what if they made a job called Medic that handle a hand gun but use healing without magic because garalen can't use magic
there use healing turrets and such
Printable View
what if they made a job called Medic that handle a hand gun but use healing without magic because garalen can't use magic
there use healing turrets and such
One rune fencer please
may I suggest different way look at blue mage job as test bay. look they a lot feature to improve the other jobs that limited job can fill test bay to improve on non limited jobs. let suppose SE bring in bst they notice how play like awesome beasts as pet they realize they can improve summoner use what they learn to the limited job to the rest of ffxiv jobs so they do
Other than a new healer I'm pretty cool on keeping the current class lineup and expanding in different ways. Buuut
I think chemist is the most likely. Maybe some sort of mix mechanic like Dancers steps.
I'd also like to see Geomancer complete with bells. (Or maybe 'Maces' with some big hand bells being the relic for them?). I think Geomancer could make a great magic tank with all sorts of defensive based conjury, but it's far more likely it'd fit in as a fourth caster.
Given how the actual healers behave, maybe next one will rely a lot on party buffs/foe debuffs than direct healing (return of Protect ?), but an healer like that is to manage a new kind of content where the usual tank-aggro-all-and-healer-heal-him won't works, or will be heavily inefficient, or require synergy between direct healing and party buffs for the two-healers setup.
i think Thief would be cool
i know rogue kinda covers this i guess but could just be another variation of Nin maybe for those who like the rogue theme more than the ninja theme
Give me a class based off Snow from ff 14 and id swap and main it day one. Slow heavy punches with some grapple techniques. Suplexin dudes left and right.
As for a healer, id like to see a healer with a mace and maybe a small shield... Like a cleric who would do better to be in action rather than off in ranged. With some heals but mostly focused on shields.
I would like to see Chemist as a healer class with the main arm being a two-handed gun (rifle?). That way, all roles can have a gun and it would stand out from the healers we already have in the game.
As I commented before, I think a quite dificult but great way to expand the options of jobs and push the use of different roles and give flexibility is to branch in 2 each job like arcanist divides on 2 different jobs and roles.
Would be hard o balace sure, and maybe could make some identity styles of play diluted as is the problem people notice on how to add a new healer when the playstyles are "filled" already
But I think we are drowing in a glass of water as not only is the playstyle but also (and sometimes the only criteria) asthetics, or "tier" that make players pick a job and then anyway level other jobs later.
For example from lvl 80+ ulocking branch jobs, you can keep playing as your classic role or change to the alternate job:
Paladin
+ Classic: Tank
+ Alternate: Healer (bigger HP pool that absorbs damage from party maybe)
Warrior
+ Classic: Tank
+ Alternate: Melee DPS (dual axes/hammers? like Berserk job on other FFs)
Dark Knight
+ Classic: Tank
+ Alternate: magic DPS (with more up close attack than RDM, change wapon to sythe maybe)
Gunbreaker
+ Classic: Tank
+ Alternate: Melee DPS (with ranged finishers) (no robot MCH like)
Astrologian
+ Classic: Healer
+ Alternate: Ranged DPS (as astrology is quite esoteric, a pet job could be lore fixed, puppet master maybe?)
Scholar/Summoner (sorry you already had anternates)
+: Healer
+: DPS (duh)
White Mage
+ Classic: Healer
+ Alternate:Magic DPS (get stone/water magic back, give them a hammer)
Black Mage
+ Classic: Magic DPS
+ Alternate: Melee DPS (using moster magic incarnations/attacks, a DPS BLU lore can be fixed here)
Red Mage
+ Classic: Magic DPS
+ Alternate: Tank (magic barriers tank, a BLU tank for example)
Dragoon
+ Classic: Melee DPS
+ Alternate:Ranged DPS (MORE JUMPS, pet dragons like FFXI, "DragonMaster" like beastmaster)
Monk
+ Classic: Melee DPS
+ Alternate: Tank (get all the chakras, spread negative damage bars maybe)
Ninja
+ Classic: Melee DPS
+ Alternate: Ranged DPS (with some up close finishers like RDM)
Samurai
+ Classic: Melee DPS
+ Alternate: Tank (heavier armor, parry stances)
Bard
+ Classic: Ranged DPS
+ Alternate:Healer songs!
