin (slightly) stronger by comparison, probably augmenting the Stoneskin HP/Enhancing Potency formula.
Ignore me, i shouldn't post things while at work apparently.
It is protect that is better on PLD for physical damage (whm obviously adds magic defense, so yeah), I was just recalling the conversation i had incorrectly. Either way, both aren't worth the cast in a group setting unless a random situation occurs. It's the higher VIT raising your enhancing magic that makes it potent.
Either way, i'm getting a bit off-topic...
Has anyone done any thorough testing with Sentinel since the update? Prior to 1.22 (and i'm guessing still...), a few tests had shown that the text for the ability was a bit misleading, and only damaging abilities (auto attacks, weaponskills) were granted the extra enmity boost (of x1.2, btw). Abilities such as Rampart, Flash, and Provoke seemed to be unaffected.
I cannot say for sure sense I haven't tried any through testing on Sentinel's hate increasing abilities, but I do recall a few WAR's on the WAR/MRD forums saying that Sentinels Enmity bonus effect was bugged on WAR a few weeks ago. So it might be bugged overall it's just taken everyone much longer to notice, and might account for some of the reason Threat has been an upstanding issue with some PLD/GLA's lately.
I come from 5 years of WOW where gear/stats and gear score is everything. They can never de-emphasize focus on min/maxing stats because that's what the game is all about. Better gear with better stats = stronger character that performs better. The battle system does not leave much room for skill, it's all about stats.
I played the Tera beta where the battle system plays more like an action game then an RPG and with that kind of system yes Skills is what matters, then gear comes 2nd. XIV is built like XI and WOW where the better gear you have the better you are.
lol , IF there is a cap on def, I couldnt tell you where its at, just tested that, bare stats no buffs or food at 769 slowly added buffs and food to increase def, eventually got to 1106 def, every single time i uped def , damage taken went down, tested it on a 59 doblyn , soo if it dosent cap at 1000+ I realy dont know where the cap is.
Not always true.
Player A sucks at (game). He has epic gear cuz he's played for 12 years. He's a decent dps, but fucks up a lot cuz he's a moron.
Player B is really good at (game). He has not so epic gear cuz he just started. He's an awesome dps, and never fucks up cuz he's not a moron.
I thought i knew were you were going with this until i got to the end, the "better gear you have the better you are", really? Maybe the better off you are, but gear in ff14 is 2nd to skills. Id rather have people in my group wearing all af that know how to play then well geared screw ups.
I didn't say that it was inefficient in staying alive, just that it should all be = not >. cuz what use is a billion def and HP if you can't hold hate? (hence the = for enmity)
all very important.
Regarding required skills from other jobs, what are the limitations associated with this? How many classes can you pull skills from? Can certain skills only be acquired up to a certain level, like FFXI main job/sub job etc? New to XIV but not new to the online FF adventure. Trying to get a feel for PLD before I really commit to this.
PLD can only use 5 skills from conjurer and marauder classes with the exception of class specific skills, however GLD can use 10 skills from any class (the same exception applys). There is no cut off to what level skills you can use cross class are, i.e. archer has a lv 42 skill called chameleon that can be used cross class.
It's mostly situational, most will recommend you get Cure, Raise, Stoneskin, and Sacred Prism from Conjurer. For marauder you will want bloodbath and Provoke. You will definitely want Cure and provoke. Sacred prism turns Cure and stoneskin into AoE which can be nice for a hate spike and protecting party members. What you use is up to you but I'm sure you'll find them all useful.
Has anyone even tried maxing out MND at 350 and STR at 310?
These are the main modifiers for paladin, it's really hard to get out of the thought process of a meat shield needing something other than VIT/DEX for HP/mitigation/shield block but has it even been tried?
Seriously, what if phalenex did 750 damage to ifrit instead of 25? Scale that with other skills / weapon skills.
Enmity would be insane if it worked. Of course it's a huge investment into double and triple melds, +1 rings, and all around phat loot, so of course I would want someone to tell me if theyve tried and failed.
