Honestly tho, why are you still carrying on with this then? It's been clearly explained to you a dozen times over. Your failure to understand the necessity does not equate to a lack of necessity.
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Thing is RDM has lower DPS /because/ it's classified as partial support. It's quick raise is a part of it's utility and just like every other heavily support based DPS job the numbers it puts out reflect this reality. Thus having the job be heavily punished for even just performing one raise makes little to no sense. Having a situation where /two/ raises put you in a situation where you need to actively start altering your rotation is unacceptable on top of that. If using Lucid on cooldown provides no tangible effect aside from running out of MP slower then the job's MP consumption is poorly tuned and was rightly changed to reflect it. A job should not be in an MP deficit for using part of it's utility or heaven forbid from one death. Not even healers are ever in a situation where dying once dramatically alters their performance.
I was in a situation when E4 came out where both healers died constantly and I legitimately had to resort to auto-attacking and using my no-MP melee moves to do damage because I could not make my mana back to start my proper rotation. I don't mind RDM losing some of it's rezbot utility, but so long as we have the ability to raise there should /never/ be a situation where a player legitimately could not make back their mana even after people start getting their act together. And yes, I was using Lucid every chance it came up. It didn't help me get back to a position where I could reliably DPS for the rest of the run and my numbers tanked as a result. I don't foresee that being an issue now.
I wish they would just put a 1min Cd on verraise and get over with it. RDM is in the same spot now as in stormblood before the damage buffs. It has garbage dps, because of the possibility to rezz several people in a row, which is highly overrated imo. Healers have an instant rezz on a 1 min Cd which is usually more than enough. If you need to rezz several people in a row, you will fail the boss anyway due to lack of people for mechanics or the dps check. It's pretty telling that the so called "progression" job is less popular during progression (if we look at fflogs) than the other casters. Once savage is on farm, rdm will be completely excluded again. New addon, same story. They realised this in stormblood, so they bumped rdm's dps to be in the middle of the damagers in stormblood. Currently we are 3rd last in pdps and 2nd last in rdps. With BLm being king in both, there is zero reason to ever take a rdm instead. (with blm having so many movement tools, this isn't even a significant argument for movement heavy fights anymore)
The simple fact of the matter that I don't think some want to come to terms with is that if you were not running out of MP before, even in normal dungeons, I'm talking like 50/60/70 roulette and much of the 51-80 dungeons (maybe not so much like Auram Vale and before since the fights are shorter), then at least one of two things were going on. Either they were not using their abilities as quickly as they could, or their latency is high enough to prevent their casting as soon as they were able to.
I remember discussing this with a friend of mine while leveling, and the first thing he asked was if I was stacking spell speed. And the answer was obviously no. I was leveling RDM 71-80 so no I wasn't stacking materia of any sort. But then again in these boss fights I was using my spell casts as optimally as I could. Using dualcast to make micromovements in response to upcoming boss mechanics as needed. This way anytime I cast could go off it did, and no time was spent moving that wasn't also dualcasting and waiting for the GCD while using oGCD's in that time as well.
Of course, no one is going to ever admit that in this sort of discussion that they are using their abilities in a less than optimum way. In fact they're likely to think they are playing just as well as anyone else. Though the polite thing to do, unless we have evidence to the contrary, is to take them at face value. They didn't have MP issues. They played the best they could, didn't have MP issues, and I'm going to choose to believe for their sake that its a connection issue they are not really aware of.
It makes the best sense, and allows the discussion on that to be resolved. They're free to think whatever they wish. But the rest of us simply know better.
As for the subject of VerRaise restricting the damage output of RDM. I think that shouldn't be a factor. If I'm rezing in savage, it means that person's DPS, times the number of seconds it takes to realize their dead, for the effect to take place, for the server to restore them is damage lost. Including the damage lost from a back to scratch beginning of their rotation as well as the debuff. I think that alone is enough dmg penalty to the raid. So we should be able to see some better damage. Maybe not quite BLM tier, but definitely on SMN level.
