Unless you died or had to rez the healer, RDM and SMN never ran out of MP.
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The ability to spam my aoe moves on the run while going from pack to pack is amazing.
I don't miss it.
I liked TP. Because it was just another thing that you had to manage even if all it was, was wait til 500TP. Use invigorate, you get another invorgate right before zero TP.
While simple when isolated it was not uncommon to forget to hit invigorate, til your almost zero the first time. It’s punishing for those who like just afk their minds while spamming buttons.
I like having lots of things to manage. TP just added to that.
AoE is 90% only used in dungeons (and FATES now that people are doing them again in ShB) but most dungeons can still be completed by people "who like just afk their minds while spamming buttons". Depending on your outlook, it made tedious content more or less tedious but tedious all the same. It speeds up my dungeon runs and Im happier for that.
I would argue that’s not the fault of TP management, but rather single target almost never consuming TP faster than autoTP regen.
In Heavensward I clearly remember having to use TP skills on single boss fights. And dungeons went just as fast. If your skilled. Also dungeons being easy and mundane is cuz this game’s monsters do boring generic aoes. If trash was engaging and interesting and even slightly challenging. It could be fun rather than mundane. But whatever, let’s just make the game with 5 actions, it’s already mundane, just make it so I can spam 1 button and watch Netflix if that’s how we are going to deal with things being boring. Instead of calling for improvements.
Dungeons are literally the same except you don't run out of TP halfway into the trash pack
The only thing I miss about TP was it was easy to tell what physical jobs weren't aoing on trash pulls in dungeons when their TP never dipped low. In all the jobs I played in 4.0 it really only existed as a limiter on eoe in dungeons. I never ran into issues outside of that. So I don't miss it.
But TP management was never really fun? At least I dont see anything contributing to the battle system. I dont miss it.
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Yeah, I can understand that. BLM really didn't have a limiter in the sense that most other classes did. But... RDM, SMN, etc. still use MP.
MP which was expended far more slowly than TP was when aoeing. On RDM at least, so long as I don't have to cast raises, I can still AoE forever just like BLM could.
Omg op you are so right. The free AoE just makes aoe dps and aoe tanking limitless and boring. I too miss the feeling of having to optimize my TP. It just needed to be better implmented, not removed.
you miss TP? I miss all kinds of class role skills/shared abilities we had pre 4.0.....Taking away skills and abilities we once had makes me think in 6.0 we will get cut down even further and further until we have like 5 skills and just dance around a boss.
When it comes to Bard, I would have liked to see something like what Hunter is like in WoW. Various big damage abilities (non-proc ones) use MP however just using Heavy Shot/Burst Shot will restore MP.
Example:
Quick Nock uses 1.5k mana.
Burst Shot restores 2k mana each use.
in the next expansion they will remove MP and also give auto revive which stacks to 3 (5 min cooldown for 1) to make the game even more casual friendly.
Well no duh. xD But while I and many other people complain in a dozen threads spread across seveal forums, I found that this one "issue" wasn't brought up (for obvious reasons: because many people prefer to be without restraint). Don't just assume the issue the OP is complaining about is the only issue they have with XYZ.
Just play BLM and never use Blizzard spells or Transpose.
Bam, you've revisited what it's like for melees to have TP. Plus you'll be pioneering a new type of BLM playstyle, the fire mage. Show those ice mages what for.
I don't miss TP at all. I love my non-stop AOE slash-a-thon and don't consider it a negative. Especially, when tanking.
I don't feel like it's the absence of TP that is the problem (I always felt like it was a pointless resource) as much as it's having an MP bar and absolutely nothing to do with it if you're melee or physical ranged. Maybe something to use with it like a cooldown working like Foe Requiem used to or just a really strong attack while other melee attacks restore MP.