Thanks
pretty sure its STR:350 MND:310 (guesstimates) for garuda (and a bit less for ifrit/moogle like 335STR, 300MND)
here's the PLD section from a Materia guide I made on my LS forums. I've listed these from best to worst
Weapon
Touch of Rage
MND
STR
Shield
Bloodthirst
Lifethirst
Bloodwall
Head
MND
Manaflight (Magic Evasion)
Body
Bloodthirst
VIT* (currently broken)
Hands
Bloodthirst
STR
Waist
Touch of Rage
Bloodthirst
Legs
Bloodthirst
Lifethirst
Manathirst
Feet
Manaflight
Bloodflight
Bloodthirst
Really MND on body instead of VIT or HP? And HP in legs over STR/VIT? What about HP in feet?
I didn't list STR/VIT because VIT is all but completely wasted at 50, VIT is also not optimal for PLD either. VIT gives a 1:1 boost to HP, but has no other benefit at 50. Because of this, Loresman's Wit, Vestryman's Faith Materia, Swordsman's Cry Materia, and Ironman's Will are fairly equal because they all have one wasted stat. That's not to say they don't do PLD any good, IMO they just aren't optimal. I only listed materia that has 100% valuable stats for PLD. Because of the relation of damage dealt to hate gained, materia that acts as a dmg modifier in addition to affecting things like evasion or healing magic potency therefore is more valuable. I tried to take into account that certain materia goes in more slots than others. For example; HP can go on just about anything, evasion only goes on feet. As for where I placed magic evasion, magic evasion is very important for a tank because most mobs biggest dmg dealing abilities are magic based. Using magic evasion allows for less cures and less chance the whm will pull hate. thanks for catching my mistakes. If anyone else can find issues with my list, I'd be more than happy to modify it.
edit* actually the whole body section was wrong. I had a copy+paste error, but I fixed it.
So VIT doesn't actually do anything for damage mitigation?
Kaeko's post about Blocking
VIT does in fact help with damage mitigation it seems
In the same sense that a screen door helps on a motorboat. Yeah, vit will make you take slightly less damage when you block, but only when you block, and only against attacks that you can actually block. And even then, 1vit=.1%, so...... no. Vit does not help.
Honestly, with our hp pool so low, I think hp is the best for the legs and feet slots. (I currently use a 60/65 pants and 55/55 sent boots). The body i would also say hp again, our hp is just very low. You don't want to put hp in belt, cus that's where the god of pld stats, enmity, goes, and gloves is a slot that I think the af is actually pretty strong in. (I personally am lucky enough to have hdl glvoes, which are also not meldable). I have a vit17/def17 body, but I am strongly considering making a hp one because vit and def just don't work right now. HP is always there, its also a "storeable" resource in that your whms can top you off. The more of it available to you, the harder it always is to kill you. With moves like voice of the ram hitting for 2.7k and not being blockable, I'm saying the stat you need is HP not vit.
Hi Pied and All,
I've been wondering if anyone's ever bothered trying out Double Melded Evasion Tier IV on Feet slot? Or Evasion + Magic Evasion? I know PLD / WAR aren't "Evasion Tanks" but I'm curious if getting some Evasion to help them evade hits once in a while is worth trying?
What are your guys' opinions on the Heavy Darklight Gear? Is it worth it trying to get all the pieces or is it better in the long run to try and get double/triple melded cobalt or Sentinel's gear?
I did some very quick testing as PLD and it didn't take too long to figure out that some of the best builds are most likely going to be composed of having a lot of VIT, HP, magic evasion/resistance(sitautional) and some ENM where you can get it.
