It's because these new age MMO's give out way too many pets. They fill up my (our) hotbars, and leave no room for sprint!
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Not gonna lie, kinda hate how sprint is a buff that has a cool down. always felt silly how your character basically just ran out of tp, even if you didn't move.
too used to "hold to sprint" stamina based sprint systems i suppose.
I'll perform my rotation almost flawlessly because expertise and big numbers are fun for me. I don't particularly care about shaving seconds off the end time, though. I'm not in a hurry and not trying to set some speed record. If that's a deal breaker, meh, kick me, no hard feelings. I can near guarantee you whoever replaces me and my non-sprinting queue BFF are going to be an overall downgrade, but if sprint is the hill you choose to die on, that's the dying part.
Edit: Y'all acting like sprinting puts you literal minutes ahead from pack to pack when I get there maybe a second and a half later. I'm just not going to stress out about a second and a half. If anything, it makes me laugh that you are. Literally nothing you can possibly say could ever make me care about a second and a half.
You asked, you got your answer.
Not to be rude, but people who do big numbers and execute things well don't usually flat out refuse to use their tools keep up with the rest of the party. Like i don't care enough to kick you so long as it doesn't become an issue, but simultaneously bragging about how hot your dps is, is not a good look.
I can pull up literally any screenshot with visible hotbars and know exactly what's on my = key
https://i.imgur.com/vm71tdJ.png
This is your do not die button, he helps you relax
What is this "Sprint" you speak of? I know not of what it is, for I am always where I need to be ahead of time! Slight joking aside, ranged and healers don't really need it (outside of EX and Savage) due to not needing to stand close to anything and being able to position ahead of time. Even moves where you can only position after a previous one has gone off are easy to do without Sprint (unless it's EX or Savage). Melee and tanks don't really need it that much either (again, unless it's EX or Savage) due to how insanely easy a lot of things are to dodge. EX and Savage...yeah, you need it regardless of job, put it on, keep it on, praise its existence.
Do you have any idea just how many times I've taken an arrow to the knee while tanking?
Every job I play has the same skill on num 5 (MMO mouse) and it will stay there till my dying day.
Sprint is incredibly useful.
As a tank I can mitigate damage while pulling, as a melee I can continue dps mobs on the run far better and get into position faster, as a SCH/ WHM I need to be in melee range for my aoe, as an AST I can get positioned for Divination faster, as a caster I can cast & run during pulls while still keeping up (before any tank main explodes: yes, yes, I'm watching my aggro, I won't mash it till it turns red mid-pull) and as BLM specifically I can get closer to the boss/ mobs where it's generally easier to dodge mechanics while staying in my Leylines.
Even on the incredibly mobile DNC I regulary use it to get into melee range faster for aoe.
I won't run ahead of tanks to pull if they don't use Sprint but it's such a useful skill I generally use it on CD anyways. If not to keep up with sprinting tanks than definitely to position myself faster. Being able to clear a dungeon without it or not is irrelevant. You can clear a dungeon without a great many skills but using them is still a benefit, e.g. Tactican/ Troubadour/ Shield Samba/ Mantra/ Nature's Minne in big pulls, selfheal after being specifically targeted by a mechanic, using dmg buffs on big pulls etc.
I'm guessing a lot of times situation 1 feeds into situation 2. Tank sprints ahead; no one in the group sprints to keep up; tank dies because he's soloing the entire dungeon for 20 seconds. End result is the tank stops sprinting in future dungeons, and does the pull really slow to make extra sure everyone has a lot of time to assess what's happening.
I personally by default do small pulls in PUGs anyways. I don't like having to rely THAT heavily on everyone else to be paying attention.
I personally don't like using Sprint during pulls because of the weird server tick issue it has where it is an oGCD, but it won't always activate when you try to weave it in, so you have to basically waste an entire weave window on just sprint I'll use it in e4s if I get unlucky with how certain mechanics decide to play out, but other than that I don't typically need to use it.
For dungeons I'll use it if the tank uses it so I can keep up.
I actually get more frustrated when BLMs don't use their teleport ability to stay with the group between pulls in a dungeon.
But if they want to stand in the hall and miss Tech Step that's their business, I guess.