Stop that, you're scaring me.
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Like I said before im just having fun with an idea. They would obviously have way better looking rifles if they chose to design a rifle based character today. Most people dont like military themed characters any so my idea will most likely never go anywhere. You said it yourself you dont want basic looking things. I love basic it makes a character look like they are actually competent in what they trained in unlike most of the anime themed gear. that being said I really dont ever see any of what im asking for coming into reality.
I would prefer the Magun for Chemist.
FFunlimited: https://www.youtube.com/watch?v=VRd-Xg0e2oc
Just imagine mixing up all your ingredients (soils) like FFU and blasting your allies with beneficial concoctions and your enemies with debilitating attacks what's more epic than that.
I mean, if this is all about reusing those rifle models, I personally don't see why those guns couldn't go to a MCH as level 1 glamour items, considering they regularly throw around much heavier guns with ease that are allegedly pistols. We already have simple weapons and wooden katanas for other jobs.
Worst case, perhaps some other kind of Ranged DPS. But I personally can't see any reason to put these in the hands of a healer.
I'm just gonna rip the band-aid off, I have zero expectation of getting a non-magical healer job. Either they would have to open a new category in Disciples of War including separate Role Actions and churn out new categories of gear since Mind wouldn't be applicable, or the actual "non-magic" portions would be purely cosmetic -- and an aesthetic alone does not make a full job.
Real talk, I'd much rather have GEO as a support-oriented caster DPS (especially with the opportunity to use all the Earth/Wind/Water spells WHM will never touch now that it's moving in a pure Holy direction), and I have yet to see a unique CHM concept that's fleshed out enough beyond aesthetics to excite me for that job (much less as a full healer), especially when most propose adding Mix as a straight-up clone of Mudras or AST Seals.
Honestly, if we ever see Chemist actually added, it wouldn't surprise me if it was either as a support Ranged DPS job throwing acid/incendiary bombs/etc, or straight-up a Limited job that has to collect ingredients.
Isn't that visually more of a MCH pistol though?
Also, how much of a PITA would it be to have to Mix that way? That's a huge number of button presses for your job's most iconic ability.
I appreciate your honesty. I do see geomancer as the more reasonable job as well and would not be surprised if that's what's coming next. That being said I will still be here making an attempt to flesh out some kind of technology healer that uses rifles or something similar. Most likely will never happen. That's ok though. At least I'm giving it a go. The worst they can do is have a dev just say no. That's when it will be time to call it quits.
Not a single reference to Maam and her magic gun where you charge bullets with healing spells :(
Am I too old ?
That's a character in Dragon_Quest:_The_Adventure_of_Dai. After her training, she received a Magical Gun with bullets that can be charged with spells by any magician, since she wasn't able to cast them herself. But sometimes, she also charged them with healing spell to heal a distant target.
It's not the only game - well, manga/game - to use healing bullets. To use relatively recent examples, The Secret World has a healing spec for Assault Rifle users. This game is kind of interesting because you have two simultaneous targets - one slot can only be enemies, the other can only be allies, and the healing (mostly leech healing for this spec) goes on the allied target.
Then, for more direct delivery - Overwatch has both a rifle and grenade launcher that shoot projectiles with healing payloads. It's not the first game to do this by far, of course, but it's popular and well known and so makes for a good example. And there's simple potion tossing as the more traditional-fantasy option.
Of course, a recent trend in online gaming is to drop the trinity entirely in favor of making everyone a DPS (with maybe a little tankiness or a side healing ability here and there, but never as a focus) - or even if they do have the trinity, the simplified, streamlined designs don't allow for much innovation - which is unfortunate because it means these concepts are likely to fall even further into obscurity as time marches on.
For bullets charged with spells, well, we have gunbreaker now, which uses aetherically charged shells. It wouldn't be much of a leap at all to connect this to a new healing class - instead of damage, said aetheric charging could be aligned to healing...