Because people are here saying RDM had MP problems and I'm sitting here thinking, no it didn't, it only did when it had to raise a bunch. Healers have MP problems too when they have to raise a bunch. That's not really a legitimate cause for concern.Quote:
Honestly tho, why are you still carrying on with this then? It's been clearly explained to you a dozen times over.
You're right, it shouldn't be, and it wasn't. Having to throw out one raise has never killed me on RDM, just like it hasn't killed me on any healer.Quote:
A job should not be in an MP deficit for using part of it's utility or heaven forbid from one death. Not even healers are ever in a situation where dying once dramatically alters their performance.
Because you had to raise a bunch, yes?Quote:
I was in a situation when E4 came out where both healers died constantly and I legitimately had to resort to auto-attacking and using my no-MP melee moves to do damage because I could not make my mana back to start my proper rotation.
Guess what, that'll still happen today even after these changes if you get a bad party like that.
Yeah, sorry, that's wrong too. My "latency" is fine and my casts are going off as they should be according to the gcd.Quote:
The simple fact of the matter that I don't think some want to come to terms with is that if you were not running out of MP before, even in normal dungeons, I'm talking like 50/60/70 roulette and much of the 51-80 dungeons (maybe not so much like Auram Vale and before since the fights are shorter), then at least one of two things were going on. Either they were not using their abilities as quickly as they could, or their latency is high enough to prevent their casting as soon as they were able to.
Just like how you just "know" whether or not people are playing with a controller, right? :rolleyes:Quote:
Of course, no one is going to ever admit that in this sort of discussion that they are using their abilities in a less than optimum way. In fact they're likely to think they are playing just as well as anyone else. Though the polite thing to do, unless we have evidence to the contrary, is to take them at face value. They didn't have MP issues. They played the best they could, didn't have MP issues, and I'm going to choose to believe for their sake that its a connection issue they are not really aware of.
It makes the best sense, and allows the discussion on that to be resolved. They're free to think whatever they wish. But the rest of us simply know better.
Yep. See, the evidence seen right in front of me in my actual gameplay will always trump the "evidence" of others, in my book.Quote:
Typical Fynlar and his "My experience differs therefore literally everyone is wrong despite all of the evidence to the contrary". Keep it up dude.
When a bunch of people are saying "it can't be done" and yet one person does it, it kinda casts doubt on the validity of the claim of the former.
The whole "if a fight goes long enough without downtime their MP will run out" argument isn't very compelling when no fight goes on for that long without downtime.
Also, again, I'm not the only one with the stance that I have. It wasn't me that created this topic.
I can turn it around, and say that one person's statement can't be valid when most other say different and can back that up.
Seriously, though - Making such a hack about a improvement.
https://media1.tenor.com/images/1c2f...itemid=5154277
Someone who got carried through Savage without realising probably thinks they're good at the game, I mean the achievement proves it right? They took part in and beat the big bad boss of the game, they must be a better player than most. Despite the 7 others claiming the carry, the person who got carried denies it, because it was what they experienced in front of them, in their gameplay.
Think on it.
If Savage content is the only stick you are using to measure RDM's against you are probably right. But there is more then enough content in the game for other challenges where the class comes in handy. Take for example Eureka, which only was bearable because there were so many RDM's in the zone (I know they added logos actions for Raising later but they were rarely used due to restrictions of the logos system).
I think the class is in a perfect spot right now.
And if your statement involved saying something was impossible when others have clearly pulled it off, it would be similarly questioned and scrutinized in the sort of way I'm doing right now. Same deal.Quote:
I can turn it around, and say that one person's statement can't be valid when most other say different and can back that up.
MP cost reduction doesn't really count as an improvement unless you were having MP problems. I wasn't.Quote:
Seriously, though - Making such a hack about a improvement.
You know what WOULD be an improvement, regardless of the MP situation? Actual potency increases, for one. And no, Reprise doesn't count; it's still a garbage ability.
Think on what? How it really has nothing to do with the topic?Quote:
Someone who got carried through Savage without realising probably thinks they're good at the game, I mean the achievement proves it right? They took part in and beat the big bad boss of the game, they must be a better player than most. Despite the 7 others claiming the carry, the person who got carried denies it, because it was what they experienced in front of them, in their gameplay.
