Don't worry about the individual symbols, just look at the colours.
Blue = tank
Green = healer
Red = DPS
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Eh ... two problem: how did you know "most only give them based on persons glamour and looks not on how well they did"? My commendation priority are:
- Healers that DPS and have no problem keeping people alive.
- Tanks that does big pull, especially the tank that does big pull with well managed CD when I'm healing will definitely get my comm.
- DPS that melts enemies that makes the dungeon 5-8min shorter than average.
- If a healer just sit there and heal, no comm.
- If a tank only does small pull, no comm.
- anyone who kiss the floor also get no comm.
Also, I can tell you as a main healers on 2 chars with very standard glamour, and most of the time I don't utter a single word (not even as much as a hello), and I tend to make a peeline for the exit as soon as the dungeon fish, yet I still often get 2-3 comms. I receive compliments like "nice DPS!" or "nice heal" or "wow you didn't let me die there" at least once a week. But things like "that's a very nice glamour" is like ... maybe once every few months. So your argument about people not comm for skill seems to be a very misguided assumption, and if that is your truth because you believe "I'm playing well but other people getting comm instead of me" ... well, maybe you should re-evaluate yourself?
I don't like goofy stuffs, so I never pay attention to people's glamour. I'm not exactly social so I'm not into the type of players who chat up a storm, especially in me experience how much someone talk is inverse proportional to their skill and contribution. But that's me, that's my standard for how I give out my comm. So while I'm keen on the performance mindset, I have no problem if people want to give their comm base on their own set of standard.
You seem to think just because something doesn't confine to what you want, it's broken and needed to be fixed.
To add on to commendations, I think the player who receives the most commendations should receive a gold star. Enough gold stars and you unlock a special item. Like a , “Good Noodle,” tag.
I already find macros with stuff like "commend me please!" to be very annoying, and if the above is introduced to the game I suspect they would become very popular.
Let people commend whoever they want without the game endorsing anyone in any way. Someone should stand out because you noticed something noteworthy, not because the game pointed something out for you.
+1. I think this is the reason why a lot of people complain, they mistook what the tool is for. It's supposed to be a "feel good" tool, rather to judge others. I always comm after a run unless the whole group has to be really really really shit, or was a side show of drama and bickering. While I do give out comm based on performance, most of the time there will be at least ONE person I can give the comm to.
Do you feel at least a tinny little bit of happiness when you receive a comm, or 2, or 3? My reason to always give out a comm because simply hey - this can at least make one person just a little happier for a moment, why not?
What I'd like to see is reasons why you give a commendation.
Helpful
Knowledgeable
Friendly
Etc...
Give categories and make it visible on the lode stone so we can see what people are doing.