Machinist
+ Classic: Ranged DPS
+ Alternate:Melee DPS (get in the f*ing robot)
Dancer
+ Classic: Ranged DPS
+ Alternate:Healer (Use Heal AoEs on melee damage)
is just a suggestion, dunno if I covered all roles equally but you get the idea.
Each alternate can be called like a different job to get the ones requested like Geomancer, chemist etc.
A job which transforms into monsters is the only real unique job out of the bunch. Pretty much everything else has been done before, but with a different name slapped onto it. This job would be unique, and the only one of its' kind. The jobs FFXIV released have been rehashes of stuff we already have imo, which is why I could never really get into FFXIV. Everything feels similar.
That is just the opinion of one man.
Green Mage - Healer
Uses shielding magic (stone skin, bark skin, protection domes, a oGCD protect that makes a target party member immune to all damage for a time), buffs (evasion boosts, movement speed increases to help party evade AoEs), and regeneration healing. Primary healing is an attack that siphons life from a target enemy to heal a target party member.
Weapon: different ideas, could be a whip (made to look like vines or roots for AF); hammer/mace (to be more traditional); Scythe would be cool.
Corsair, sword in one hand gun in the other. Alvin from Tales of Xillia is my favorite model of this concept.
Give me something equivalent to a Fistweaver from WoW and I would play the crap out of that.
I'd like a non-caster healer. I don't know how they could go about doing that, but I'd be interested in seeing how it works...
why I suggest Medic which could be healer that use chemist ideal but won't be magic it found it original in Garelan.
Me, I want to see SE creative take on Green Mage. Since we only have FF tactics info.. It would be a nice spotlight in EXPANDING the Green Mage lore FF14 style.
Not to be a downer, but folks suggesting jobs that have never been in a Final Fantasy title previously (like the OP's Inquisitor) are probably out of luck. One of the ways that Yoshi P saved this game was by moving AWAY from "original" jobs and bringing back the "classic" Final Fantasy jobs. Unless he decides he wants to make his mark on the franchise, rather than stick with the safe options, any new job is going to be a classic job. There's still plenty of those left (Geomancer, Beastmaster, Chemist, Sage, etc.).
Technically, as long as your Healing skills are WS or oGCD, you're a non-caster healer. But, if you want to be more specifically a "melee healer", your WS would probably build ressources/enchance your Healing skills. Dancer was able to heal decently in FF XI, by building TP and spending them on Healing dances, on top of applying debuffs and building finishing moves to unleash powerful attacks or more debuffs.
He showed that he was ready to apply classic names to jobs that sometimes had very little connexion to their past incarnation. Take the "Inquisitor", name it "Templar", and it's as much an iconic job as Machinist or Astrologian.
Gun breaker isnt even a real class till FF14 only thing it banked off was Squall and seifer using the same weapon
Yoshi p want make job base in ffxiv for ffxiv so he has creator jobs for ideal and concept of ffxiv this how we have gunbreaker. jobs should be different spec just different jobs this why I suggest doing a Medic and rune fencer in ffxi rune fencer use a great sword. but my suggest it use dueal scimitar and be tank the is focus more dodge and avoidance of damage. Medic is an ideal I throught of because of people want for chemist yet I throught since Garelean can't have access to magic it could Garelean base job
how i vision inquisitor or Judge job. the Judge could be this
at time the Ishgard and dragon where at peace the noble job of Judge who decide between discion of justice between dragon kind and Ishgardians were noble duties the judge would decide case between these two race with honor respect. but then came the 1k year war and the judge vanish and was replace by the Cleavage.
ideal on medic of Garelen
the Garelen has no ability to tamp into aether so the must rely studied and medical of their bodys to treat war wound such after end of war with Erozath and Garelen the time has come for Garelen to teach they knowledge of medical to other race the job of combat medic that will heal and fight along side his allied such is need.
Rune knight or Mystic Knight could this way
the Mystic knight a job of mystic and magic use nature and the elemental to avoidance damage wield his/her twin scimitars his combat style is almost a dance. weild magic to enhance his ability dodge his opponent attack to wear his opponents downs