Think on it.
Why does that alone necessitate a change, particularly when, again, every encounter either lasts short enough or has downtime phases to make it not matter?Quote:
I don't think anyone said that was an issue. The issue is literally the fact that even with riding Lucid, you would be at a deficit, which is why the MP changes were necessary.
And yes, some people are saying that having to ride Lucid was an "issue". The very first person that responded to me (post #10) said as much.
Opinion/experience of one person completely invalidates that of the vast majority. I love it. :rolleyes:
When the "vast majority" of people are saying something can't be done and the one person does it, yes, it does invalidate them. Just like it did in the other topic.Quote:
Opinion/experience of one person completely invalidates that of the vast majority. I love it.
It's always been harder to prove a negative, and this is just yet another example.
Savage/Ultimate is far from being the only content where you're "bound" to get a few deaths. I DF almost everything I do; I would know this.Quote:
They balance the jobs around Savage/Ultimate where you're bound to get a few deaths, not casual 3-second encounters where no one dies.
I've also accounted for this in all the posts I've been making; RDM can have MP problems if they have to babysit. Again, so can every healer. Yet you don't see anyone saying "oh, healers need MP cost reductions because of all the raises they might have to do", so I'm wondering why people are doing that with RDM.
You evidently miss the point entirely if it's about "raises you might have to do", the fact is, that prior to 5.05 RDM was MP negative. This was backed up and proven by numbers and analysis from a multitude of players far more skilled in the game than yourself, yet you continue to dispute this because "muh experience".
Just because you claim you were not having MP problems before doesn't mean the MP reduction on RDM is not an improvement.
Even ignoring how you disagree with RDM needing more MP room...with the changes you now have more excess MP to use to support your party with Raise if there is a need for it. Even if you personally do not use said opportunities or come across situations to make use of it doesn't mean it is not an improvement by design.
Situation A - Healers both die and you are the only one with Raise
RDM after these changes can handle this situation with their kit better than before the changes, therefore, an improvement.
Being MP negative only matters if a fight lasts long enough for you to run out. In my experience, it never did.Quote:
You evidently miss the point entirely if it's about "raises you might have to do", the fact is, that prior to 5.05 RDM was MP negative.
That's exactly what it amounts to for me. It doesn't change the way I play and it doesn't affect my level of DPS output. There's no improvement.Quote:
Just because you claim you were not having MP problems before doesn't mean the MP reduction on RDM is not an improvement.
You could make RDM's attack spells all free and it would still be the same thing.
Yep. Did you even read what *I* said? The part where it has to affect my gameplay or my output in a positive way for it to really be considered an improvement?Quote:
Did....did you even read what I said?
I've been in situations before where I had to raise one/both of the two dead healers, by the way. The vast majority of the time I've been in that situation, that will end up in a wipe anyway, most likely for reasons related to why the healers died in the first place, or because the healers are simply in too poor of a shape after being raised to be able to salvage the bad situation. MP cost cuts for the RDM don't do anything to alleviate that.
And that's fine and whatever, but that still doesn't mean that for me this was a necessary "improvement" to the job. And normally, I wouldn't care, except this thread has demonstrated that people can try to essentially say "look, RDM got buffed, stop complaining!" even when, in my opinion, it got no "buff" that was even worth mentioning. I'm 100% positive it's still in the same position in the DPS hierarchy (whatever it was at before).Quote:
Good thing SE decided it was a necessary change to the job, and not you.
I am sure they thought about it and had the data to back up their claim.
I main RDM, and yes it had mana issues.
Not like you would run out of MP if you used LD on CD but you lost the support to raise people whitout getting an adjust to the potency the job have.
Personally I would like that the buff was split 50/50, less mana cost (enough to raise 2-3 fine on a fight) and a bit of potency buff to deal more damage so I dont see enrage everytime in E2S..
