Besides limiting raise(you try rezzing with BLU?), and giving most casters a terrible recovery time after death? I mean there are other ways to do the first one, the second one was fixed for melee when TP was removed outright. The only obvious thing, i see, is that like TP which got removed, MP is now a stable resource set at a stable amount that does not grow or vary no matter which job is using it. Hence, why i call it Caster's TP,
