No one is saying you should do all the spawning yourself but if you're complaining that you're missing out, being the spawner or part of the spawn party is the best way to make sure you don't.
Printable View
No one is saying you should do all the spawning yourself but if you're complaining that you're missing out, being the spawner or part of the spawn party is the best way to make sure you don't.
Imagine arguing for selfish behavior in a game that's meant to be enjoyed by tons of people. There are plenty of single player games you can enjoy if you can't stand the idea of sharing something.
So we're going in circles. Failing to spawn S ranks is part of the content, failing to get in time to the S ranks because one impatient RDM that didnt spawn this S rank decided to insta pull is also part of the content. Spending 10 hours mindlessly clicking on the placard near houses might be part of the content aswell, yet it was changed this patch. There are a lot of bad parts of the content that can be tweaked to help ppl who arent as fast or have a good pc to jump on the opportunity to get to S rank in time, while some Bobo decided to just instapull while ppl gather up.
No one Is saying that you have to wait for an hour before full server gets there, ppl just asking to have a small protection from that S Rank getting just melted in 2 seconds. Especially in the older content where you can miss even pressing a button before it's over.
You yourself say it's impossible to solo kill higher ranks so what's the point in saying "you should actually spawn those" and then going "if I see A rank I kill it so it will spawn faster" if in any case you still need a bigger party to do it which leads to calling ppl and waiting for them to gather.
Every Shadowbringers Rank A was solo'd while Shadowbringers was current, though Nari was usually ignored once solo'd because it required a trick that could only be accomplished at one of the cliff spawn points. All you had to do was focus on dodging mechanics for an hour (some solo kill times were down to 30-40 minutes by end of expansion for players with Augmented Cryptlurker or Savage gear).
A couple of the Endwalker Rank As have already been solo'd by the hunters who go after that challenge every expansion. I remember Storsie specifically being mentioned and I think Lunatender Queen was as well. No doubt there have been others. Gurangatch seems likely.
Rank As are not hard but it does take a lot of time to solo them due to the large health pools. People only think they're hard because they don't want to pay attention to mechanics.
People are sharing, though. Relays go out - that is sharing. Those sending out the invites can't help it if you think the party is going to start later instead of now.
You missing out does not mean people were not sharing. Do you honestly expect to have any of a pie left when 100 other people show up before you to take a bite?
The ARR S rank problem got fixed by the stat squish. They're no longer dying in 10 seconds. We've been remarking in our linkshells about how much longer they're taking to die.
Most of the problem right now is normal start of expansion congestion. Everyone is gearing up from scratch because of the level cap increase. That's making the content far more popular than it will be later in the expansion. Crowds are already starting to thin out and will continue to do so.
We'll see another brief surge in popularity when 6.1 gets released and everyone wants nuts to buy the augment items for their Radiant gear. That will last a few weeks then die out again since there will be no new DoW/DoM crafted gear to drive up demand for mid-level tomestone materials.
We'll see a big surge when 6.2 is released - new tomestones, new DoW/DOM crafted gear requiring tomestone materials.
Brief surge in 6.3 - same conditions as 6.1.
The cycle will repeat, as it has every expansion. Hopefully somewhere in all of this, SE will have managed to obtain the hardware needed to add the new worlds and that will thin out populations.
If you're thinking "but world visit" - world visit does not exist so players can make every hunt on every world. It exists so you can play with your friends on their world, (or get to a less congested zone if you're having issues on your home world). If you're already on their world when their world spawns a hunt, great. If you're not on the world where the hunt has spawned, there should be no expectation for others to wait on you.
Most S-Ranks in EW are dead after 3 -4 minutes. And there are players who get a kick out of going there and pulling immediately. Once they've been puled, there's no stopping them, that's the herd instinct. These players don't care if there are others on the way or if they are stuck in a traffic jam. With SS-ranks they just stand at the spawn point and pull immediately. I feel this behavior is inconsiderate and selfish. You can report these players and you also get a response that the case is being investigated, but you don't get further information about the taken measurements. To get peace in the issue these 5 minutes invulnerability are the only reasonable solution from my point of view. Apelle, swearing, hugging, kissing, dancing have all tried, helps nothing. We In order to maintain the achievements effectively in time, a solidarity community is needed. If this goes on, many will soon be sitting on the aetherite and waiting for the next S-rank. That cannot be the idea of the hunt.
Don't understand your comment. You've just repeated my last statement.
This is precisely what a lot of people do already since they know they'll be reliably fed relays from the hunting apps/bots.
At this point I routinely end up having offworlders getting to a S rank I spawned before I do simply because a bot that was present in the zone alerted them about it. If you're not already in the same instance as an EW S rank within a minute of the thing spawning, there's a very real risk you be locked out by the ensuing wave of offworld traffic.
Hunts are becoming worse on our Datacenter. There is a group with only one task. They are pulling every s-rank instant. So when this group is active all s-ranks are dying within 1 to 3 minutes. Even SS-ranks are beeing pulled instantly, so all the helpers must hurry to get it. Many players are already at ss-ranks location because nobody want to miss it. And it seems this group is well organized in a cross world link shell. Don't know this kind of trash hunting is what SE wants. It is very frustating for most players in the moment.
SE likely has no idea the hunt detecting apps even exist, but even if they did the countermeasures they could take would be limited at best.