We are back as Rezmage
That's neither here nor there, considering the fact that if you went into Titan Savage (which is about 13 minutes) you would basically have no MP even after using Lucid with pre-5.05 MP costs. This change was necessary if RDM's utility of being able to rez was to be used, because you basically had no chance of getting a rez and having MP to DPS, even with Lucid.
Healers have tools that help with MP regeneration/conservation, RDM does not.
Well, it would affect your gameplay in a positive way if you were playing RDM properly.
Dude, 15 minutes was the best estimate in a vaccuum.. You actually can't press LD consistently on CD (And I mean every 59.9 sec here) and each mana tic you lose make your next boosted mana-regen uptic delayed by 3 seconds. It also meant you could never use Vercure or Verraise without impacting your DPS. It also meant LD was more important than Fleche, Contre Sixte, Embolden, Manafication and Acceleration!!! People all over reported problems with running dry with mana.
It is impossible the job was made to rely on LD that much and you implying the contrary is completely inane. Give just one reason why it should have been so?
Healers have personnal MP management tools like Lightspeed and Thin Air or way to do their job that don't need MP like lilies and Aetherflow. Also RDM was problem without using raises. Even casual trials and raid bosses have long enough fight for MP drain to be a problem and even more so if the fight drags on because a bad PUG group even if you don't need to use raise or cure during those long fight
I don't know what you did for having absolutely no MP issues except hardcasting veraero/thunder and clipping your GCD to be sure LD stay on cooldown
I assure you I was. RDM is not difficult.Quote:
Well, it would affect your gameplay in a positive way if you were playing RDM properly.
Dude, I don't mean that it has to be your number 1 priority used absolutely every 60s on the dot. Just that you don't forget to keep using it, which I'm sure many people do if so many were having MP problems.Quote:
Dude, 15 minutes was the best estimate in a vaccuum.. You actually can't press LD consistently on CD (And I mean every 59.9 sec here) and each mana tic you lose make your next boosted mana-regen uptic delayed by 3 seconds.
Maybe for you it was? Wasn't for me.Quote:
Also RDM was problem without using raises.
The people trying to insinuate that I'm advocating sitting there and doing nothing in order to not run out of MP surely aren't making a very good case for themselves.Quote:
No you don't understand. You (and by extension everyone else who agrees with you) are wrong, because Fynlar didn't have this issue and puts feeling before fact. Don't try to convince him otherwise, it falls on deaf ears.
It must be tough having to reach that badly in order to justify in your minds that someone might not be having the same problems at playing a job that you do.
Reading comprehension isn't your strong suit is it? Either that or you're a troll whose purposefully ignoring portions of people's posts. I'm undecided as to which right now.
I main healer. Even if I have to raise 7+ times I can always get my MP back to a point where I can resume DPS once people stop running around like headless chickens. Even on SCH which had MAJOR MP issues at the drop of 5.0 I could recover. My point, which you missed, is that recovering was impossible as RDM until these changes. At least if you didn't want to stop casting and be useless. We simply didn't make our MP back and for a DPS job to be so hamstrung by it's utility like that is unacceptable. If the utility of the job puts it into a spot where it can't enact it's main rotation then either things need to be tweaked or said utility needs to be removed entirely. For RDM to be so hamstrung by raising more than two people at the drop of the expansion it became a question of why we even had the ability in the first place.
I never once said you personally have an issue with playing the job, I've just said that you're ridiculous for just hand waving what countless people have said over your personal feely anecdote. A thing you do all the time. I'm an open minded guy, if 20+ approached me and countered my argument with the same thing, I wouldn't be so quick to brush it aside.
That's something I've been questioning about this forum for ages now.Quote:
Reading comprehension isn't your strong suit is it?
Cool, good for you. Usually if I'm in the position where I've had to cast that many raises as a healer, I was left in a position I couldn't recover from and there would likely be more deaths / eventual wipe due to me not being able to cast anything else.Quote:
I main healer. Even if I have to raise 7+ times I can always get my MP back to a point where I can resume DPS once people stop running around like headless chickens.
