Q40:
Will there be an Extreme version of the "last boss" battle?
A40:
It will be added in 5.1.
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Q40:
Will there be an Extreme version of the "last boss" battle?
A40:
It will be added in 5.1.
Q41:
The level sync feature of the 5.0 sidequests were very helpful while leveling my other jobs. I hope they will be added for sidequests in 4.x and older.
A41:
I understand how you feel, but it would require recreating all the data, so it has a very high manpower cost associated with. The New Game+ that is currently in development also requires a lot of resources, so we’re currently allocating resources there. As a side note, we’re working on adjusting the A Realm Reborn main scenario to be more compact, and are aiming for patch 5.3.
Q42:
I would like to know more about the end-game content for Disciples of Hand and Land, the Restoration of Ishgard!
A42:
This would take away topics from future LIVE letters, so please look forward to those instead. Regarding apartments, it might be fun to make them Amaurot or Crystarium themed.
Q43:
I feel like the amount of time/effort required to level desynthesis and the returns don't match. Do you have plans to make major changes to the desynth system?
A43:
Will be making large changes to Disciples of the Hand and Land-related systems in 5.1. Desynthesis rates will be changed to be 100% guaranteed, no need to level up skills. Desynthesis will be something used when you have a surplus of something. That’s the plan we have in mind. I’ll provide more details on this when we’ve solidified the details.
Q44:
I feel like the amount of resources required to craft the materials needed for weaver recipes is higher than other crafting classes. I would like to see some type of easing adjustment to be made, such as lowering the number of threads required to create a cloth, or adding a recipe to create cloth directly.
A44:
We're planning on adjusting certain recipes that aren’t well balanced.
Q45:
As a gatherer, it's frustrating when monsters appear near gathering nodes, especially in the Rak'tika Greatwood where Sweet Marjoram would appear. Would adjustments be possible?
A45:
We’ll be making fundamental changes to stealth in patch 5.1, including being ignored even while mounted. Please look forward to future updates!
Q46:
My main jobs are all battle-related, and whenever a new raid is introduced I ask others for help with melding materia. However, the success rate is purely based on luck, so there are times where it requires a good amount of time for the melding, and I feel bad for the person helping. Can you consider adding this feature so we can do them through NPCs?
A46:
Not sure if it’s what you’re looking for, but we’re considering further ways to make overmelding happen much quicker. Leveling up a crafter isn’t too difficult, so we recommend leveling them up once the expansion has calmed down a bit. We understand that the fun of crafting is hard to convey, so we’d like to make changes to ensure more people can enjoy crafting.
Q47:
With the addition of more jobs, the main arms section of my Armoury chest is constantly full. If it's possible, can you increase the amount of slots for the main arm? If possible, rings too!
A47:
This is limited by data transfer amounts, so it is currently difficult. Like with adding more housing plots, we have to make sure these additions don’t negatively affect server load in order to maintain a positive gameplay feel. The issue is less about database space, and more about the amount of data each character carries around with them. When the character carries around a large amount of data and teleports all over the place, this increases the amount of data being transferred and increases the server load.
However, this does not mean we won’t be adding more in the future.
Q48:
There are lots of interesting pop-up dialogue boxes from NPCs, but they're sometimes hard to read. Would it be possible to change the display size or have the text be displayed for a bit longer?
A48:
They are implemented in a way that they won’t strain the rendering, and so allowing the text to scale would make it quite difficult in terms of the rendering process. However, I do think it’s quite difficult to read especially when playing at higher resolutions, so I do hope we can do something. Making them adjustable is difficult, but it might be possible to increase the size of them altogether, so we’ll consider this.
Q49:
I love Feo Ul! I would like to change my scholar's fairy to look like Feo Ul!
A49:
You never know if Feo Ul will listen to your orders... They might refuse to heal you until you agree to solving riddles for 7 days and 7 nights... that seems impossible.
Q50:
Are there plans to make it easier to tell if an attack is physical or magical?
A50:
I believe we answered this before, but we haven’t implemented this yet as it would delay the patches. We often make last minute balance changes, and we might have to change a physical/magical attack right before release. If we were to display this information, we’d have to change the UI whenever we make such an adjustment, which would delay the patch releases. Please understand that we are not intentionally trying to withhold information.
Q51:
Please add a preview for battle voices in the character creation menu. We hear them quite often while playing, so I'd like to make sure I pick the one I want.
A51:
It'll take some time, but we’d like to discuss the possibilities.
Q52:
I often find myself ending up with a lot of equipment with low durability when leveling my jobs. Would it be possible to add a feature that repairs all the items in my Armoury Chest at once?
A52:
Let's repair whenever possible!
Q53:
Sometimes when I unlock a new action, I forget to add it to my hotbar. Please make it easier to tell whether an action is already placed on a hotbar or not.