Some kind of dynamic HP/defense scaling on S ranks (IE, if the S rank drops below X% of HP before performing a certain number of mechanics, make it toughen up and take longer to kill) is about the most we could hope for IMO.
People could also just concede that they aren't there for everyone every time. Open world content is just that.
Go get the next one, it's not like they are limited.
I'm not going to accept that when the primary reason the system sucks right now is specifically because of third party programs.
I should not be missing hunts that spawned on my own server or worse, ones I spawned myself that are in the same bloody zone because of crossworld traffic generated by bot relays. If a hunt does not get relayed via one of the many apps in use, I have no issues making it to them whatsoever thanks to my extensive linkshell network which can actually stagger relays in an orderly fashion to make sure as many people get to the hunt as possible.
I've been locked out of an instance/zone until a hunt died within less then a minute of it spawning. Information simply spreads too quickly and uncontrollably now, and the result is a chaotic mess that offers scarce benefits over manual relays; least of all to people who choose not to abuse the hunt detectors or can't due to playing on console.
The bottom line is that the prevalence of mods/apps on the hunting scene has created an environment that is simply not fair to everyone. I am not fussed about missing hunts when it can be attributed solely to my own slowness, but when people are getting advance notice of things spawning through less then legitimate methods it's crossing a line.
What's not fair is spawners spending hours spawning an S rank and it being slain before they can get to the S rank. Something needs to be done to stop these cheaters.
Hunts are open world content and nobody is entitled to the hunt besides thoes who spawned it. They just have the decency to link it and let others know. You can't expect to camp at a plaza and get a kill because your in a link shell or discord. You really think that adding a timer is OK? The people who spawn it now have to wait for a dumb timer just for lazy folk to show up and insta pull it on timer expiration. It's a courtesy from the community to share hunts. It's not a requirement.
But spawners aren't getting them. Their being sniped before spawners can arrive.
It's not the huge problem that some make it sound like. And yes, I've spawned and yes it's been dead before I could get there on 3 occasions out of the hundreds of spawns I've done over the years. There have been far more times when I've helped to spawn something and then left the zone without staying for the kill because I had other things I wanted to be doing and had paused those because a spawner was asking for help.
We know SE isn't going to do anything about the hunt mods. Acting like they don't exist is pointless. Instead, the thing to do is make those mods work for everyone. That's what the CH Discord did. Instead of just those with the mod getting notification, everyone in CH gets them. Much better than the control games that Faloop plays, which causes people to miss out because the relay is intentionally delayed instead of sent immediately.
The hunt mod itself only increases response time by a few seconds. Even without the mod, there's nothing to prevent someone who just happens to be in the zone and in the right place when the S rank spawns from immediately relaying it to their linkshells/cwls or within 10 seconds to a Discord.
Then that was a poorly prepared spawner.
And no, nothing is being sniped because no one owns a hunt. No one, including the spawner.
That's the thing, people can be selfish because... they can.
It is open world, there are no rules, and the rules made up by the community cannot be enforced
If you are spawning a Tarchia in Ahm Araeng and you didn't set your res to the nearest Aetheryte and somehow someone doesn't res you (very rare) you are screwed.
If you spawn a Bird of Paradise, very squishy HW S Rank that can get nuked easily, and that Squonk is on the other side of the huge Sea of Cloud map? well tough luck
If you are a spawner and use no third party tools, and you are not narrowing down the S rank spot by killing B ranks in the area to give yourself a chance to know where its gonna spawn and get there in time, you are decreasing your chances to get it, this is what Jojoya means by poorly prepared
The only randomness is when the S rank will be available in that window, the where can be figured out
It would be amazing if people waited but hunting is the Far West, it's much better to be prepared for worst case scenarios, and if you miss some, get the next ones
You've clearly never spawned.
It is not random where a S rank will spawn. Their next spawn location is set when they die (unless a maintenance happens in the meantime). Rank A hunts cannot spawn in a location reserved by a S rank and Rank B hunts can't spawn in locations reserved by the other 2.
Spawners and others who help coordinate hunts track those things, whether manually or through the use of mods. By the time the next spawn window opens, we usually know exactly where the S rank is going to spawn. It's less true of the ARR and HW zones because those have far more spawn points than the expansion zones since but even those get mapped in advance on occasion.
You're also ignoring that fact that for some S ranks, we have to be ON their spawn point to get them to spawn. Do you honestly think spawners are going to waste their time going through every single spawn point in a zone to see if they get lucky? Of course we don't. We map the spawn point in advance then when the window is open we only have to check that one spawn point. If it doesn't spawn, we move on to try others then go back to that one single spawn point later.
I have no idea who you are getting your information from but they clearly don't know how S ranks work either, or they're looking for a pity party. Don't indulge them if it's the latter.
Yes, we will occasionally miss out but it happens far less often than some want you to think. Like I said, I've missed out 3 times over the hundreds of spawns I've done over the years. It happens, you sigh and you move on. It is not a big deal in the long run. There is always the next S rank.
This is too funny.
Again, you've clearly never spawned. If you want to learn what it's really like, come join us on Coeurl if you can't get into whatever spawning group operates on Gilgamesh/Aether. We're a friendly and open bunch. You're welcome to ask the others how often they see me Aetheryte camping and piggybacking off their work.
I don't think they're a troll. I think they're someone who's been suckered into pity parties by drama queens on Aether and/or Primal that have made the problem sound worse than it really is.