Yet, I'm not going to say that your experience couldn't have been true because Reasons, or that your cohealer must have been carrying you, or anything like that... like other people here seem to insist on doing about my own experiences.
I never once said that you were one of those people. My comment was specifically regarding posts like #66 and #69, and several other ones in this thread insinuating that the only way I could not be having MP problems on the job is if I were playing the job like a moron.Quote:
I never once said you personally have an issue with playing the job
It's like some people here think so highly of themselves and their gameplay that they can't fathom someone else not having a problem with something just because they had a problem with that same thing. Uhh, no. Get over yourselves.
Again, when it's a matter of 20 people saying something can't be done and I've been doing it just fine, I'm still going to question those 20 people. In all likelihood, you'd do the same thing, so I doubt you think it's really as ridiculous as you proclaim it to be.Quote:
I've just said that you're ridiculous for just hand waving what countless people have said over your personal feely anecdote. A thing you do all the time. I'm an open minded guy, but if 20+ approached me and countered my argument with the same thing, I wouldn't be so quick to brush it aside.
Again, it's much much harder to state that something cannot be done, because all it takes is one person doing it to call the claim into question.
I've been too busy to look at this thread again until today, and while I've read all the new posts I'm not going to comb through them and address every point of dispute that's been raised, but basically:
...this.
You're the one who's insinuating - no, not even insinuating, outright stating - that everyone who felt RDM had MP issues were just forgetting to use Lucid.
The problem that you don't seem to be getting is that you aren't just saying that whatever MP problems the class had just didn't bother you. As in, without denying that there could BE a problem, simply saying it wasn't one you felt impacted by. No one would have an issue with a stance like that.
Instead, you've very much been saying: "MP problems? No, it didn't have any MP problems, because I, personally, never had an issue with bottoming out as long as I used Lucid and didn't have to raise a million times. RDM's MP was objectively fine, and if you don't agree, you must not have been using Lucid properly."
While at the same time, when people "insinuate" that if you're maximizing uptime then you'd notice the MP issues, you take that as "therefore you, Fynlar, aren't maximizing uptime if you don't see these issues." You've taken great umbrage at this. Yet you see no irony in doing the same thing and making some pretty big assumptions about anyone who disagrees with YOUR assessment of the class. "Well based on my personal experience and mine alone, I didn't have MP issues, therefore the class doesn't have MP issues, you all must just be constantly playing with bads that need too much rezzing and/or not using Lucid properly."
In short: your self-awareness stat is laughably low.
EDIT: adding this in light of your post that went through right before mine did - you keep using "people saying something can't be done, but it's something I did" as a go-to phrase for this situation and it doesn't work at all. No one is saying anything is "impossible" or "can't be done".
"I'm a Red Mage and I didn't run out of MP!" Yeah great job, neither did I. I don't think I've completely bottomed out, as in ACTUALLY at 0 MP, unless I've died and been rezzed. As I said before, and plenty of others have said, simply NOTICING the MP issues didn't require actually bottoming out to a completely empty MP bar. If said issues didn't bother you, then hey sure fine. All your protestations against people making assumptions about your play and declaring that their experience must have been the only correct one come off as really obnoxious, as that is precisely what you've been doing.
Because every time I have run into an MP issue on RDM, it was always because I was flaking and forgetting to use this ability. Surprise, I'm not perfect. I can at least admit that this is my own error though, rather than trying to blame the game.Quote:
You're the one who's insinuating - no, not even insinuating, outright stating - that everyone who felt RDM had MP issues were just forgetting to use Lucid.
And given some of the arguments I've seen in this thread, such as how you shouldn't "have" to ride Lucid, that gives me the indication that... some people probably aren't riding Lucid (and are then complaining about having MP issues).
Dude, do you know how reading works? I've been saying over and over, a defecit does not matter when fights either don't long enough for it to mean anything, or have forced downtime that allows for MP recovery anyway.Quote:
Dude. do you know how math works?
