We just need to bring back the auto log out after inactivity, doesn't have to be the 10 minutes we have when a new expansion launches but 30 minutes seems reasonable.
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We just need to bring back the auto log out after inactivity, doesn't have to be the 10 minutes we have when a new expansion launches but 30 minutes seems reasonable.
I'm sitting in a 795 player queue at the moment on Cerberus.
I asked just for a Limsa AFK timeout months ago, and that ask is looking better each day.
There are people who just won't logout at all, and that does affect the rolling queue so 30 minutes could be a decent counter-measure if they get desperate before the server upgrades take place. Of course they always have to put the AFK timer worldwide during a launch because more people are logged-in actively and you want to weed out anyone who isn't playing.
I hope they can increase capacity and/orr add new servers soon. I'm all for the game becoming more popular, but I'm not looking forward to 1500+ queues for the coming months, and especially not for Endwalker launch.
That's what this feels like, launch week queues. 1500+ on Odin right now.
They need to add new servers or increase the amount of players that can play on each server. Right now you can't make a new character on any of the EU servers at all, while on the US servers there are only 11 out of 24 servers you can join. I've been trying to log in for 40 minutes now. Not a great way to welcome new players really. Not a problem if you are Japanese though as only one is not accepting new characters.
Yep it's horrible,
on european serveur too,
Every datacenter explaoding .
I get a 1000 players queue and a very very long waiting time,
please square do something for a emergency serveur upgrade .
Many people wanted FFXIV to have more players now it does and it's time to reap the whirlwind.
It does seem to have got a lot worse recently, Im not online tonight by my friend said earlier his queue was 1200 on my server. Thats crazy for a week night
Odin around 9:40pm
https://cdn.discordapp.com/attachmen...26/unknown.png
It will not "even out". It's up to SE to add server capacity. The same people who were willing to sit in Qs of 10k+ are now coming to FF14, you think they mind? These are rookie numbers.
Well, I actually deal with servers on a daily basis. And they are quite expensive. The builds we do regularly cost in the 2-3 million dollar range for smallish sets of servers(lumps of 44), and the accompanying infrastructure.
They aren't using cloud systems. They have dedicated hardware.
If there's one thing I've learned about SE and MMOs over the years since XI. It's that they are deathly afraid of investing even a penny more than they need to on infrastructure. They've always cheaped out on the game servers in all aspects from CPU power (Thus the slow and loose tick rate and comical levels of client trust in the ARR days) to live storage on hand (Remember when FFXI used to delete your character if your sub expired for not an unreasonable length of time? 9 months if I remember right?).
For all it's popularity, XIV doesn't get as much investment back into it as it deserves sadly =/
SE have to be careful when expanding. Expand too fast and the servers will be a bit dead if the population drops :)
Rough time to play FFXIV though, but super amazing to see so many sprouts at the same time :)
14 days of free gametime , SE isnt going to expend a dime
but who know maybe come Endwalker they have something ready just in case
^ This.
Adding servers is easy, but I think SE is very reluctant to do so until they are sure new servers are needed and will be needed long-term.
If the population shrinks, they don't want to be stuck with empty or dead servers. Closing or merging servers is not easy - especially not with housing working the way it does.
Some sort of mega-server technology where people appear to all play on a single server even when it is multiple servers underneath would be nice, but adding that to a game retroactively is a HUGE job, with plenty of potential for introducing new bugs.
They aren't, YoshiP announced at the start of the LL that they are investing multi-millions into the server infrastructure but it won't be completely ready for 6.0. The fact he started out with that announcement, kind of says they probably outgrew their growth plan. Plus they already are building the Oceanic data center so you can imagine all the work that has to go into all of this.
Well that server crash certainly got blown out of proportion.
Also, laughs in Stormblood launch queue:
https://i.imgur.com/yz9jqJs.jpg
I said nothing about programming or server infrastructure.
I said it's relatively cheap.
but I guess that's too complex a concept for people like you.
Well, looks like the problem was acknowledge, man Yoshida is so lovely that i wish i could just hug him :D
Not as easy as you think right now to add for the same reason PS5's and video cards are rare, semi-conductor shortage. This of course also effects adding dev's if they would need to get equipment for them with the shortages, something I know to well for expanding a team where we were limited also by cost of needed equipment for new people.
Ah, without the AFK'r the queue is drastically low.
Thank SE for that !
In the Chaos world group here. Unfortunately the afk action isn't doing the trick here. World transfer times are basically still stuck (8:30pm local time of writing).
But, we will soldier through it. Much (and several much's later) rather have this type of problem than dead servers in a deserted game.
Keep up the good work Yoshi and Co. Looking forward to 6.0 :-)
I'm in chaos as well (Cerberus EU) and queue goes from 750 to 102. I compared last night and now at the same hour. So it's way better.
But I didn't check for World Transfer.
I've been stuck in the queue for the World Transfer for over 4 hours now, I've crashed twice and had to start all over again. Something urgently needs to be done.
Whatever they did made log in queues better, but world transfer is now way worse. I’ve been stuck on another server for nearly an hour now.
Yoshi himself addressed the issue and they are increasing server capacity ASAP.
Looks like I was right instead of the "professional programmer" touting BS in this thread about how hard and expensive it is. It's not for a company the size of SE.
Wow 1300 thats rough. The most i have had was 36.