Originally Posted by
Gaethan_Tessula
If you actually had a group of 4-8 people doing chain pulls on enemies 4-5 levels above you FF11 style, Eureka was actually pretty fun imo. Given that it was in many ways meant to be a throwback to FF11, I think this was the intended playstyle too.
But instead, most people either solo'd or hopped on the gravy train idling and waiting for NM's to spawn (I mean, I won't lie, the latter DID occur in FF11 too). Soloing especially is a miserable experience (again, akin to FF11, and there's no powerful solo builds like RDM/sub-NIN in FF14).
I think the best idea would be to have Eureka again, but a capstone raid Arsenal style at the end of every zone, and some level of greater incentive to actually level via-chain pulling (allowing level-sync so that higher level PC's don't TRASH lower level party member's XP would really help). I'd love to see it integrated into the existing ShB overworld zones somehow, but I'm not sure how that would work without filling the overworld with demonic spiders to the frustration of people going through the MSQ. Maybe a toggle of some sort?