Lucid Dream up 100% of the time (on the dot) - Normal DPS Rotation = Deficit
And no, I don't interrupt my casts/gcd just so I can make sure I'm using Lucid every 60s on the dot. That would be an example of poor play. I still wasn't so hard up for MP that the world ended if it meant using it every 61-65 seconds occasionally, because... I wasn't having consistent severe MP issues on RDM to begin with. Never was, not before SB2, and not after.
Well yeah, because it's wrong.Quote:
While at the same time, when people "insinuate" that if you're maximizing uptime then you'd notice the MP issues, you take that as "therefore you, Fynlar, aren't maximizing uptime if you don't see these issues." You've taken great umbrage at this.
The thing is, people do this all the time. Here's an example thread in the healer section. Not everyone in the thread is doing this, granted, but you won't have to look hard in said thread to find people attempting to invalidate/discredit the OP's experiences of having a difficult time healing since SB2 landed. Why? Because THEY didn't have any problems healing it (so therefore nobody else should be, right?)Quote:
Yet you see no irony in doing the same thing and making some pretty big assumptions about anyone who disagrees with YOUR assessment of the class. "Well based on my personal experience and mine alone, I didn't have MP issues, therefore the class doesn't have MP issues, you all must just be constantly playing with bads that need too much rezzing and/or not using Lucid properly."
And it all comes down to the same point I've been making -- as soon as someone experiences/shows something CAN be done, the claims of people who have a harder time doing the same thing (or outright insist that it can't be done) suddenly hold a lot less merit and are subject to a lot more scrutiny in the eyes of the populace (or apparently in this case, me). It is far more difficult to prove a negative.
Saying RDM shouldn't have to use Lucid on cooldown does not mean anything "can't be done".
Your only counter to that is "but healers", when the balance is against SMN that doesn't have the same MP cost and BLM which has Umbral Ice.
Lucid is a Role Action shared by all 3 caster jobs, why is RDM the only one that had to use it on cooldown? why is that not an issue?
But fight with no downtime do happens. Take the new Titan: atm the fight is way over 10 minutes with a normal PUG. Yesterday we had to carry a very bad SAM and the fight went 22 minutes long even without wipe, the few moment you get running around is just not enough downtime to stay viable. Stop saying the deficit didn't matter: it did.
1) You didn't prove you could do it, you just affirm you can.
2) You don't disclose how you did it, you just say you did — Even if all objective mesure points toward it being not possible.
3) You brag about not reaching 0mp, which is not a feat in itself because playing the job poorly is a valid way to achieve the same result.
Why IS it an issue? Are you seriously complaining about having to make use of part of your kit to alleviate one of your classes' potential problems? Do you think the top percentage DPS complain about having to pop their ogcd buffs to be able to hold that position?Quote:
Lucid is a Role Action shared by all 3 caster jobs, why is RDM the only one that had to use it on cooldown? why is that not an issue?
I mean, BLM has Lucid too, but they never have MP issues. I have no idea if BLM gets any use whatsoever out of Lucid, but if they don't, they can just... not use it. If they would get use out of it, then they can use it. Either way it is no skin off my back. Why would it be an issue one way or the other for a class to regularly use the actions useful to them, and avoid the ones that aren't?
It's almost like... the classes aren't built equally and they might have different needs, or something. Whoaaaa
Never ran into MP issues on that fight either. I think the running around to handle mechs matters a lot more than you think it does, for one thing.Quote:
But fight with no downtime do happens. Take the new Titan: atm the fight is way over 10 minutes with a normal PUG. Yesterday we had to carry a very bad SAM and the fight went 22 minutes long even without wipe, the few moment you get running around is just not enough downtime to stay viable. Stop saying the deficit don't matter it does.
I swear some of you think MP usage on RDM is as if every enemy in the game was like fighting a SSS dummy. No mechanics, no dodging, no downtime ever. That's usually not how any fight that actually matters in this game goes.
I assure you it's not bragging. I have nothing to brag about.Quote:
3) You brag about not reaching 0mp, which is not a feat in itself because playing the job poorly is a valid way to achieve the same result.
You're just interpreting it as such because you think it shouldn't be possible. That isn't my fault (nor is it my problem to solve).