A53:
We’ve made it so you can add actions to your hotbar before you unlock them, so please try using that feature. It's quite helpful if you add all your actions up to level 80 beforehand.
Q54:
Do you have any plans to add crafted primal weapons for gunbreaker and dancer?
A54:
Sorry, we don't have the free resources to account for this at the moment. The character team might slowly work on it between patches, but I can’t say "we’ll do it."
Q55:
I love the gear that NPCs are wearing in Shadowbringers. Do you have any plans to add Y'shtola or Exarch's robes as optional items?
A55:
I personally want Y’shtola's outfit, so we’ll have that made soon.
Q56:
Would love to see addition of dwarven furnishings for Lalafell!
A56:
This should be possible, but let me make sure.
Q57:
Would it be possible to remove the Unique trait from rings so that we can equip two of the same rings (like those purchased with tokens/from raids)?
A57:
While I do understand why you’d want this, it then becomes difficult to manage. I think it’d be more likely to just remove a ring slot.
Q58:
Are there any plans for a housing area or apartments in Norvrandt?
A58:
It’s hard to say, since we don’t know what’s going to happen in the First from here on out...
Q59:
Please add more varieties of dyes, especially pink/purple/yellow, which don't have as many variations.
A59:
This is also related to the data transfer amount. Adding more palettes might be difficult, but I'll check and make sure.
Q60:
Please add a minion of Feo Ul!
A60:
I think it’ll be added at some point in the future. I thought player opinion would be more divided on Feo Ul, but I’m glad so many players liked them!
Q61:
The weapon designs in 5.0 have been very cool. Would it be possible to add a housing furnishing item that can display your weapons?
A61:
The point where your weapon is attached to the character model is different depending on the weapon type, which I think would result in frustrating situations where the weapons won’t display the way you want them to. I won’t say it’s impossible, but it’s something we’d have to carefully consider.
Q62:
I'd like to be allow my minions to roam around my house, like they do in the Gold Saucer's Minion Square.
A62:
I’ve mentioned this before, but for minions to walk around the house, they would need to avoid other objects, which doesn’t seem like something we can do with the current housing system. It’ll take some time before we can announce it, but we’re planning a sort of “farm” for them, so please look forward to it.
Q63:
Please make the purple trees in Lakeland available as a housing item!
A63:
This should be possible. Please look forward to it!
Q64:
There was a mysterious singer at the Fan Festival who was wearing a Byakko-themed kimono. When will this kimono be added to the game? I'd even buy it for 20 million gil!
A64:
I don't think this will be added...
Q65:
Please add the aesthetician in the Crystarium's Inn!
A65:
We also discussed this during development. As I mentioned earlier, the aesthetician is also not the Warrior of Light's "personal belonging", so he can't travel to the First. There were ideas about having Feo Ul cut your hair, but that requires skills and techniques, so I don’t think that would be possible. Please at least remember the Source when you want to adjust your hairstyle.
Q66:
Please allow us to confirm the help text for fairy actions through the scholar actions that activate them.
A66:
This will be implemented.
Q67:
There were lots of cutscenes in the sidequests this time and it really demonstrated the Quest team's hard work. Do you have any recommended sidestory quest?
A67:
I was very anxious that the faeries in Il Mheg would be a repeat of our experience with the Moogles. I’m glad to see we managed to barely avoid that. The sidequest I recommend players check out is the one about the dwarf that can’t properly greet. Because he’s reluctant to accept himself, he's unable to understand his own strengths, and it made me really feel that these characters truly live in this world.
Q68:
Please set appropriate item level restrictions for leveling dungeons. Currently, it's possible for players to enter even if their item level is far too low to actually complete the dungeon…
A68:
We understand the issue and are discussing it. Simply setting an item level may create new problems, so we’re trying to come up with a different solution.
Q69:
With the World Visit system now in place, it's harder to see a Hunt enemy's actions due to the number of players, so I would like to see adjustments on display priority.
Furthermore, the speed in which it gets taken down is much faster now, so it's harder to join in casually. I would like to see something like Hunts which can be only done with players from Home World players to be considered.
A69:
While this may be an issue now, I think it will gradually calm down, so for now please think of it as a festival or something. I think changing it to be Home World-only isn’t the way to go about it. Adjusting the display priority is impossible.
Q70:
I'm looking forward to the alliance raid coming in Patch 5.1 and I'm curious to see what kind of gear we'll be able to get. Also, would there be any chance that we'll see weapons as a reward? I don't mind it being purely for glamour, but I want that katana shown in the art!
A70:
Actually, I happened to check the models for the rewards today. I provided some feedback, but they were very well-made. We made the decision to make the costumes wearable by both genders, so please look forward to it! A katana weapon would be limited to certain jobs only, so we haven’t planned for them at the moment, but we may consider it if highly requested. I think we’ll have a guest with us for the 5.1 Letter LIVE to talk about YoRHa, so please look forward to it!