MND- is terrible for curing potency and gives terrible MP to boot. If you really want to be able to heal yourself as PLD somewhat effectively you'd be better off stacking healing magic potency. MND is also not the greatest thing when it comes to auto attack damage. I used a cobalt winglet with +32 MND on it and it was less than half of the amount of dmg i did on the same mob same exact lvl with an Ifrit's Blade. Even at MND cap it still wasn't really making enough of a noticeable difference on the flat blade combo which is a waste of TP and a combo in any boss fight. So I've concluded that for the most part MND isn't really going to do much for you. However, I wouldn't completely overlook it just yet because i have further testing to do but as of now i just don't see it doing that much.
STR- Be better off stacking AP and you won't get enough blocks in on any endgame to make the damage mitigation worth your while. You'd probably end up losing a lot of tanking potential trying to stack this.
DEX- You have to stack A LOT to make a semi noticeable difference, and you're either going to have spend and ungodly amount in melding or you're going to have to give up a lot more useful stats like VIT or even MND for that matter. For now, DEX just doesn't seem that good of a thing to stack. Especially since the block you obtain from DEX just doesn't seem to cut it in end game content. You'd honestly be better of stacking raw block rate.
Defense- We should all know that defense is messed up for anything worth your while.
HP- You get more of it you can take a bigger hit, congrats. It's also an amazing modifier for Spirit's Within which is your primary hate grabbing WS. I actually know a buddy who stacks nothing but HP and he tanks very well and he doesn't even stack ENM like some recommend you should.
VIT- Unlike defense, this actually makes a noticeable difference in damage mitigation and it also modifies your WS's. I would recommend at least getting it to the soft cap which is 350.
Magic Evasion/Elemental Magic Resistance- Recently, I've noticed that if you stack enough of this or at least switch up some of your gear for things that have this it will make a big difference on the damage you take from magic(even in endgame content).
Enmity- Many tanks love to stack this for days. However, ENM is not something that you desperately need on PLD. In actuality i find the ENM is more useful for WAR's than for PLD. I've seen PLD's tanking amazingly with little or no ENM. It is good to have some of it but it's not your greatest focus nor your greatest asset. I found that VIT and HP help more than ENM when it comes to getting hate and keeping it. So get it some if you want just don't go too crazy for it.
(There is no soft cap for VIT. The 350 thing is only for the STR and only for a sword with a DPS of ~39.7)
and people stack MND for flat blade modifier not for cure.
I do try to stack as much hp as I can, but there are many reasons for this. First and foremost people don't realize a dead tank is worse than a tank who can't hold. A dead tank can't cover, aoe rampart, or attempt to heal. Also pld comes with MANY mitigation tricks, the biggest for me is once I break 5k hp, with sentinel and full hp I'll NEVER get 1 shot (a tree will only ever do 4999 with sentinel up). Another thing, and 1 that I will live by now, big hp allows your whm's to do other things, such as dps, buff, or raise because they can ignore you for awhile. Lastly I have yet to observe a cap or tier of any kind in relation to weapon dmg/Spirit's Within dmg. It has continued to climb in dmg and thus climb in enmity generated. The day I hit the hp cap/tier, i'll be a happy camper (if it exists).
^ the buddy who stacks hp and tanks like a boss without ENM. o.ob. Can't even knock it down because it works so well lol. Also one of the best tanks I know :o
And flat blade even with a lot of mnd doesnt really do much :/ just not worth it IMO.
It caps for any dmg potential you
might get out of it but not for defense though at one point I think you get hxc diminishing returns.
Sorry I have to lol at this
I can go a whole fight simply using Fast > Flat blade combo on things such as coin counter and still have provoke and flash for animal instinct.
I agree with the HP thing as well,
Although I also have to say having some def + in there is also very good, I can knock off around 200 damage from physical type mobs with a good def build and thats with every hit.
So in those situations def > HP
However magic type mobs HP>DEF
all in all I have multiple bodies for different situations.
Indeed, I was confused by this as well. on PLD, VIT gives you 1.5 points of def and 1:1 points of HP per point in VIT at level 50. IMO, it's not worth it, go with HP instead. If you really want the DEF, stack def on a vintage kite shield instead of taking up space that could be used for something better.