Since we're heading most likely heading into Garlemalde in 6.0 I'd like to see more jobs focused on the plot similar to how 4.0 did it.
So in that idea I'd like to see:
Chemist (Healer): Using scientific research to make potions for heals but can also throw out ones containing dangerous chemicals for attacks. I could see it being similar to AST with buffs for pots (Like Quickthinx's Gobbiejuice) but on a much smaller scale. Could involve rhythm in the game or remembering formulas to offer specific pots to use.
Geomancer (Healer): They've been throwing hints with this one since the AST 60-70 questline, but I'd like to see a take on it. With WHM's gutting of the majority of it's elemental skills in place of light based ones, I could see Geo becoming the new staple of elemental magic. I'd like to see them with a bell or charms and they can put up incantations that give off aoe heals or offer buffs for allies.
Green Mage (Healer): Back when SHB was first announced and they revealed Eden they showed off the design for Gaia. She's holding a hammer and Yoshi-P made a comment that Nomura didn't know we did NOT have a job that uses one mainly. He really went on this comment for a while and it's something really specific to mention since these designs have to go through multiple approvals to get greenlit. So the fact it's there made me think about the idea of a hammer wielding job and the main one in mind was Green Mage (which uses hammers and maces). I can see them being the first melee healer in the game and using the hammer for a skill to maybe whack someone with a huge heal and cure a debuff. Maybe.
